Player Matchup

Hachiman
Hachiman
Hoodie Ninja 96
Hachiman
Level 18
God Stats
39W - 23L
1,500 SR
Queue Stats
112W - 82L
1,500 Elo+
Solo
Yemoja
Yemoja
Medical_Gnome
Yemoja
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Hercules
Hercules
jhowthay
Hercules
Level 17
God Stats
2W - 2L
1,738 SR
Queue Stats
246W - 273L
1,367 Elo+
Solo
Cthulhu
Cthulhu
melvinkiller_TTV
Cthulhu
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 10L
1,460 Elo+
Solo
Baron Samedi
Baron Samedi
the_block95
Baron Samedi
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 12
1,548 SR
1,465 Elo+

VS

Team Averages
Level 37
1,455 SR
1,515 Elo+
Cthulhu
Cthulhu
BruteThePenguin
Cthulhu
Level 144
God Stats
1W - 1L
1,485 SR
Queue Stats
10W - 6L
1,763 Elo+
Party 1
Olorun
Olorun
LengthyDangly
Olorun
Level 2
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
PaylaSheikah
Medusa
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,500 Elo+
Party 1
Rama
Rama
SaiyanLegend09
Rama
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 49L
1,412 Elo+
Solo
Xbalanque
Xbalanque
docfimbres
Xbalanque
Level 17
God Stats
8W - 9L
1,291 SR
Queue Stats
74W - 71L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
15
2 / 6 / 2
9,588
872
3,368
9,856
4,024
15
0 / 9 / 1
8,730
794
4,361
15,675
15,472
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hercules
jhowthay
Hercules
16
5 / 8 / 1
10,546
959
7,393
31,481
19,699
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 4 / 4
9,478
862
7,736
18,457
9,404
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
the_block95
Baron Samedi
15
0 / 14 / 4
9,381
853
7,962
23,960
16,375
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Team 1 Tickets

0

VS

Team 2 Tickets

336

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 25
13,198
1,200
17,808
10,809
11,974
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
14 / 0 / 16
12,898
1,173
30,335
6,223
3,193
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
17
0 / 3 / 16
10,027
912
8,272
6,747
3,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
8 / 3 / 14
11,726
1,066
15,513
7,556
3,571
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xbalanque
docfimbres
Xbalanque
17
12 / 1 / 8
11,956
1,087
19,997
7,222
2,949
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
120
7
Kills
41
41
Deaths
7
12
Assists
79
Player
Kills
Deaths
Assists
KDA
W
7
0
25
19.5
L
Hachiman
2
6
2
0.5
W
14
0
16
22
L
0
9
1
0.06
W
Medusa
0
3
16
2.67
W
8
3
14
5
W
Xbalanque
docfimbres
Xbalanque
12
1
8
16
L
Hercules
jhowthay
Hercules
5
8
1
0.69
L
0
4
4
0.5
L
Baron Samedi
the_block95
Baron Samedi
0
14
4
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,820
Damage
91,925
99,429
Taken
38,557
64,974
Mitigated
24,870
7,159
Healing
12,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,808
1,764
234
4,245
10,809
11,974
0
6,084
4,725
29,696
0
L
Hachiman
3,368
1,504
0
0
9,856
4,024
0
5,265
4,591
0
9,085
W
30,335
19,086
1,019
4,485
6,223
3,193
0
4,048
2,175
53,032
0
L
4,361
1,303
749
123
15,675
15,472
0
8,164
7,511
9,359
0
W
Medusa
8,272
4,230
0
446
6,747
3,183
0
2,871
3,876
0
15,491
W
15,513
12,479
0
779
7,556
3,571
0
4,114
3,442
0
34,013
W
Xbalanque
docfimbres
Xbalanque
19,997
11,289
38
1,191
7,222
2,949
0
2,942
4,280
0
30,905
L
Hercules
jhowthay
Hercules
7,393
3,142
0
2,423
31,481
19,699
0
10,910
20,571
0
19,959
L
7,736
277
31
1,616
18,457
9,404
0
10,508
7,949
21,332
0
L
Baron Samedi
the_block95
Baron Samedi
7,962
2,276
558
1,659
23,960
16,375
0
13,296
10,664
19,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,723
Gold Earned
59,805
115
Minions Killed
176
3
Camps Cleared
6
739,955
Distance Traveled
860,278
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,198
1,200
45
4
0
213,986
0
L
Hachiman
9,588
872
12
1
0
182,529
1
W
Olorun
12,898
1,173
59
5
2
199,122
2
L
Yemoja
8,730
794
13
1
0
99,756
0
W
Medusa
10,027
912
19
2
0
154,590
1
W
Rama
11,726
1,066
41
4
1
152,217
3
W
Xbalanque
11,956
1,087
12
1
3
140,363
1
L
Hercules
10,546
959
19
2
0
197,488
1
L
Cthulhu
9,478
862
37
3
0
107,866
0
L
Baron Samedi
9,381
853
34
3
3
152,316
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role