Player Matchup

Ganesha
Ganesha
 
Ganesha
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
DanyellMow
Odin
Level 30
God Stats
2W - 1L
1,568 SR
Queue Stats
151W - 115L
1,670 Elo+
Solo
Xbalanque
Xbalanque
PanzerVIPredator
Xbalanque
Level 17
God Stats
3W - 0L
1,812 SR
Queue Stats
38W - 34L
1,543 Elo+
Party 1
Nu Wa
Nu Wa
Sevvro
Nu Wa
Level 26
God Stats
15W - 13L
1,714 SR
Queue Stats
112W - 109L
1,557 Elo+
Solo
Fenrir
Fenrir
TheAsgardianWolf
Fenrir
Level 4
God Stats
7W - 2L
1,752 SR
Queue Stats
8W - 2L
1,702 Elo+
Solo
Team Averages
Level 18
1,669 SR
1,594 Elo+

VS

Team Averages
Level 15
1,555 SR
1,657 Elo+
Hel
Hel
CryingKitten
Hel
Level 9
God Stats
1W - 2L
1,583 SR
Queue Stats
2W - 8L
1,686 Elo+
Solo
Osiris
Osiris
OleDirtDawg
Osiris
Level 6
God Stats
6W - 5L
1,500 SR
Queue Stats
15W - 13L
1,764 Elo+
Solo
Hou Yi
Hou Yi
XRayFallenPy
Hou Yi
Level 17
God Stats
1W - 4L
1,405 SR
Queue Stats
121W - 123L
1,544 Elo+
Solo
Loki
Loki
Xippie
Loki
Level 28
God Stats
6W - 3L
1,744 SR
Queue Stats
92W - 71L
1,583 Elo+
Solo
Tiamat
Tiamat
capnmckraken
Tiamat
Level 15
God Stats
2W - 4L
1,544 SR
Queue Stats
17W - 13L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
7
0 / 0 / 7
5,373
537
2,308
4,078
2,357
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
2 / 0 / 3
6,017
602
2,831
4,436
3,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Xbalanque
11
5 / 2 / 0
6,297
630
4,926
5,078
1,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Sevvro
Nu Wa
10
2 / 1 / 1
6,154
615
2,978
3,407
980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
4 / 1 / 2
6,274
627
4,082
7,023
3,003
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 3 / 0
3,811
381
461
2,663
608
Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Osiris
7
0 / 3 / 0
4,490
449
1,941
6,614
2,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hou Yi
9
2 / 3 / 0
5,252
525
2,879
6,156
1,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
Xippie
Loki
8
0 / 4 / 2
5,023
502
3,566
7,101
1,980
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Tiamat
11
2 / 0 / 0
6,415
642
3,081
4,739
3,594
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
13
Kills
4
4
Deaths
13
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ganesha
 
Ganesha
0
0
7
3.5
L
0
3
0
0
W
2
0
3
3.5
L
Osiris
0
3
0
0
W
Xbalanque
5
2
0
2.5
W
Nu Wa
Sevvro
Nu Wa
2
1
1
2.5
W
4
1
2
5
L
Hou Yi
2
3
0
0.67
L
Loki
Xippie
Loki
0
4
2
0.25
L
Tiamat
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,125
Damage
11,928
24,022
Taken
27,273
10,785
Mitigated
9,994
9,673
Healing
8,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
 
Ganesha
2,308
115
0
1,469
4,078
2,357
293
556
3,522
7,904
0
L
461
319
305
224
2,663
608
0
469
2,151
4,317
0
W
2,831
395
0
2,107
4,436
3,128
230
33
4,403
2,960
26,084
L
Osiris
1,941
814
0
2,203
6,614
2,415
0
873
5,477
0
18,293
W
Xbalanque
4,926
2,365
0
750
5,078
1,317
489
396
4,682
0
33,894
W
Nu Wa
Sevvro
Nu Wa
2,978
550
0
1,000
3,407
980
13
2,170
1,237
35,999
0
W
4,082
2,030
0
4,347
7,023
3,003
0
387
6,636
0
39,185
L
Hou Yi
2,879
1,305
0
763
6,156
1,397
0
1,027
5,129
0
20,842
L
Loki
Xippie
Loki
3,566
1,297
0
2,458
7,101
1,980
0
587
6,433
0
23,901
L
Tiamat
3,081
212
0
2,384
4,739
3,594
0
2,612
2,127
39,133
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,115
Gold Earned
24,991
301
Minions Killed
235
0
Camps Cleared
0
935,244
Distance Traveled
827,826
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
5,373
537
3
0
0
196,733
1
L
Hel
3,811
381
3
0
0
99,239
0
W
Odin
6,017
602
68
7
0
167,763
2
L
Osiris
4,490
449
45
5
0
158,027
0
W
Xbalanque
6,297
630
58
6
0
185,859
1
W
Nu Wa
6,154
615
93
9
0
170,949
1
W
Fenrir
6,274
627
79
8
0
213,940
2
L
Hou Yi
5,252
525
40
4
0
170,778
0
L
Loki
5,023
502
56
6
0
206,083
4
L
Tiamat
6,415
642
91
9
0
193,699
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role