Player Matchup

Sobek
Sobek
Alguien07
Sobek
Level 27
God Stats
7W - 9L
1,457 SR
Queue Stats
145W - 155L
1,404 Elo+
Solo
Heimdallr
Heimdallr
Rafinhapkbr
Heimdallr
Level 25
God Stats
2W - 2L
1,507 SR
Queue Stats
8W - 13L
1,287 Elo+
Party 1
Ra
Ra
VLP_RivittiBug
Ra
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 24L
1,197 Elo+
Party 3
Ares
Ares
WRATHGUNNER
Ares
Level 28
God Stats
1W - 1L
1,352 SR
Queue Stats
31W - 33L
1,447 Elo+
Party 1
Fenrir
Fenrir
rocha-chan
Fenrir
Level 16
God Stats
7W - 16L
1,291 SR
Queue Stats
16W - 35L
1,208 Elo+
Party 3
Team Averages
Level 21
1,422 SR
1,308 Elo+

VS

Team Averages
Level 11
1,442 SR
1,449 Elo+
Athena
Athena
CjBoladao
Athena
Level 6
God Stats
0W - 1L
1,233 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
Machovirgem35
Zeus
Level 27
God Stats
12W - 5L
1,764 SR
Queue Stats
179W - 178L
1,486 Elo+
Solo
Thor
Thor
Paulo RicardoxD
Thor
Level 14
God Stats
5W - 5L
1,391 SR
Queue Stats
85W - 104L
1,259 Elo+
Solo
Olorun
Olorun
ThomasNagel
Olorun
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Ra
Ra
bluefrostie2
Ra
Level 4
God Stats
0W - 1L
1,320 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Alguien07
Sobek
17
5 / 0 / 3
10,177
599
5,849
12,279
10,204
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
Rafinhapkbr
Heimdallr
10
1 / 5 / 2
6,770
398
4,509
8,256
4,011
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 6 / 3
8,526
502
4,244
7,761
2,567
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 2 / 3
8,625
507
7,103
13,791
15,386
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
rocha-chan
Fenrir
14
7 / 0 / 1
9,157
539
4,405
5,669
2,052
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
CjBoladao
Athena
11
1 / 5 / 3
8,056
474
3,051
10,670
9,700
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

16
11 / 2 / 1
10,108
595
15,717
8,784
3,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 3 / 2
7,114
418
2,979
11,305
4,779
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Olorun
16
0 / 0 / 0
9,142
538
882
5,467
1,911
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 9 / 0
6,864
404
5,507
12,076
3,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
18
19
Kills
12
13
Deaths
19
12
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sobek
Alguien07
Sobek
5
0
3
6.5
L
Athena
CjBoladao
Athena
1
5
3
0.5
L
11
2
1
5.75
L
0
3
2
0.33
W
Heimdallr
Rafinhapkbr
Heimdallr
1
5
2
0.4
L
Olorun
0
0
0
0
W
2
6
3
0.58
W
4
2
3
2.75
L
0
9
0
0
W
Fenrir
rocha-chan
Fenrir
7
0
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,110
Damage
28,136
47,756
Taken
48,302
34,220
Mitigated
23,470
10,435
Healing
11,356
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Alguien07
Sobek
5,849
215
0
6,048
12,279
10,204
300
5,020
6,795
53,019
0
L
Athena
CjBoladao
Athena
3,051
1,233
0
0
10,670
9,700
485
3,724
6,946
14,107
0
L
15,717
2,005
0
430
8,784
3,258
2,478
3,826
4,958
71,246
0
L
2,979
931
0
3,509
11,305
4,779
400
3,411
7,894
0
39,409
W
Heimdallr
Rafinhapkbr
Heimdallr
4,509
1,368
0
635
8,256
4,011
561
5,624
2,432
0
24,802
L
Olorun
882
674
0
4,174
5,467
1,911
0
0
5,467
75,513
0
W
4,244
636
0
651
7,761
2,567
130
5,317
1,996
36,135
0
W
7,103
701
0
1,183
13,791
15,386
261
6,517
6,956
26,610
0
L
5,507
1,733
18
3,225
12,076
3,822
0
6,235
5,841
34,737
0
W
Fenrir
rocha-chan
Fenrir
4,405
1,061
0
1,918
5,669
2,052
0
1,117
4,420
0
48,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,255
Gold Earned
41,284
360
Minions Killed
464
0
Camps Cleared
0
1,570,425
Distance Traveled
1,581,855
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,177
599
128
8
0
321,179
1
L
Athena
8,056
474
23
1
0
338,900
0
L
Zeus
10,108
595
141
8
0
365,629
2
L
Thor
7,114
418
72
4
0
332,739
0
W
Heimdallr
6,770
398
42
2
0
297,495
0
L
Olorun
9,142
538
165
10
0
287,902
1
W
Ra
8,526
502
69
4
0
264,581
0
W
Ares
8,625
507
39
2
0
310,674
0
L
Ra
6,864
404
63
4
0
256,685
0
W
Fenrir
9,157
539
82
5
0
376,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role