Player Matchup

Bastet
Bastet
Chrsq0
Bastet
Level 106
God Stats
34W - 16L
1,136 SR
Queue Stats
784W - 797L
1,350 Elo+
Party 2
Izanami
Izanami
ErZambrana
Izanami
Level 26
God Stats
4W - 3L
1,497 SR
Queue Stats
15W - 7L
1,541 Elo+
Party 4
Cabrakan
Cabrakan
EvolutionsKilIer
Cabrakan
Level 105
God Stats
37W - 21L
1,657 SR
Queue Stats
451W - 428L
1,514 Elo+
Party 2
Sobek
Sobek
Inviktus-ClaUdiO
Sobek
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 35L
1,367 Elo+
Party 4
Vulcan
Vulcan
xHiRnToT4Lifex
Vulcan
Level 63
God Stats
5W - 6L
1,454 SR
Queue Stats
188W - 179L
1,414 Elo+
Party 2
Team Averages
Level 81
1,449 SR
1,437 Elo+

VS

Team Averages
Level 59
1,443 SR
1,327 Elo+
Neith
Neith
ExzotiK-9
Neith
Level 133
God Stats
0W - 1L
1,442 SR
Queue Stats
34W - 52L
1,273 Elo+
Solo
Ymir
Ymir
LostBeIief
Ymir
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 30L
1,344 Elo+
Party 1
Izanami
Izanami
eracleus
Izanami
Level 23
God Stats
6W - 14L
1,337 SR
Queue Stats
25W - 41L
1,308 Elo+
Party 3
Arachne
Arachne
keyser-soze37
Arachne
Level 47
God Stats
5W - 11L
1,435 SR
Queue Stats
41W - 76L
1,285 Elo+
Party 3
Mercury
Mercury
ocs_jake
Mercury
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 75L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Chrsq0
Bastet
18
3 / 3 / 8
11,571
526
8,866
17,721
6,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
ErZambrana
Izanami
15
3 / 3 / 10
10,448
475
6,542
7,978
2,854
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
21 / 0 / 9
14,165
644
35,710
23,254
23,729
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
5 / 4 / 17
11,980
545
7,513
18,116
20,514
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
8 / 3 / 13
11,438
520
19,745
12,542
5,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ExzotiK-9
Neith
14
2 / 6 / 6
9,130
415
8,514
13,423
4,878
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
2 / 6 / 5
9,547
434
6,551
25,779
21,332
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
eracleus
Izanami
16
3 / 7 / 1
9,656
439
5,442
15,429
6,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
12
0 / 11 / 3
7,699
350
3,631
17,190
6,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
ocs_jake
Mercury
15
6 / 10 / 5
10,177
463
10,390
24,138
9,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
33
40
Kills
13
13
Deaths
40
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Bastet
Chrsq0
Bastet
3
3
8
2.33
W
Izanami
ErZambrana
Izanami
3
3
10
2.67
W
21
0
9
25.5
L
Neith
ExzotiK-9
Neith
2
6
6
0.83
W
5
4
17
3.38
L
2
6
5
0.75
L
Izanami
eracleus
Izanami
3
7
1
0.5
L
Arachne
0
11
3
0.14
L
Mercury
ocs_jake
Mercury
6
10
5
0.85
W
8
3
13
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,376
Damage
34,528
79,611
Taken
95,959
59,839
Mitigated
48,773
31,683
Healing
17,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Chrsq0
Bastet
8,866
3,441
0
6,346
17,721
6,842
1,308
872
16,849
0
79,543
W
Izanami
ErZambrana
Izanami
6,542
4,900
0
250
7,978
2,854
1,794
2,568
5,410
0
50,966
W
35,710
3,677
452
14,702
23,254
23,729
3,659
1,102
22,152
108,372
0
L
Neith
ExzotiK-9
Neith
8,514
3,283
264
2,632
13,423
4,878
580
10,585
2,838
0
55,990
W
7,513
717
0
5,219
18,116
20,514
753
1,289
16,827
28,499
0
L
6,551
1,150
0
2,799
25,779
21,332
81
16,946
8,833
19,344
0
L
Izanami
eracleus
Izanami
5,442
2,942
0
2,370
15,429
6,346
1,106
11,486
3,943
0
55,726
L
Arachne
3,631
2,226
0
2,355
17,190
6,725
0
11,446
5,744
0
31,508
L
Mercury
ocs_jake
Mercury
10,390
6,231
0
6,885
24,138
9,492
0
12,505
11,633
0
56,518
W
19,745
5,979
1,193
3,521
12,542
5,900
1,341
828
11,714
74,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,602
Gold Earned
46,209
564
Minions Killed
383
0
Camps Cleared
0
1,957,761
Distance Traveled
1,788,270
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
11,571
526
126
6
0
425,602
0
W
Izanami
10,448
475
110
5
0
368,950
0
W
Cabrakan
14,165
644
193
9
0
383,660
2
L
Neith
9,130
415
111
5
0
376,261
3
W
Sobek
11,980
545
26
1
0
378,074
0
L
Ymir
9,547
434
20
1
0
361,437
0
L
Izanami
9,656
439
108
5
0
335,132
1
L
Arachne
7,699
350
56
3
0
375,314
1
L
Mercury
10,177
463
88
4
0
340,126
0
W
Vulcan
11,438
520
109
5
0
401,475
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role