Player Matchup

Artemis
Artemis
GabrielVB01
Artemis
Level 8
God Stats
9W - 9L
1,369 SR
Queue Stats
17W - 25L
1,562 Elo+
Solo
Sol
Sol
Nelliel 17
Sol
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 1L
1,894 Elo+
Party 1
Fafnir
Fafnir
Peely McPeel
Fafnir
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 5L
1,713 Elo+
Party 1
Fenrir
Fenrir
Sophie4Life9964
Fenrir
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 19L
1,738 Elo+
Party 1
Apollo
Apollo
Wet4Redfield
Apollo
Level 27
God Stats
2W - 0L
1,932 SR
Queue Stats
30W - 21L
1,650 Elo+
Solo
Team Averages
Level 12
1,560 SR
1,712 Elo+

VS

Team Averages
Level 10
1,624 SR
1,677 Elo+
Arachne
Arachne
CoconutUpButt
Arachne
Level 5
God Stats
2W - 1L
1,847 SR
Queue Stats
4W - 2L
1,742 Elo+
Solo
Ymir
Ymir
Daddytanner3
Ymir
Level 6
God Stats
0W - 1L
1,167 SR
Queue Stats
1W - 1L
1,667 Elo+
Solo
Danzaburou
Danzaburou
P0NTE_CHINGON_69
Danzaburou
Level 18
God Stats
6W - 6L
1,727 SR
Queue Stats
149W - 115L
1,775 Elo+
Solo
Ra
Ra
Svantetit
Ra
Level 5
God Stats
1W - 3L
1,463 SR
Queue Stats
9W - 17L
1,682 Elo+
Solo
Nike
Nike
santiA7977
Nike
Level 15
God Stats
3W - 6L
1,917 SR
Queue Stats
21W - 28L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GabrielVB01
Artemis
15
5 / 5 / 1
10,131
563
6,053
6,300
2,184
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
4 / 0 / 5
10,926
607
6,331
8,237
3,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
15
1 / 1 / 11
11,216
623
4,130
14,355
17,431
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
9 / 2 / 3
12,003
667
8,481
14,740
12,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Apollo
18
11 / 0 / 5
12,066
670
13,709
11,142
5,468
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
3 / 4 / 2
9,812
545
8,459
16,757
7,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 9 / 1
7,770
432
808
11,510
6,155
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Danzaburou
P0NTE_CHINGON_69
Danzaburou
15
5 / 6 / 0
10,412
578
10,765
11,934
5,592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 8 / 0
7,242
402
2,365
8,305
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 4 / 0
7,042
391
512
8,753
6,378
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
30
Kills
8
8
Deaths
31
25
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Arachne
3
4
2
1
L
0
9
1
0.06
W
Artemis
GabrielVB01
Artemis
5
5
1
1.1
W
4
0
5
6.5
L
Danzaburou
P0NTE_CHINGON_69
Danzaburou
5
6
0
0.83
W
Fafnir
1
1
11
6.5
W
9
2
3
5.25
L
0
8
0
0
W
Apollo
11
0
5
13.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,704
Damage
22,909
54,774
Taken
57,259
41,330
Mitigated
28,179
21,827
Healing
9,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
8,459
4,759
0
7,178
16,757
7,963
0
3,176
13,581
0
67,425
L
808
344
0
0
11,510
6,155
74
1,076
10,258
13,966
0
W
Artemis
GabrielVB01
Artemis
6,053
3,419
0
417
6,300
2,184
3,381
501
5,751
0
38,904
W
6,331
2,599
0
4,309
8,237
3,526
769
658
7,553
85,179
8,610
L
Danzaburou
P0NTE_CHINGON_69
Danzaburou
10,765
4,117
0
1,639
11,934
5,592
2,646
2,299
9,587
0
57,264
W
Fafnir
4,130
940
0
4,152
14,355
17,431
1,015
1,357
12,946
21,854
0
W
8,481
1,304
0
5,480
14,740
12,721
0
1,188
13,552
0
70,957
L
2,365
305
135
456
8,305
2,091
549
1,897
6,408
25,267
0
W
Apollo
13,709
8,564
0
7,469
11,142
5,468
5,686
1,704
9,398
0
105,069
L
512
31
0
0
8,753
6,378
214
1,511
7,242
0
25,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,342
Gold Earned
42,278
526
Minions Killed
344
0
Camps Cleared
0
1,759,398
Distance Traveled
1,319,314
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,812
545
129
7
0
373,106
4
L
Ymir
7,770
432
24
1
0
183,822
0
W
Artemis
10,131
563
79
4
0
306,674
0
W
Sol
10,926
607
159
9
0
337,519
1
L
Danzaburou
10,412
578
104
6
0
314,515
2
W
Fafnir
11,216
623
27
2
0
364,371
1
W
Fenrir
12,003
667
95
5
0
380,142
1
L
Ra
7,242
402
52
3
0
210,241
1
W
Apollo
12,066
670
166
9
0
370,692
3
L
Nike
7,042
391
35
2
0
237,630
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role