Player Matchup

Achilles
Achilles
Dexi59
Achilles
Level 45
God Stats
2W - 7L
1,317 SR
Queue Stats
102W - 131L
1,374 Elo+
Party 3
Bakasura
Bakasura
Tucik03
Bakasura
Level 69
God Stats
2W - 1L
1,256 SR
Queue Stats
243W - 251L
1,414 Elo+
Party 3
Danzaburou
Danzaburou
ValiCish
Danzaburou
Level 96
God Stats
130W - 122L
1,570 SR
Queue Stats
173W - 196L
1,434 Elo+
Party 2
Sol
Sol
hidroponicoo
Sol
Level 114
God Stats
18W - 12L
1,572 SR
Queue Stats
167W - 185L
1,456 Elo+
Party 2
Neith
Neith
kike_thc
Neith
Level 22
God Stats
5W - 9L
1,458 SR
Queue Stats
5W - 9L
1,378 Elo+
Party 2
Team Averages
Level 69
1,435 SR
1,411 Elo+

VS

Team Averages
Level 85
1,535 SR
1,430 Elo+
Izanami
Izanami
 
Izanami
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
DTA_Daddy13
Hades
Level 124
God Stats
106W - 110L
1,558 SR
Queue Stats
907W - 1,039L
1,479 Elo+
Party 4
Set
Set
RhinoTrent
Set
Level 48
God Stats
6W - 13L
1,283 SR
Queue Stats
310W - 327L
1,425 Elo+
Party 4
Ganesha
Ganesha
The_Counsalor
Ganesha
Level 110
God Stats
10W - 8L
1,794 SR
Queue Stats
347W - 390L
1,459 Elo+
Party 4
Hera
Hera
kontygol
Hera
Level 114
God Stats
2W - 3L
1,541 SR
Queue Stats
68W - 92L
1,287 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dexi59
Achilles
10
0 / 1 / 0
5,579
507
3,063
6,347
4,974
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bakasura
Tucik03
Bakasura
13
8 / 0 / 0
8,147
741
5,742
8,990
2,824
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Danzaburou
ValiCish
Danzaburou
10
1 / 2 / 4
6,116
556
3,897
6,264
1,525
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 2 / 2
7,052
641
6,113
6,541
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
kike_thc
Neith
9
0 / 1 / 1
5,477
498
1,508
2,714
676
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 2 / 2
5,472
497
1,020
4,691
1,195
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
1 / 1 / 0
6,042
549
4,124
7,686
4,701
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 4 / 1
6,072
552
5,234
8,037
2,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ganesha
8
0 / 1 / 4
4,985
453
3,374
5,716
3,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hera
10
0 / 3 / 1
5,055
460
2,109
5,972
1,857
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
14
11
Kills
6
6
Deaths
11
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
2
2
1.5
L
1
1
0
1
W
Achilles
Dexi59
Achilles
0
1
0
0
L
3
4
1
0.88
L
Ganesha
0
1
4
2
W
Bakasura
Tucik03
Bakasura
8
0
0
8
W
Danzaburou
ValiCish
Danzaburou
1
2
4
1.5
W
2
2
2
1.5
W
Neith
kike_thc
Neith
0
1
1
0.5
L
Hera
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,323
Damage
15,861
30,856
Taken
32,102
11,686
Mitigated
13,571
11,533
Healing
9,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
1,020
766
0
1,007
4,691
1,195
0
434
4,193
0
21,364
L
4,124
249
0
4,217
7,686
4,701
674
0
7,686
32,234
0
W
Achilles
Dexi59
Achilles
3,063
1,136
0
2,810
6,347
4,974
0
4,124
2,223
0
23,955
L
5,234
2,802
0
613
8,037
2,457
0
2,636
4,931
0
37,222
L
Ganesha
3,374
0
0
1,800
5,716
3,361
0
478
4,684
11,125
0
W
Bakasura
Tucik03
Bakasura
5,742
4,273
0
2,504
8,990
2,824
0
1,449
7,541
0
47,711
W
Danzaburou
ValiCish
Danzaburou
3,897
984
0
2,085
6,264
1,525
832
1,765
4,499
0
35,673
W
6,113
1,126
0
3,316
6,541
1,687
782
1,844
4,697
40,016
0
W
Neith
kike_thc
Neith
1,508
721
302
516
2,714
676
918
479
2,235
0
19,289
L
Hera
2,109
238
0
1,999
5,972
1,857
0
2,565
3,203
26,909
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,371
Gold Earned
27,626
313
Minions Killed
273
0
Camps Cleared
0
1,015,863
Distance Traveled
918,786
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,472
497
65
6
0
193,371
2
L
Hades
6,042
549
80
7
0
169,040
0
W
Achilles
5,579
507
42
4
0
189,638
1
L
Set
6,072
552
77
7
0
196,059
2
L
Ganesha
4,985
453
3
0
0
177,207
3
W
Bakasura
8,147
741
99
9
0
247,546
4
W
Danzaburou
6,116
556
52
5
0
194,373
2
W
Sol
7,052
641
80
7
0
198,261
4
W
Neith
5,477
498
40
4
0
186,045
2
L
Hera
5,055
460
48
4
0
183,109
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role