Player Matchup

Raijin
Raijin
 
Raijin
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
KouyeDeYak
Nemesis
Level 151
God Stats
5W - 2L
1,819 SR
Queue Stats
150W - 150L
1,574 Elo+
Party 1
Cthulhu
Cthulhu
laqueueduchien
Cthulhu
Level 154
God Stats
1W - 4L
1,500 SR
Queue Stats
92W - 97L
1,587 Elo+
Party 1
Team Averages
Level 155
1,606 SR
1,553 Elo+

VS

Team Averages
Level 79
1,563 SR
1,591 Elo+
Kukulkan
Kukulkan
Alpha9789
Kukulkan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bellona
Bellona
GRESCHA
Bellona
Level 127
God Stats
2W - 3L
1,589 SR
Queue Stats
53W - 54L
1,644 Elo+
Solo
Scylla
Scylla
Kasasagis
Scylla
Level 104
God Stats
2W - 3L
1,601 SR
Queue Stats
135W - 122L
1,629 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
4 / 1 / 2
7,505
751
6,341
4,234
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
KouyeDeYak
Nemesis
10
2 / 3 / 5
7,031
703
5,241
7,238
3,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
2 / 0 / 4
7,712
771
5,091
7,279
5,968
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Alpha9789
Kukulkan
9
1 / 5 / 2
6,157
616
4,152
6,744
2,026
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
GRESCHA
Bellona
8
0 / 3 / 2
5,726
573
3,729
8,267
8,219
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
Kasasagis
Scylla
11
3 / 0 / 1
6,821
682
4,134
4,729
1,751
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
8
Kills
4
4
Deaths
8
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
4
1
2
5
L
Kukulkan
Alpha9789
Kukulkan
1
5
2
0.4
L
Bellona
GRESCHA
Bellona
0
3
2
0.33
L
Scylla
Kasasagis
Scylla
3
0
1
3.5
W
Nemesis
KouyeDeYak
Nemesis
2
3
5
1.5
W
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,673
Damage
12,015
18,751
Taken
19,740
10,888
Mitigated
11,996
4,300
Healing
2,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
6,341
597
0
695
4,234
1,578
86
1,298
2,687
32,728
0
L
Kukulkan
Alpha9789
Kukulkan
4,152
1,311
0
121
6,744
2,026
0
3,308
3,436
10,888
0
L
Bellona
GRESCHA
Bellona
3,729
581
0
1,285
8,267
8,219
0
5,418
2,849
0
9,081
L
Scylla
Kasasagis
Scylla
4,134
449
0
1,131
4,729
1,751
0
2,706
2,023
29,670
0
W
Nemesis
KouyeDeYak
Nemesis
5,241
962
0
1,369
7,238
3,342
241
3,145
3,930
0
18,259
W
5,091
109
0
2,236
7,279
5,968
23
3,843
3,161
19,372
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,248
Gold Earned
18,704
117
Minions Killed
90
0
Camps Cleared
0
590,035
Distance Traveled
538,393
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,505
751
57
6
0
174,271
5
L
Kukulkan
6,157
616
25
3
0
162,841
0
L
Bellona
5,726
573
18
2
0
182,516
0
L
Scylla
6,821
682
47
5
0
193,036
3
W
Nemesis
7,031
703
21
2
0
204,262
3
W
Cthulhu
7,712
771
39
4
0
211,502
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role