Player Matchup

Jormungandr
Jormungandr
Dragvindel
Jormungandr
Level 7
God Stats
8W - 8L
1,592 SR
Queue Stats
28W - 25L
1,167 Elo+
Party 1
Sun Wukong
Sun Wukong
MicahA1
Sun Wukong
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,455 Elo+
Solo
Bastet
Bastet
VexxKougaiji
Bastet
Level 7
God Stats
0W - 3L
1,150 SR
Queue Stats
7W - 13L
1,019 Elo+
Party 1
Team Averages
Level 14
1,414 SR
1,214 Elo+

VS

Team Averages
Level 43
1,513 SR
1,230 Elo+
King Arthur
King Arthur
NotBeckham_551
King Arthur
Level 85
God Stats
1W - 2L
1,428 SR
Queue Stats
167W - 204L
1,441 Elo+
Party 2
Skadi
Skadi
XDemonicKarmaX
Skadi
Level 16
God Stats
12W - 19L
1,360 SR
Queue Stats
19W - 37L
1,218 Elo+
Party 2
Bakasura
Bakasura
xXcrackedxX2712
Bakasura
Level 28
God Stats
2W - 3L
1,752 SR
Queue Stats
4W - 19L
1,032 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Dragvindel
Jormungandr
10
2 / 8 / 8
7,221
802
6,752
14,700
10,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sun Wukong
MicahA1
Sun Wukong
10
4 / 3 / 6
7,429
825
5,969
8,431
7,474
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Breastplate

Breastplate

+20
Physical Protection

Bastet
10
5 / 8 / 5
7,812
868
7,204
9,460
2,573
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
NotBeckham_551
King Arthur
11
5 / 5 / 12
8,072
897
6,807
13,132
7,017
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

11
2 / 3 / 15
7,961
885
9,932
8,124
2,361
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bakasura
13
12 / 4 / 5
9,633
1,070
9,709
9,045
4,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
51
11
Kills
19
19
Deaths
12
19
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Dragvindel
Jormungandr
2
8
8
0.75
L
Sun Wukong
MicahA1
Sun Wukong
4
3
6
2.33
W
King Arthur
NotBeckham_551
King Arthur
5
5
12
2.2
L
Bastet
5
8
5
0.94
W
2
3
15
3.17
W
Bakasura
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,925
Damage
26,448
32,591
Taken
30,301
20,289
Mitigated
13,912
1,348
Healing
7,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Dragvindel
Jormungandr
6,752
1,947
0
700
14,700
10,242
56
0
13,416
18,312
0
L
Sun Wukong
MicahA1
Sun Wukong
5,969
2,250
0
292
8,431
7,474
0
0
8,286
0
18,289
W
King Arthur
NotBeckham_551
King Arthur
6,807
590
0
3,267
13,132
7,017
148
2,008
10,850
0
17,679
L
Bastet
7,204
1,938
0
356
9,460
2,573
355
0
9,168
0
15,514
W
9,932
5,786
0
1,970
8,124
2,361
1,964
2,054
5,734
0
30,484
W
Bakasura
9,709
6,140
0
1,994
9,045
4,534
841
1,795
6,965
0
23,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,462
Gold Earned
25,666
72
Minions Killed
100
0
Camps Cleared
0
423,849
Distance Traveled
515,779
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,221
802
27
3
0
122,447
0
L
Sun Wukong
7,429
825
25
3
0
153,500
0
W
King Arthur
8,072
897
19
2
0
172,137
0
L
Bastet
7,812
868
20
2
0
147,902
0
W
Skadi
7,961
885
46
5
0
159,080
0
W
Bakasura
9,633
1,070
35
4
0
184,562
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role