Player Matchup

Fenrir
Fenrir
Anasooo76
Fenrir
Level 46
God Stats
6W - 5L
1,561 SR
Queue Stats
177W - 186L
1,441 Elo+
Solo
Odin
Odin
DewkieBewty
Odin
Level 49
God Stats
2W - 0L
1,476 SR
Queue Stats
93W - 101L
1,431 Elo+
Party 2
Scylla
Scylla
Lord D Twigo
Scylla
Level 144
God Stats
13W - 10L
1,404 SR
Queue Stats
377W - 383L
1,446 Elo+
Party 2
Danzaburou
Danzaburou
QJUrameshi
Danzaburou
Level 31
God Stats
11W - 10L
1,731 SR
Queue Stats
60W - 57L
1,497 Elo+
Party 3
Sol
Sol
almightyqueazy
Sol
Level 125
God Stats
2W - 3L
1,382 SR
Queue Stats
337W - 306L
1,458 Elo+
Party 3
Team Averages
Level 79
1,511 SR
1,455 Elo+

VS

Team Averages
Level 81
1,576 SR
1,515 Elo+
Janus
Janus
 
Janus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
Combsl3ryson
Thoth
Level 122
God Stats
4W - 2L
1,879 SR
Queue Stats
171W - 130L
1,588 Elo+
Party 1
Yemoja
Yemoja
OG-Gholson
Yemoja
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 49L
1,472 Elo+
Party 1
Ravana
Ravana
arbn soldier
Ravana
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 25L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Anasooo76
Fenrir
10
2 / 1 / 3
5,784
526
2,886
8,454
2,628
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
0 / 4 / 0
5,027
457
2,156
6,883
3,384
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
12
5 / 1 / 3
7,100
645
5,616
6,701
2,447
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
QJUrameshi
Danzaburou
9
0 / 2 / 0
5,375
489
1,526
4,266
1,334
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 3
5,650
514
5,545
5,213
1,559
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
3 / 1 / 0
6,358
578
4,403
5,769
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
 
Neith
10
1 / 0 / 1
5,613
510
1,733
4,144
1,105
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
1 / 5 / 2
6,078
553
3,127
6,470
2,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
OG-Gholson
Yemoja
9
0 / 1 / 3
5,888
535
3,518
6,838
4,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ravana
12
3 / 1 / 0
6,826
621
3,616
4,489
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
7
Kills
8
8
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
1
0
3
L
Neith
 
Neith
1
0
1
1.5
W
Fenrir
Anasooo76
Fenrir
2
1
3
3.5
L
1
5
2
0.4
W
0
4
0
0
W
Scylla
5
1
3
6.5
L
Yemoja
OG-Gholson
Yemoja
0
1
3
1.5
W
Danzaburou
QJUrameshi
Danzaburou
0
2
0
0
W
0
0
3
1.5
L
Ravana
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,729
Damage
16,397
31,517
Taken
27,710
11,352
Mitigated
12,384
12,810
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,403
525
0
2,524
5,769
1,627
0
1,905
3,821
40,312
0
L
Neith
 
Neith
1,733
698
0
972
4,144
1,105
342
1,970
2,174
0
29,464
W
Fenrir
Anasooo76
Fenrir
2,886
719
0
4,620
8,454
2,628
0
2,630
5,824
0
21,261
L
3,127
287
0
1,079
6,470
2,216
0
3,322
3,148
32,269
0
W
2,156
701
0
1,880
6,883
3,384
0
892
5,991
0
19,328
W
Scylla
5,616
950
0
2,365
6,701
2,447
0
3,935
2,766
29,439
0
L
Yemoja
OG-Gholson
Yemoja
3,518
481
552
1,145
6,838
4,065
92
3,238
3,600
17,559
0
W
Danzaburou
QJUrameshi
Danzaburou
1,526
269
38
1,077
4,266
1,334
0
1,670
2,596
0
33,345
W
5,545
1,716
0
2,830
5,213
1,559
0
2,083
3,130
38,157
0
L
Ravana
3,616
1,113
0
1,929
4,489
3,371
234
726
3,524
0
35,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,936
Gold Earned
30,763
287
Minions Killed
303
0
Camps Cleared
0
1,076,490
Distance Traveled
1,059,221
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,358
578
84
8
0
233,804
1
L
Neith
5,613
510
67
6
0
204,593
3
W
Fenrir
5,784
526
42
4
0
238,264
0
L
Thoth
6,078
553
59
5
0
208,093
0
W
Odin
5,027
457
45
4
0
175,065
0
W
Scylla
7,100
645
61
6
0
217,911
3
L
Yemoja
5,888
535
25
2
0
211,101
0
W
Danzaburou
5,375
489
70
6
0
217,626
0
W
Sol
5,650
514
69
6
0
227,624
2
L
Ravana
6,826
621
68
6
0
201,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role