Player Matchup

Gilgamesh
Gilgamesh
CranMaster
Gilgamesh
Level 28
God Stats
11W - 5L
1,501 SR
Queue Stats
118W - 129L
1,595 Elo+
Solo
Cabrakan
Cabrakan
MajorGolem14
Cabrakan
Level 17
God Stats
20W - 17L
1,450 SR
Queue Stats
30W - 34L
1,345 Elo+
Party 3
Loki
Loki
WTELTE
Loki
Level 15
God Stats
1W - 1L
1,334 SR
Queue Stats
37W - 30L
1,521 Elo+
Party 3
Geb
Geb
antokpoortis
Geb
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 16L
1,508 Elo+
Solo
Danzaburou
Danzaburou
pwsmusic1
Danzaburou
Level 66
God Stats
2W - 0L
1,584 SR
Queue Stats
71W - 82L
1,430 Elo+
Party 3
Team Averages
Level 28
1,474 SR
1,480 Elo+

VS

Team Averages
Level 13
1,533 SR
1,432 Elo+
Serqet
Serqet
DAVID_PROGG_YT
Serqet
Level 11
God Stats
3W - 4L
1,500 SR
Queue Stats
114W - 133L
1,452 Elo+
Party 2
Odin
Odin
Deck2431
Odin
Level 18
God Stats
20W - 20L
1,464 SR
Queue Stats
209W - 226L
1,417 Elo+
Party 1
Set
Set
Gamerix7Pr
Set
Level 18
God Stats
32W - 30L
1,546 SR
Queue Stats
320W - 315L
1,410 Elo+
Party 1
Thor
Thor
SquintedEyezz
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 84L
1,409 Elo+
Solo
Nemesis
Nemesis
fliber_Andres21
Nemesis
Level 13
God Stats
3W - 5L
1,653 SR
Queue Stats
214W - 202L
1,475 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CranMaster
Gilgamesh
16
11 / 1 / 9
11,191
589
13,103
13,013
10,076
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cabrakan
MajorGolem14
Cabrakan
13
4 / 1 / 11
9,164
482
4,787
7,588
7,165
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Loki
WTELTE
Loki
18
16 / 2 / 17
12,306
648
17,080
13,925
6,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
15 / 1 / 19
12,085
636
16,304
15,482
10,329
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
pwsmusic1
Danzaburou
16
8 / 1 / 6
11,123
585
10,472
12,125
4,792
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 2
6,504
342
1,029
12,801
3,470
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Odin
11
1 / 12 / 1
7,171
377
3,554
18,139
16,932
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 9 / 1
8,638
455
7,124
17,531
8,290
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
0 / 12 / 1
6,107
321
3,720
13,107
4,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 12 / 2
7,627
401
7,220
17,688
5,113
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

116
Kill Participation
11
54
Kills
4
6
Deaths
56
62
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
CranMaster
Gilgamesh
11
1
9
15.5
L
0
11
2
0.09
L
Odin
1
12
1
0.13
L
2
9
1
0.28
W
Cabrakan
MajorGolem14
Cabrakan
4
1
11
9.5
L
0
12
1
0.04
W
Loki
WTELTE
Loki
16
2
17
12.25
W
15
1
19
24.5
L
1
12
2
0.17
W
Danzaburou
pwsmusic1
Danzaburou
8
1
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,746
Damage
22,647
62,133
Taken
79,266
39,355
Mitigated
38,164
15,872
Healing
6,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
CranMaster
Gilgamesh
13,103
2,724
178
2,606
13,013
10,076
2,070
0
13,013
8,077
48,792
L
1,029
312
0
0
12,801
3,470
17
3,575
9,226
0
23,061
L
Odin
3,554
644
0
1,374
18,139
16,932
0
4,332
13,807
0
18,612
L
7,124
3,804
0
3,652
17,531
8,290
0
4,742
12,789
0
48,795
W
Cabrakan
MajorGolem14
Cabrakan
4,787
1,033
322
1,046
7,588
7,165
1,022
0
7,588
18,015
0
L
3,720
851
0
742
13,107
4,359
0
3,738
9,369
0
16,370
W
Loki
WTELTE
Loki
17,080
5,332
0
349
13,925
6,993
2,633
0
13,925
0
91,473
W
16,304
3,402
0
6,583
15,482
10,329
982
0
15,256
75,608
0
L
7,220
3,694
0
1,136
17,688
5,113
0
6,449
11,239
0
24,342
W
Danzaburou
pwsmusic1
Danzaburou
10,472
5,706
0
4,788
12,125
4,792
4,385
0
12,125
0
64,597

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,869
Gold Earned
36,047
481
Minions Killed
220
0
Camps Cleared
0
1,843,381
Distance Traveled
1,493,514
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,191
589
103
5
0
347,047
3
L
Serqet
6,504
342
32
2
0
291,619
0
L
Odin
7,171
377
25
1
0
316,956
0
L
Set
8,638
455
92
5
0
305,186
0
W
Cabrakan
9,164
482
29
2
0
344,593
2
L
Thor
6,107
321
31
2
0
247,762
0
W
Loki
12,306
648
121
6
0
410,471
2
W
Geb
12,085
636
116
6
0
394,359
0
L
Nemesis
7,627
401
40
2
0
331,991
1
W
Danzaburou
11,123
585
112
6
0
346,911
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role