Player Matchup

Loki
Loki
AsexualSuicida
Loki
Level 11
God Stats
5W - 3L
1,724 SR
Queue Stats
9W - 10L
1,544 Elo+
Party 2
Sobek
Sobek
GosuGhost
Sobek
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 9L
1,569 Elo+
Solo
Neith
Neith
YoungCoop88
Neith
Level 13
God Stats
8W - 4L
1,795 SR
Queue Stats
46W - 30L
1,592 Elo+
Party 1
Ra
Ra
tobby10104
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sol
Sol
uberduber3
Sol
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 73L
1,532 Elo+
Party 1
Team Averages
Level 20
1,604 SR
1,547 Elo+

VS

Team Averages
Level 22
1,621 SR
1,564 Elo+
Cthulhu
Cthulhu
Comat31
Cthulhu
Level 18
God Stats
44W - 34L
1,650 SR
Queue Stats
218W - 218L
1,581 Elo+
Solo
Medusa
Medusa
Enoia
Medusa
Level 26
God Stats
4W - 1L
1,630 SR
Queue Stats
15W - 8L
1,699 Elo+
Solo
Horus
Horus
LionManRP
Horus
Level 29
God Stats
36W - 37L
1,542 SR
Queue Stats
552W - 578L
1,467 Elo+
Solo
Tiamat
Tiamat
QueenDedede
Tiamat
Level 19
God Stats
141W - 126L
1,575 SR
Queue Stats
558W - 589L
1,545 Elo+
Solo
Fenrir
Fenrir
rastomane
Fenrir
Level 18
God Stats
4W - 0L
1,711 SR
Queue Stats
67W - 74L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 1
9,401
855
6,908
15,273
5,440
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
GosuGhost
Sobek
16
1 / 9 / 3
9,560
869
5,860
19,788
25,100
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 6 / 2
9,901
900
11,075
14,578
5,393
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
0 / 14 / 2
9,120
829
7,526
17,257
6,544
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 4 / 4
9,671
879
16,374
12,705
4,345
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Team 1 Tickets

0

VS

Team 2 Tickets

299

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Comat31
Cthulhu
20
3 / 0 / 32
12,814
1,165
19,084
16,549
28,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Medusa
Enoia
Medusa
19
18 / 0 / 16
13,408
1,219
26,444
8,807
4,260
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Horus
LionManRP
Horus
19
4 / 1 / 26
11,343
1,031
7,461
11,425
9,846
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
18
8 / 0 / 21
11,920
1,084
10,983
7,169
5,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
rastomane
Fenrir
17
7 / 3 / 10
10,505
955
10,746
9,997
5,724
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
145
4
Kills
40
40
Deaths
4
12
Assists
105
Player
Kills
Deaths
Assists
KDA
L
1
7
1
0.21
W
Cthulhu
Comat31
Cthulhu
3
0
32
19
W
Medusa
Enoia
Medusa
18
0
16
26
L
Sobek
GosuGhost
Sobek
1
9
3
0.28
W
Horus
LionManRP
Horus
4
1
26
17
W
Tiamat
8
0
21
18.5
L
2
6
2
0.5
W
Fenrir
rastomane
Fenrir
7
3
10
4
L
0
14
2
0.07
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,743
Damage
74,718
79,601
Taken
53,947
46,822
Mitigated
53,286
5,950
Healing
21,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,908
1,309
0
248
15,273
5,440
0
5,841
9,292
0
18,405
W
Cthulhu
Comat31
Cthulhu
19,084
765
1,577
2,181
16,549
28,104
0
9,714
6,835
39,688
0
W
Medusa
Enoia
Medusa
26,444
14,964
0
3,988
8,807
4,260
0
4,469
4,338
0
59,613
L
Sobek
GosuGhost
Sobek
5,860
468
0
1,842
19,788
25,100
0
7,791
11,713
16,565
0
W
Horus
LionManRP
Horus
7,461
3,662
4,887
4,839
11,425
9,846
0
5,391
6,034
0
16,340
W
Tiamat
10,983
1,582
397
3,385
7,169
5,352
0
3,461
3,708
24,039
0
L
11,075
5,324
0
2,054
14,578
5,393
0
5,360
9,086
0
25,141
W
Fenrir
rastomane
Fenrir
10,746
2,848
0
528
9,997
5,724
0
6,725
3,272
0
19,331
L
7,526
889
324
272
17,257
6,544
0
5,381
11,692
16,679
0
L
16,374
5,146
0
1,210
12,705
4,345
0
4,826
7,751
43,906
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,653
Gold Earned
59,990
177
Minions Killed
222
6
Camps Cleared
9
860,737
Distance Traveled
1,125,443
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,401
855
16
1
1
197,906
0
W
Cthulhu
12,814
1,165
36
3
0
260,933
1
W
Medusa
13,408
1,219
92
8
3
218,601
1
L
Sobek
9,560
869
13
1
0
150,400
0
W
Horus
11,343
1,031
29
3
0
222,604
0
W
Tiamat
11,920
1,084
46
4
4
212,644
0
L
Neith
9,901
900
35
3
2
162,512
0
W
Fenrir
10,505
955
19
2
2
210,661
0
L
Ra
9,120
829
40
4
0
150,145
0
L
Sol
9,671
879
73
7
3
199,774
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role