Player Matchup

Sol
Sol
Gold IV
Dr Druidx
Sol
Gold IV
Level 131
God Stats
12W - 16L
1,579 SR
Queue Stats
170W - 174L
1,561 MMR
Party 1
Hachiman
Hachiman
Gold IV
FrostfirePls
Hachiman
Gold IV
Level 159
God Stats
1W - 0L
1,662 SR
Queue Stats
59W - 46L
1,283 MMR
Party 1
Athena
Athena
Platinum V
RagingJungler
Athena
Platinum V
Level 157
God Stats
4W - 1L
1,805 SR
Queue Stats
24W - 16L
1,831 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,682 SR
1,558 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 104
1,463 SR
1,526 MMR
Arachne
Arachne
Bronze III
Senpai025812
Arachne
Bronze III
Level 36
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
TuxedoFace
Ganesha
Gold IV
Level 160
God Stats
10W - 21L
1,553 SR
Queue Stats
149W - 173L
1,546 MMR
Solo
Ah Puch
Ah Puch
Gold IV
naptime8888888
Ah Puch
Gold IV
Level 116
God Stats
2W - 3L
1,322 SR
Queue Stats
111W - 131L
1,532 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 5
12,231
680
16,150
15,868
7,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hachiman
FrostfirePls
Hachiman
17
4 / 4 / 4
12,112
673
13,142
13,148
4,633
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mace

Mace

+10
Physical Power

16
1 / 3 / 8
12,098
672
8,463
21,058
24,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
GilgameshMorgan Le FayTiamatChaacArtemis

VS

Bans
CthulhuDanzaburouMedusaAnhurOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Senpai025812
Arachne
15
4 / 5 / 4
11,844
658
9,784
16,594
6,037
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ganesha
TuxedoFace
Ganesha
16
2 / 2 / 7
12,113
673
8,319
17,514
23,190
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

16
5 / 3 / 3
11,407
634
17,170
13,809
4,939
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
10
Kills
11
11
Deaths
10
17
Assists
14
Player
Kills
Deaths
Assists
KDA
W
5
4
5
1.88
W
Hachiman
FrostfirePls
Hachiman
4
4
4
1.5
W
1
3
8
1.67
L
Arachne
Senpai025812
Arachne
4
5
4
1.2
L
Ganesha
TuxedoFace
Ganesha
2
2
7
2.75
L
5
3
3
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,755
Damage
35,273
50,074
Taken
47,917
37,390
Mitigated
34,166
15,556
Healing
12,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,150
4,702
0
6,608
15,868
7,840
2,355
7,310
8,247
61,875
4,795
W
Hachiman
FrostfirePls
Hachiman
13,142
5,257
0
4,764
13,148
4,633
1,040
7,866
4,873
0
67,422
W
8,463
1,940
0
4,184
21,058
24,917
0
9,040
11,465
17,889
0
L
Arachne
Senpai025812
Arachne
9,784
6,197
213
3,988
16,594
6,037
968
8,919
7,579
0
36,157
L
Ganesha
TuxedoFace
Ganesha
8,319
537
234
2,689
17,514
23,190
418
5,966
11,428
34,937
0
L
17,170
887
278
4,686
13,809
4,939
0
8,074
5,321
46,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,441
Gold Earned
35,364
267
Minions Killed
180
0
Camps Cleared
0
924,850
Distance Traveled
944,720
2
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,231
680
100
6
0
301,085
1
W
Hachiman
12,112
673
148
8
0
290,019
1
W
Athena
12,098
672
19
1
0
333,746
0
L
Arachne
11,844
658
70
4
0
313,969
0
L
Ganesha
12,113
673
8
0
0
322,685
16
L
Ah Puch
11,407
634
102
6
0
308,066
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role