Player Matchup

Baron Samedi
Baron Samedi
CalangoSaci
Baron Samedi
Level 23
God Stats
3W - 4L
1,527 SR
Queue Stats
3W - 4L
1,463 Elo+
Solo
Eset
Eset
LankyLeopard925
Eset
Level 29
God Stats
5W - 6L
1,500 SR
Queue Stats
61W - 79L
1,533 Elo+
Solo
Neith
Neith
N3tinho
Neith
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,808 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Shiziyu
Tsukuyomi
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,669 Elo+
Party 3
Kuzenbo
Kuzenbo
ccdgbv
Kuzenbo
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 56L
1,300 Elo+
Solo
Team Averages
Level 27
1,505 SR
1,554 Elo+

VS

Team Averages
Level 20
1,618 SR
1,679 Elo+
Terra
Terra
HotWhells
Terra
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 73L
1,895 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
IPortalic
Morgan Le Fay
Level 3
God Stats
2W - 2L
1,844 SR
Queue Stats
2W - 2L
1,765 Elo+
Party 2
Artio
Artio
Jueves
Artio
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 8L
1,530 Elo+
Party 1
Tiamat
Tiamat
vahigashi
Tiamat
Level 48
God Stats
1W - 1L
1,747 SR
Queue Stats
35W - 19L
1,661 Elo+
Party 1
Fenrir
Fenrir
xExo14x
Fenrir
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 7L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CalangoSaci
Baron Samedi
20
4 / 2 / 28
14,805
1,058
21,119
22,961
15,071
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

20
6 / 3 / 24
13,840
989
19,535
11,022
4,670
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Neith
N3tinho
Neith
20
11 / 2 / 19
15,010
1,072
28,398
16,168
7,035
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tsukuyomi
Shiziyu
Tsukuyomi
20
16 / 13 / 12
16,247
1,161
26,983
22,984
9,286
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
ccdgbv
Kuzenbo
20
3 / 2 / 31
14,339
1,024
21,293
26,157
44,788
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

107

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
HotWhells
Terra
20
1 / 5 / 13
12,696
907
5,083
20,452
28,455
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
IPortalic
Morgan Le Fay
20
3 / 9 / 13
13,080
934
22,200
21,076
8,831
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artio
Jueves
Artio
20
1 / 6 / 15
12,846
918
4,485
27,665
38,056
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
vahigashi
Tiamat
20
10 / 2 / 9
15,695
1,121
35,142
14,486
10,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
xExo14x
Fenrir
20
7 / 18 / 10
14,367
1,026
27,660
44,290
19,197
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

154
Kill Participation
82
40
Kills
22
22
Deaths
40
114
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
CalangoSaci
Baron Samedi
4
2
28
9
L
Terra
HotWhells
Terra
1
5
13
1.5
L
Morgan Le Fay
IPortalic
Morgan Le Fay
3
9
13
1.06
L
Artio
Jueves
Artio
1
6
15
1.42
W
6
3
24
6
W
Neith
N3tinho
Neith
11
2
19
10.25
W
Tsukuyomi
Shiziyu
Tsukuyomi
16
13
12
1.69
W
Kuzenbo
ccdgbv
Kuzenbo
3
2
31
9.25
L
Tiamat
vahigashi
Tiamat
10
2
9
7.25
L
Fenrir
xExo14x
Fenrir
7
18
10
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

117,328
Damage
94,570
99,292
Taken
127,969
80,850
Mitigated
105,261
17,572
Healing
27,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
CalangoSaci
Baron Samedi
21,119
1,417
5,944
5,878
22,961
15,071
0
17,820
5,141
52,507
0
L
Terra
HotWhells
Terra
5,083
649
5,905
3,387
20,452
28,455
0
9,512
10,940
17,525
0
L
Morgan Le Fay
IPortalic
Morgan Le Fay
22,200
2,691
0
1,948
21,076
8,831
0
10,457
10,619
49,347
0
L
Artio
Jueves
Artio
4,485
805
1,336
1,531
27,665
38,056
0
12,274
15,391
21,833
0
W
19,535
1,524
2,483
932
11,022
4,670
0
5,445
5,577
47,649
0
W
Neith
N3tinho
Neith
28,398
13,651
0
2,192
16,168
7,035
0
11,446
4,722
0
64,008
W
Tsukuyomi
Shiziyu
Tsukuyomi
26,983
9,481
0
143
22,984
9,286
0
18,093
4,891
0
41,269
W
Kuzenbo
ccdgbv
Kuzenbo
21,293
5,995
0
0
26,157
44,788
0
14,106
12,051
36,257
0
L
Tiamat
vahigashi
Tiamat
35,142
3,828
1,040
3,436
14,486
10,722
0
4,462
10,024
81,935
0
L
Fenrir
xExo14x
Fenrir
27,660
12,982
0
8,807
44,290
19,197
0
25,242
19,048
0
41,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,241
Gold Earned
68,684
277
Minions Killed
263
10
Camps Cleared
4
1,284,445
Distance Traveled
1,346,508
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
14,805
1,058
62
4
0
258,524
0
L
Terra
12,696
907
26
2
1
286,152
2
L
Morgan Le Fay
13,080
934
65
5
0
240,030
0
L
Artio
12,846
918
23
2
1
272,306
0
W
Eset
13,840
989
93
7
2
264,221
0
W
Neith
15,010
1,072
62
4
4
241,413
0
W
Tsukuyomi
16,247
1,161
28
2
4
234,988
0
W
Kuzenbo
14,339
1,024
32
2
0
285,299
0
L
Tiamat
15,695
1,121
118
8
2
290,598
1
L
Fenrir
14,367
1,026
31
2
0
257,422
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role