Player Matchup

Fenrir
Fenrir
Deathxx_XVII
Fenrir
Level 25
God Stats
2W - 6L
1,176 SR
Queue Stats
59W - 48L
1,461 Elo+
Party 1
Mulan
Mulan
JEclipse456
Mulan
Level 148
God Stats
7W - 3L
1,461 SR
Queue Stats
69W - 72L
1,546 Elo+
Party 3
Skadi
Skadi
Kaylie3137
Skadi
Level 24
God Stats
31W - 50L
1,361 SR
Queue Stats
52W - 71L
1,273 Elo+
Party 3
Cthulhu
Cthulhu
ShortyJoJo
Cthulhu
Level 133
God Stats
5W - 6L
1,410 SR
Queue Stats
182W - 194L
1,387 Elo+
Party 3
Vulcan
Vulcan
SlimeBelief___
Vulcan
Level 43
God Stats
4W - 3L
1,500 SR
Queue Stats
147W - 155L
1,467 Elo+
Party 1
Team Averages
Level 75
1,382 SR
1,427 Elo+

VS

Team Averages
Level 91
1,502 SR
1,383 Elo+
Bakasura
Bakasura
ChaosMac52WC
Bakasura
Level 129
God Stats
1W - 1L
1,760 SR
Queue Stats
435W - 467L
1,427 Elo+
Party 2
Discordia
Discordia
CrimsonFist92
Discordia
Level 122
God Stats
99W - 95L
1,569 SR
Queue Stats
470W - 543L
1,476 Elo+
Party 2
Mulan
Mulan
FIREst0rm
Mulan
Level 42
God Stats
18W - 16L
1,274 SR
Queue Stats
170W - 192L
1,210 Elo+
Solo
Medusa
Medusa
Nenke
Medusa
Level 146
God Stats
28W - 20L
1,606 SR
Queue Stats
706W - 785L
1,483 Elo+
Party 2
Yemoja
Yemoja
catatac713
Yemoja
Level 14
God Stats
1W - 6L
1,303 SR
Queue Stats
5W - 11L
1,316 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
16
3 / 1 / 5
10,080
480
5,827
13,076
5,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
6 / 1 / 8
12,594
600
15,171
11,337
15,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Skadi
16
0 / 6 / 1
9,921
472
2,487
12,184
3,987
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
ShortyJoJo
Cthulhu
16
5 / 1 / 3
11,159
531
7,820
12,621
14,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
6 / 4 / 5
11,515
548
13,749
10,117
4,384
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ChaosMac52WC
Bakasura
17
2 / 5 / 3
10,301
491
5,156
18,598
7,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Discordia
CrimsonFist92
Discordia
15
1 / 2 / 3
9,268
441
6,851
7,365
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
FIREst0rm
Mulan
14
2 / 7 / 0
9,127
435
7,441
17,563
16,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
Nenke
Medusa
17
8 / 3 / 1
11,105
529
15,010
13,520
5,268
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Yemoja
catatac713
Yemoja
10
0 / 3 / 2
7,532
359
1,721
9,138
6,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
22
20
Kills
13
13
Deaths
20
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ChaosMac52WC
Bakasura
2
5
3
0.7
L
Discordia
CrimsonFist92
Discordia
1
2
3
1.25
W
Fenrir
3
1
5
5.5
L
Mulan
FIREst0rm
Mulan
2
7
0
0.29
W
6
1
8
10
W
Skadi
0
6
1
0.08
L
Medusa
Nenke
Medusa
8
3
1
2.83
W
Cthulhu
ShortyJoJo
Cthulhu
5
1
3
6.5
W
6
4
5
2.13
L
Yemoja
catatac713
Yemoja
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,054
Damage
36,179
59,335
Taken
66,184
43,549
Mitigated
37,496
17,685
Healing
11,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ChaosMac52WC
Bakasura
5,156
3,496
0
1,837
18,598
7,151
60
3,433
14,896
0
78,002
L
Discordia
CrimsonFist92
Discordia
6,851
285
0
1,785
7,365
2,523
0
3,961
3,253
59,312
0
W
Fenrir
5,827
1,280
0
4,224
13,076
5,533
0
1,175
11,391
0
56,140
L
Mulan
FIREst0rm
Mulan
7,441
2,107
0
3,334
17,563
16,376
0
3,359
13,144
0
47,126
W
15,171
2,205
0
5,895
11,337
15,483
995
1,097
10,000
0
77,867
W
Skadi
2,487
1,266
0
3,546
12,184
3,987
2,636
672
11,512
0
62,566
L
Medusa
Nenke
Medusa
15,010
6,125
0
2,719
13,520
5,268
0
5,762
7,585
0
84,631
W
Cthulhu
ShortyJoJo
Cthulhu
7,820
371
752
2,676
12,621
14,162
937
2,353
10,268
51,246
0
W
13,749
5,826
0
592
10,117
4,384
738
3,468
6,509
73,722
0
L
Yemoja
catatac713
Yemoja
1,721
467
982
683
9,138
6,178
0
4,881
4,090
10,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,269
Gold Earned
47,333
537
Minions Killed
524
0
Camps Cleared
0
1,959,261
Distance Traveled
1,848,548
22
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
10,301
491
144
7
0
402,220
4
L
Discordia
9,268
441
111
5
0
385,964
8
W
Fenrir
10,080
480
77
4
0
413,892
0
L
Mulan
9,127
435
101
5
0
334,830
1
W
Mulan
12,594
600
157
7
0
405,215
3
W
Skadi
9,921
472
103
5
0
326,567
11
L
Medusa
11,105
529
156
7
0
378,228
4
W
Cthulhu
11,159
531
73
3
0
395,552
6
W
Vulcan
11,515
548
127
6
0
418,035
2
L
Yemoja
7,532
359
12
1
0
347,306
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role