Player Matchup

Pele
Pele
 
Pele
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
Jsph_115
Tyr
Level 18
God Stats
11W - 11L
1,486 SR
Queue Stats
159W - 158L
1,476 Elo+
Party 1
Freya
Freya
LordFerdinandTW
Freya
Level 28
God Stats
12W - 7L
1,976 SR
Queue Stats
143W - 146L
1,488 Elo+
Party 1
Susano
Susano
LuckNotSkill902
Susano
Level 2
God Stats
1W - 1L
1,270 SR
Queue Stats
33W - 21L
1,497 Elo+
Party 2
Kukulkan
Kukulkan
besthusto
Kukulkan
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
154W - 155L
1,490 Elo+
Party 1
Team Averages
Level 33
1,546 SR
1,490 Elo+

VS

Team Averages
Level 17
1,444 SR
1,546 Elo+
Rama
Rama
Icy Vzpxr
Rama
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 80L
1,523 Elo+
Solo
Bellona
Bellona
M65_ICKIFIRT
Bellona
Level 4
God Stats
1W - 1L
1,464 SR
Queue Stats
2W - 5L
1,722 Elo+
Party 3
Ymir
Ymir
Sggardner
Ymir
Level 24
God Stats
0W - 3L
1,216 SR
Queue Stats
44W - 34L
1,571 Elo+
Solo
Arachne
Arachne
Some-how_I_YT
Arachne
Level 22
God Stats
11W - 5L
1,623 SR
Queue Stats
187W - 171L
1,593 Elo+
Solo
Kukulkan
Kukulkan
snake_SeisPunto5
Kukulkan
Level 7
God Stats
1W - 3L
1,416 SR
Queue Stats
2W - 8L
1,319 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
5 / 3 / 2
6,861
624
5,177
7,952
2,341
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
5 / 1 / 4
6,847
622
4,184
6,112
4,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

9
1 / 2 / 3
5,595
509
4,422
7,897
2,358
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
6 / 0 / 4
6,887
626
6,605
7,068
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kukulkan
besthusto
Kukulkan
11
4 / 2 / 1
6,498
591
2,496
3,561
1,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
10
1 / 4 / 4
5,627
512
4,831
6,351
1,664
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
M65_ICKIFIRT
Bellona
8
0 / 5 / 1
4,637
422
2,255
5,810
3,160
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ymir
9
1 / 1 / 5
5,764
524
2,905
5,551
3,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Arachne
11
5 / 5 / 0
6,698
609
6,411
9,659
3,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

7
0 / 6 / 0
4,425
402
597
5,050
1,177
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
17
21
Kills
7
8
Deaths
21
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
5
3
2
2
L
Rama
1
4
4
0.75
W
5
1
4
7
W
1
2
3
1.25
W
6
0
4
8
L
Bellona
M65_ICKIFIRT
Bellona
0
5
1
0.1
L
Ymir
1
1
5
3.5
L
Arachne
5
5
0
1
W
Kukulkan
besthusto
Kukulkan
4
2
1
2.25
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,884
Damage
16,999
32,590
Taken
32,421
12,631
Mitigated
13,095
9,627
Healing
7,096
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
5,177
1,462
0
1,499
7,952
2,341
0
762
7,190
0
29,321
L
Rama
4,831
3,923
0
1,353
6,351
1,664
0
1,679
4,672
0
26,836
W
4,184
836
0
2,881
6,112
4,326
167
375
5,737
0
21,246
W
4,422
1,747
0
4,303
7,897
2,358
176
1,336
6,561
22,994
0
W
6,605
2,137
0
618
7,068
2,299
0
196
6,872
0
44,707
L
Bellona
M65_ICKIFIRT
Bellona
2,255
1,004
0
342
5,810
3,160
61
295
5,515
0
10,740
L
Ymir
2,905
1,332
0
2,054
5,551
3,417
0
2,269
3,282
12,956
0
L
Arachne
6,411
4,149
0
3,097
9,659
3,677
63
881
8,778
0
28,507
W
Kukulkan
besthusto
Kukulkan
2,496
219
0
326
3,561
1,307
1,675
833
2,728
34,802
0
L
597
143
0
250
5,050
1,177
0
1,794
3,256
12,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,688
Gold Earned
27,151
256
Minions Killed
162
0
Camps Cleared
0
1,061,973
Distance Traveled
1,064,556
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,861
624
45
4
0
211,885
0
L
Rama
5,627
512
55
5
0
190,745
2
W
Tyr
6,847
622
43
4
0
229,446
0
W
Freya
5,595
509
26
2
0
183,870
3
W
Susano
6,887
626
73
7
0
236,556
1
L
Bellona
4,637
422
18
2
0
216,819
0
L
Ymir
5,764
524
18
2
0
213,560
2
L
Arachne
6,698
609
50
5
0
223,654
1
W
Kukulkan
6,498
591
69
6
0
200,216
4
L
Kukulkan
4,425
402
21
2
0
219,778
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role