Player Matchup

Ymir
Ymir
Baby oSword
Ymir
Level 14
God Stats
3W - 2L
1,535 SR
Queue Stats
13W - 16L
1,410 Elo+
Party 1
Horus
Horus
Hoopers77
Horus
Level 43
God Stats
7W - 0L
1,688 SR
Queue Stats
32W - 42L
1,482 Elo+
Party 3
Hun Batz
Hun Batz
Mc GoWtHeR
Hun Batz
Level 44
God Stats
1W - 1L
1,609 SR
Queue Stats
43W - 28L
1,416 Elo+
Party 1
Zhong Kui
Zhong Kui
MeatPlopper
Zhong Kui
Level 28
God Stats
11W - 11L
1,638 SR
Queue Stats
105W - 103L
1,526 Elo+
Party 1
Xbalanque
Xbalanque
Mediokahh
Xbalanque
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,391 Elo+
Party 3
Team Averages
Level 28
1,594 SR
1,445 Elo+

VS

Team Averages
Level 19
1,557 SR
1,374 Elo+
Khepri
Khepri
DirtThePresident
Khepri
Level 26
God Stats
6W - 4L
1,850 SR
Queue Stats
127W - 132L
1,318 Elo+
Party 2
Cthulhu
Cthulhu
Jeff Noctem
Cthulhu
Level 21
God Stats
59W - 72L
1,472 SR
Queue Stats
132W - 175L
1,413 Elo+
Party 4
Sun Wukong
Sun Wukong
Pleyer Sama
Sun Wukong
Level 8
God Stats
42W - 49L
1,375 SR
Queue Stats
79W - 103L
1,428 Elo+
Party 4
Baba Yaga
Baba Yaga
TTVbwlstorm
Baba Yaga
Level 17
God Stats
5W - 3L
1,587 SR
Queue Stats
43W - 35L
1,366 Elo+
Party 2
Rama
Rama
stormy_mainstay4
Rama
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 111L
1,346 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
8,341
491
949
10,521
8,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
Hoopers77
Horus
13
2 / 3 / 13
8,807
518
9,300
14,562
10,916
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hun Batz
Mc GoWtHeR
Hun Batz
15
9 / 3 / 8
10,101
594
8,876
10,368
3,963
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
MeatPlopper
Zhong Kui
19
15 / 1 / 2
12,653
744
21,964
10,507
8,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Xbalanque
Mediokahh
Xbalanque
15
7 / 1 / 9
10,158
598
15,066
9,348
3,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 2
7,452
438
3,702
12,758
10,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Jeff Noctem
Cthulhu
10
1 / 8 / 0
6,853
403
4,305
15,438
10,200
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sun Wukong
Pleyer Sama
Sun Wukong
11
2 / 11 / 1
7,634
449
4,245
17,382
7,364
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Baba Yaga
TTVbwlstorm
Baba Yaga
12
1 / 6 / 3
7,753
456
8,629
13,485
5,142
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 7 / 2
7,605
447
5,002
14,673
5,344
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
34
Kills
7
9
Deaths
35
38
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
6
4
L
1
3
2
0.67
W
Horus
Hoopers77
Horus
2
3
13
2.83
L
Cthulhu
Jeff Noctem
Cthulhu
1
8
0
0.13
W
Hun Batz
Mc GoWtHeR
Hun Batz
9
3
8
4.33
W
Zhong Kui
MeatPlopper
Zhong Kui
15
1
2
16
W
Xbalanque
Mediokahh
Xbalanque
7
1
9
11.5
L
Sun Wukong
Pleyer Sama
Sun Wukong
2
11
1
0.23
L
Baba Yaga
TTVbwlstorm
Baba Yaga
1
6
3
0.42
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,155
Damage
25,883
55,306
Taken
73,736
35,092
Mitigated
38,911
14,599
Healing
7,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
949
296
0
347
10,521
8,637
348
7,152
3,369
16,871
0
L
3,702
478
0
0
12,758
10,861
0
3,231
9,093
17,237
0
W
Horus
Hoopers77
Horus
9,300
4,343
2,468
7,193
14,562
10,916
308
2,729
10,500
0
27,432
L
Cthulhu
Jeff Noctem
Cthulhu
4,305
267
0
1,172
15,438
10,200
0
5,408
9,935
25,198
0
W
Hun Batz
Mc GoWtHeR
Hun Batz
8,876
4,538
0
0
10,368
3,963
3,741
2,947
7,421
0
50,267
W
Zhong Kui
MeatPlopper
Zhong Kui
21,964
7,324
0
4,091
10,507
8,142
5,710
1,563
8,944
99,276
14,317
W
Xbalanque
Mediokahh
Xbalanque
15,066
8,297
0
500
9,348
3,434
1,830
2,245
7,103
0
70,018
L
Sun Wukong
Pleyer Sama
Sun Wukong
4,245
1,315
0
1,680
17,382
7,364
0
5,316
11,972
0
33,954
L
Baba Yaga
TTVbwlstorm
Baba Yaga
8,629
1,438
0
3,140
13,485
5,142
0
4,675
8,724
38,481
0
L
5,002
3,753
141
1,757
14,673
5,344
29
2,321
11,882
0
30,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,060
Gold Earned
37,297
429
Minions Killed
250
0
Camps Cleared
0
1,541,226
Distance Traveled
1,270,073
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,341
491
29
2
0
327,489
1
L
Khepri
7,452
438
18
1
0
247,616
1
W
Horus
8,807
518
30
2
0
339,349
1
L
Cthulhu
6,853
403
43
3
0
295,792
1
W
Hun Batz
10,101
594
82
5
0
316,525
0
W
Zhong Kui
12,653
744
186
11
0
283,292
1
W
Xbalanque
10,158
598
102
6
0
274,571
0
L
Sun Wukong
7,634
449
51
3
0
262,973
0
L
Baba Yaga
7,753
456
67
4
0
235,126
0
L
Rama
7,605
447
71
4
0
228,566
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role