Player Matchup

Yemoja
Yemoja
Vicer0
Yemoja
Level 16
God Stats
4W - 2L
1,600 SR
Queue Stats
40W - 35L
1,508 Elo+
Party 2
Zeus
Zeus
klima18
Zeus
Level 23
God Stats
3W - 2L
1,587 SR
Queue Stats
32W - 29L
1,490 Elo+
Party 2
Ratatoskr
Ratatoskr
makwis4
Ratatoskr
Level 38
God Stats
2W - 0L
1,500 SR
Queue Stats
40W - 27L
1,552 Elo+
Party 2
Apollo
Apollo
simplywojtek
Apollo
Level 16
God Stats
5W - 3L
1,692 SR
Queue Stats
45W - 49L
1,486 Elo+
Party 2
Tsukuyomi
Tsukuyomi
twujhomik
Tsukuyomi
Level 16
God Stats
14W - 5L
1,711 SR
Queue Stats
42W - 34L
1,483 Elo+
Party 2
Team Averages
Level 22
1,618 SR
1,504 Elo+

VS

Team Averages
Level 16
1,415 SR
1,352 Elo+
Kali
Kali
HornyKât
Kali
Level 5
God Stats
0W - 2L
1,441 SR
Queue Stats
1W - 5L
1,711 Elo+
Party 1
Erlang Shen
Erlang Shen
LAITH0XR
Erlang Shen
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Hachiman
Hachiman
SIDESTEPPER420
Hachiman
Level 3
God Stats
0W - 2L
1,281 SR
Queue Stats
0W - 3L
1,038 Elo+
Party 3
Set
Set
TurokGhost
Set
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,472 Elo+
Party 1
Ymir
Ymir
gromoloco
Ymir
Level 7
God Stats
0W - 3L
1,351 SR
Queue Stats
0W - 3L
1,038 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Vicer0
Yemoja
14
4 / 2 / 21
11,066
582
6,815
12,717
13,913
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
klima18
Zeus
16
8 / 6 / 6
10,582
557
18,664
12,153
4,906
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
makwis4
Ratatoskr
18
12 / 0 / 7
11,873
625
11,204
9,856
8,491
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Apollo
19
11 / 2 / 8
12,609
664
12,822
10,363
4,823
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
twujhomik
Tsukuyomi
16
2 / 3 / 12
10,135
533
4,649
13,708
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
12
2 / 10 / 5
8,595
452
6,257
14,821
5,788
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
LAITH0XR
Erlang Shen
13
0 / 5 / 1
8,264
435
1,916
9,819
4,470
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hachiman
13
1 / 8 / 1
8,463
445
6,110
12,797
3,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 7 / 2
10,883
573
11,600
15,198
9,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
13
1 / 7 / 5
9,475
499
5,226
16,704
12,850
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
25
37
Kills
11
13
Deaths
37
54
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Kali
2
10
5
0.45
L
Erlang Shen
LAITH0XR
Erlang Shen
0
5
1
0.1
L
Hachiman
1
8
1
0.19
L
7
7
2
1.14
W
Yemoja
Vicer0
Yemoja
4
2
21
7.25
L
Ymir
1
7
5
0.5
W
Zeus
klima18
Zeus
8
6
6
1.83
W
Ratatoskr
makwis4
Ratatoskr
12
0
7
15.5
W
Apollo
11
2
8
7.5
W
Tsukuyomi
twujhomik
Tsukuyomi
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,154
Damage
31,109
58,797
Taken
69,339
37,555
Mitigated
35,946
17,265
Healing
8,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
6,257
2,525
0
2,139
14,821
5,788
402
5,757
8,637
0
21,415
L
Erlang Shen
LAITH0XR
Erlang Shen
1,916
882
0
1,814
9,819
4,470
2,316
2,474
7,193
0
27,871
L
Hachiman
6,110
4,341
0
1,262
12,797
3,143
820
4,936
7,718
0
34,039
L
11,600
5,491
0
3,749
15,198
9,695
2,140
6,132
8,663
0
74,223
W
Yemoja
Vicer0
Yemoja
6,815
2,366
3,928
1,146
12,717
13,913
1,075
2,342
10,375
16,743
0
L
Ymir
5,226
958
0
0
16,704
12,850
208
4,948
11,419
28,142
0
W
Zeus
klima18
Zeus
18,664
3,679
130
1,630
12,153
4,906
1,580
1,223
10,930
54,145
0
W
Ratatoskr
makwis4
Ratatoskr
11,204
1,673
0
1,734
9,856
8,491
1,295
133
9,723
240
66,143
W
Apollo
12,822
10,249
0
3,984
10,363
4,823
8,151
957
9,406
0
89,403
W
Tsukuyomi
twujhomik
Tsukuyomi
4,649
890
0
4,713
13,708
5,422
101
571
13,137
0
70,505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,265
Gold Earned
45,680
506
Minions Killed
307
0
Camps Cleared
0
1,868,884
Distance Traveled
1,599,212
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
8,595
452
29
2
0
337,648
4
L
Erlang Shen
8,264
435
62
3
0
335,596
6
L
Hachiman
8,463
445
63
3
0
307,567
0
L
Set
10,883
573
116
6
0
348,816
5
W
Yemoja
11,066
582
13
1
0
377,764
1
L
Ymir
9,475
499
37
2
0
269,585
3
W
Zeus
10,582
557
76
4
0
311,629
2
W
Ratatoskr
11,873
625
129
7
0
411,270
3
W
Apollo
12,609
664
174
9
0
375,877
0
W
Tsukuyomi
10,135
533
114
6
0
392,344
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role