Player Matchup

Sol
Sol
Basololo
Sol
Level 26
God Stats
34W - 21L
1,595 SR
Queue Stats
50W - 45L
1,422 Elo+
Party 2
Hun Batz
Hun Batz
Smurfdalo
Hun Batz
Level 29
God Stats
2W - 0L
1,871 SR
Queue Stats
77W - 33L
1,693 Elo+
Solo
Kuzenbo
Kuzenbo
Tehagounks
Kuzenbo
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,612 Elo+
Solo
Cthulhu
Cthulhu
kitimaksbiti1
Cthulhu
Level 17
God Stats
2W - 1L
1,490 SR
Queue Stats
14W - 10L
1,506 Elo+
Party 2
Skadi
Skadi
Кирассатэ
Skadi
Level 29
God Stats
35W - 24L
1,636 SR
Queue Stats
113W - 116L
1,533 Elo+
Solo
Team Averages
Level 23
1,618 SR
1,553 Elo+

VS

Team Averages
Level 13
1,617 SR
1,600 Elo+
Bakasura
Bakasura
Cryptocoin
Bakasura
Level 18
God Stats
18W - 8L
1,846 SR
Queue Stats
53W - 25L
1,813 Elo+
Solo
Erlang Shen
Erlang Shen
Drakfael
Erlang Shen
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,632 Elo+
Party 1
Apollo
Apollo
Dyshizz
Apollo
Level 4
God Stats
4W - 6L
1,856 SR
Queue Stats
5W - 7L
1,632 Elo+
Party 1
Cerberus
Cerberus
StrictlySmoKy
Cerberus
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
54W - 83L
1,419 Elo+
Solo
Scylla
Scylla
wuwwy
Scylla
Level 18
God Stats
12W - 11L
1,384 SR
Queue Stats
64W - 49L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 4 / 3
6,408
641
6,610
6,201
2,019
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hun Batz
Smurfdalo
Hun Batz
12
6 / 1 / 2
7,201
720
5,602
5,375
1,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kuzenbo
Tehagounks
Kuzenbo
11
7 / 1 / 0
6,878
688
5,067
6,474
5,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cthulhu
9
2 / 0 / 5
5,935
594
3,202
4,631
2,353
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

10
5 / 2 / 0
6,125
613
3,701
5,617
1,219
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cryptocoin
Bakasura
12
6 / 2 / 2
7,260
726
7,769
9,068
3,081
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Erlang Shen
Drakfael
Erlang Shen
6
0 / 8 / 0
4,250
425
2,924
8,038
2,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Apollo
Dyshizz
Apollo
7
0 / 4 / 0
4,214
421
1,377
4,950
1,156
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
StrictlySmoKy
Cerberus
7
0 / 6 / 0
4,389
439
2,520
7,457
4,369
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Scylla
wuwwy
Scylla
9
2 / 4 / 1
5,372
537
1,586
4,592
1,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
11
24
Kills
8
8
Deaths
24
10
Assists
3
Player
Kills
Deaths
Assists
KDA
W
4
4
3
1.38
L
Bakasura
Cryptocoin
Bakasura
6
2
2
3.5
L
Erlang Shen
Drakfael
Erlang Shen
0
8
0
0
L
Apollo
Dyshizz
Apollo
0
4
0
0
W
Hun Batz
Smurfdalo
Hun Batz
6
1
2
7
L
Cerberus
StrictlySmoKy
Cerberus
0
6
0
0
W
Kuzenbo
Tehagounks
Kuzenbo
7
1
0
7
W
Cthulhu
2
0
5
4.5
L
Scylla
wuwwy
Scylla
2
4
1
0.63
W
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,182
Damage
16,176
28,298
Taken
34,105
12,387
Mitigated
12,475
8,617
Healing
4,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,610
1,796
0
2,266
6,201
2,019
480
1,196
4,203
28,325
0
L
Bakasura
Cryptocoin
Bakasura
7,769
5,230
0
2,096
9,068
3,081
0
3,402
5,666
0
34,176
L
Erlang Shen
Drakfael
Erlang Shen
2,924
1,883
0
716
8,038
2,741
0
5,151
2,887
0
11,026
L
Apollo
Dyshizz
Apollo
1,377
1,000
0
90
4,950
1,156
0
483
4,467
0
16,543
W
Hun Batz
Smurfdalo
Hun Batz
5,602
2,629
0
567
5,375
1,739
168
617
4,401
0
46,112
L
Cerberus
StrictlySmoKy
Cerberus
2,520
544
0
661
7,457
4,369
0
2,380
5,077
15,203
0
W
Kuzenbo
Tehagounks
Kuzenbo
5,067
2,277
0
2,110
6,474
5,057
264
0
6,082
32,216
0
W
Cthulhu
3,202
625
0
1,971
4,631
2,353
0
1,498
3,109
14,059
0
L
Scylla
wuwwy
Scylla
1,586
315
0
481
4,592
1,128
0
3,463
1,129
19,714
0
W
3,701
2,343
0
1,703
5,617
1,219
68
947
4,108
0
32,971

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,547
Gold Earned
25,485
311
Minions Killed
209
0
Camps Cleared
0
941,915
Distance Traveled
920,404
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,408
641
57
6
0
189,538
2
L
Bakasura
7,260
726
87
9
0
225,251
4
L
Erlang Shen
4,250
425
16
2
0
192,869
0
L
Apollo
4,214
421
33
3
0
159,720
0
W
Hun Batz
7,201
720
89
9
0
227,928
0
L
Cerberus
4,389
439
36
4
0
148,633
0
W
Kuzenbo
6,878
688
69
7
0
179,963
3
W
Cthulhu
5,935
594
28
3
0
153,298
0
L
Scylla
5,372
537
37
4
0
193,931
1
W
Skadi
6,125
613
68
7
0
191,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role