Player Matchup

Sylvanus
Sylvanus
JLoiro
Sylvanus
Level 18
God Stats
29W - 28L
1,564 SR
Queue Stats
29W - 38L
1,387 Elo+
Party 1
Chronos
Chronos
MogenzMedEtZ
Chronos
Level 29
God Stats
4W - 1L
1,538 SR
Queue Stats
46W - 18L
1,681 Elo+
Solo
Bacchus
Bacchus
SplattAttack
Bacchus
Level 30
God Stats
6W - 6L
1,546 SR
Queue Stats
122W - 107L
1,605 Elo+
Solo
Neith
Neith
StinkyJones
Neith
Level 29
God Stats
6W - 0L
1,892 SR
Queue Stats
49W - 34L
1,557 Elo+
Solo
Fenrir
Fenrir
pedrobazilo18
Fenrir
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 54L
1,390 Elo+
Party 1
Team Averages
Level 30
1,608 SR
1,524 Elo+

VS

Team Averages
Level 16
1,515 SR
1,506 Elo+
Izanami
Izanami
AZPHALT
Izanami
Level 5
God Stats
55W - 47L
1,507 SR
Queue Stats
143W - 143L
1,449 Elo+
Solo
Ah Puch
Ah Puch
BrokenPatch
Ah Puch
Level 28
God Stats
19W - 16L
1,532 SR
Queue Stats
190W - 203L
1,567 Elo+
Solo
Set
Set
TheCanon
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,523 Elo+
Solo
Sobek
Sobek
dzurrog
Sobek
Level 28
God Stats
10W - 10L
1,538 SR
Queue Stats
356W - 415L
1,459 Elo+
Solo
Chang'e
Chang'e
rule34barayaoi
Chang'e
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JLoiro
Sylvanus
15
0 / 3 / 13
11,222
561
4,816
16,513
14,047
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Chronos
MogenzMedEtZ
Chronos
20
7 / 1 / 1
14,166
708
13,280
14,310
5,756
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
SplattAttack
Bacchus
17
3 / 4 / 3
11,088
554
11,029
18,127
12,263
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
9 / 3 / 4
12,947
647
15,505
11,243
4,539
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 3 / 9
10,662
533
7,677
14,736
6,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AZPHALT
Izanami
17
1 / 6 / 4
10,070
504
11,078
16,478
5,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
BrokenPatch
Ah Puch
14
9 / 5 / 1
9,774
489
21,937
14,993
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
4 / 5 / 0
11,419
571
11,917
17,979
13,080
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
dzurrog
Sobek
12
0 / 4 / 7
7,714
386
5,694
17,064
17,539
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

4
0 / 2 / 1
5,935
297
360
2,709
787
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
22
Kills
14
14
Deaths
22
30
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Izanami
AZPHALT
Izanami
1
6
4
0.5
L
Ah Puch
BrokenPatch
Ah Puch
9
5
1
1.9
W
Sylvanus
JLoiro
Sylvanus
0
3
13
2.17
W
Chronos
MogenzMedEtZ
Chronos
7
1
1
7.5
W
Bacchus
SplattAttack
Bacchus
3
4
3
1.13
W
9
3
4
3.67
L
4
5
0
0.8
L
Sobek
dzurrog
Sobek
0
4
7
0.88
W
3
3
9
2.5
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,307
Damage
50,986
74,929
Taken
69,223
42,605
Mitigated
42,904
25,731
Healing
16,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AZPHALT
Izanami
11,078
6,960
0
5,275
16,478
5,747
0
4,942
11,536
0
83,307
L
Ah Puch
BrokenPatch
Ah Puch
21,937
1,378
0
3,600
14,993
5,751
420
6,938
8,055
60,605
0
W
Sylvanus
JLoiro
Sylvanus
4,816
1,408
2,197
4,512
16,513
14,047
1,469
7,540
8,729
25,367
0
W
Chronos
MogenzMedEtZ
Chronos
13,280
7,126
0
4,808
14,310
5,756
6,577
1,827
12,409
96,735
0
W
Bacchus
SplattAttack
Bacchus
11,029
796
0
2,909
18,127
12,263
1,274
7,892
9,889
63,636
0
W
15,505
7,033
0
5,274
11,243
4,539
6,026
4,193
6,796
0
95,971
L
11,917
4,663
0
3,647
17,979
13,080
0
8,933
9,046
0
86,735
L
Sobek
dzurrog
Sobek
5,694
445
45
3,162
17,064
17,539
90
6,671
10,393
16,780
0
W
7,677
1,856
0
6,031
14,736
6,000
0
5,341
9,115
0
45,335
L
360
104
0
570
2,709
787
0
1,866
843
3,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,085
Gold Earned
44,912
594
Minions Killed
453
0
Camps Cleared
0
1,844,324
Distance Traveled
1,492,695
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
10,070
504
167
8
0
306,180
0
L
Ah Puch
9,774
489
95
5
0
358,802
3
W
Sylvanus
11,222
561
44
2
0
375,597
4
W
Chronos
14,166
708
197
10
0
376,534
5
W
Bacchus
11,088
554
110
6
0
361,626
3
W
Neith
12,947
647
158
8
0
340,105
3
L
Set
11,419
571
164
8
0
379,973
1
L
Sobek
7,714
386
20
1
0
404,561
1
W
Fenrir
10,662
533
85
4
0
390,462
5
L
Chang'e
5,935
297
7
0
0
43,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role