Player Matchup

Cerberus
Cerberus
MR_ANONIMOUS__
Cerberus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,645 Elo+
Solo
Sol
Sol
Phillsy
Sol
Level 97
God Stats
7W - 11L
1,492 SR
Queue Stats
755W - 791L
1,510 Elo+
Solo
Sylvanus
Sylvanus
Prometheuz54
Sylvanus
Level 127
God Stats
12W - 6L
1,572 SR
Queue Stats
235W - 220L
1,501 Elo+
Solo
Medusa
Medusa
Zequle
Medusa
Level 67
God Stats
20W - 19L
1,532 SR
Queue Stats
610W - 636L
1,517 Elo+
Solo
Da Ji
Da Ji
mastakillah76
Da Ji
Level 159
God Stats
2W - 4L
1,422 SR
Queue Stats
295W - 275L
1,541 Elo+
Solo
Team Averages
Level 110
1,504 SR
1,542 Elo+

VS

Team Averages
Level 108
1,714 SR
1,573 Elo+
Cthulhu
Cthulhu
ALbedo_sanky
Cthulhu
Level 109
God Stats
10W - 9L
1,809 SR
Queue Stats
200W - 174L
1,578 Elo+
Party 1
Apollo
Apollo
PrimePeake
Apollo
Level 60
God Stats
9W - 5L
1,619 SR
Queue Stats
57W - 53L
1,514 Elo+
Party 2
Anhur
Anhur
PrimeTait
Anhur
Level 108
God Stats
1W - 0L
1,911 SR
Queue Stats
206W - 192L
1,522 Elo+
Party 2
Scylla
Scylla
maudux
Scylla
Level 157
God Stats
6W - 4L
1,732 SR
Queue Stats
652W - 568L
1,630 Elo+
Party 1
Tyr
Tyr
natitanic07
Tyr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
10
0 / 4 / 0
5,886
392
3,769
12,036
7,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sol
14
0 / 3 / 1
8,098
540
7,664
9,854
2,510
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Prometheuz54
Sylvanus
16
5 / 1 / 0
9,363
624
10,595
9,162
6,028
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Medusa
Zequle
Medusa
12
1 / 5 / 0
7,493
500
4,960
9,818
2,888
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 2 / 3
8,247
550
4,793
9,584
3,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ALbedo_sanky
Cthulhu
11
0 / 0 / 11
7,046
470
5,794
13,034
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Apollo
PrimePeake
Apollo
14
3 / 1 / 3
8,187
546
4,630
9,816
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anhur
PrimeTait
Anhur
14
1 / 1 / 6
8,175
545
6,487
10,005
3,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
maudux
Scylla
15
9 / 1 / 4
8,552
570
12,168
5,909
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
2 / 5 / 2
8,087
539
4,308
13,035
6,666
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
41
8
Kills
15
15
Deaths
8
4
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ALbedo_sanky
Cthulhu
0
0
11
5.5
L
Cerberus
0
4
0
0
L
Sol
0
3
1
0.17
W
Apollo
PrimePeake
Apollo
3
1
3
4.5
W
Anhur
PrimeTait
Anhur
1
1
6
4
L
Sylvanus
Prometheuz54
Sylvanus
5
1
0
5
L
Medusa
Zequle
Medusa
1
5
0
0.2
L
2
2
3
1.75
W
Scylla
maudux
Scylla
9
1
4
11
W
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,781
Damage
33,387
50,454
Taken
51,799
22,496
Mitigated
23,238
13,466
Healing
15,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ALbedo_sanky
Cthulhu
5,794
640
424
4,374
13,034
7,870
87
3,501
9,265
22,831
0
L
Cerberus
3,769
305
0
2,397
12,036
7,851
305
5,313
6,723
18,284
0
L
Sol
7,664
2,423
0
5,422
9,854
2,510
1,064
2,684
7,170
63,178
0
W
Apollo
PrimePeake
Apollo
4,630
2,893
0
3,553
9,816
3,105
885
5,830
3,757
0
45,101
W
Anhur
PrimeTait
Anhur
6,487
2,744
0
2,299
10,005
3,971
285
2,871
7,012
0
67,546
L
Sylvanus
Prometheuz54
Sylvanus
10,595
2,939
507
3,854
9,162
6,028
623
1,424
7,738
57,041
11,559
L
Medusa
Zequle
Medusa
4,960
1,579
0
536
9,818
2,888
914
5,360
4,458
0
47,822
L
4,793
1,703
0
750
9,584
3,219
0
3,355
6,229
0
51,622
W
Scylla
maudux
Scylla
12,168
1,700
0
1,108
5,909
1,626
0
774
5,090
49,250
0
W
4,308
620
0
3,372
13,035
6,666
420
7,403
5,589
0
40,217

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,087
Gold Earned
40,047
472
Minions Killed
431
0
Camps Cleared
0
1,374,267
Distance Traveled
1,515,394
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,046
470
19
1
0
324,678
2
L
Cerberus
5,886
392
42
3
0
304,154
0
L
Sol
8,098
540
118
8
0
268,321
2
W
Apollo
8,187
546
96
6
0
285,612
5
W
Anhur
8,175
545
125
8
0
294,962
5
L
Sylvanus
9,363
624
134
9
0
224,699
0
L
Medusa
7,493
500
92
6
0
287,392
2
L
Da Ji
8,247
550
86
6
0
289,701
3
W
Scylla
8,552
570
94
6
0
317,336
4
W
Tyr
8,087
539
97
6
0
292,806
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role