Player Matchup

Medusa
Medusa
Silver II
DireWolf13
Medusa
Silver II
Level 89
God Stats
4W - 4L
1,559 SR
Queue Stats
25W - 32L
1,314 MMR
Party 2
Bacchus
Bacchus
Silver III
UkeleleBoomba
Bacchus
Silver III
Level 63
God Stats
1W - 4L
1,477 SR
Queue Stats
24W - 33L
1,220 MMR
Party 2
Nox
Nox
Silver II
pastelera24
Nox
Silver II
Level 94
God Stats
10W - 14L
1,483 SR
Queue Stats
27W - 35L
1,271 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 82
1,506 SR
1,268 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 97
1,472 SR
1,448 MMR
Geb
Geb
Silver III
Nemex
Geb
Silver III
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 10L
1,500 MMR
Party 1
Chiron
Chiron
Silver I
ObiWeedKeNoVee
Chiron
Silver I
Level 44
God Stats
8W - 17L
1,380 SR
Queue Stats
211W - 270L
1,259 MMR
Party 1
Zeus
Zeus
Gold III
xNightStar
Zeus
Gold III
Level 158
God Stats
14W - 12L
1,536 SR
Queue Stats
219W - 254L
1,585 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DireWolf13
Medusa
15
1 / 5 / 3
10,562
587
11,995
17,937
7,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bacchus
15
1 / 2 / 3
11,258
625
6,739
19,064
31,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 3 / 1
10,704
595
5,060
11,654
4,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ThothMorgan Le FayDiscordiaGilgameshHou Yi

VS

Bans
AthenaHachimanDanzaburouArtemisCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Nemex
Geb
14
1 / 1 / 9
11,831
657
4,051
16,760
25,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman

Talisman

+75
Health
+15
Magical Protection

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
6 / 1 / 4
11,963
665
16,653
9,503
8,828
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
3 / 2 / 6
11,632
646
22,811
8,304
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
29
4
Kills
10
10
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Medusa
DireWolf13
Medusa
1
5
3
0.5
W
Geb
Nemex
Geb
1
1
9
5.5
W
6
1
4
8
L
Bacchus
1
2
3
1.25
L
2
3
1
0.83
W
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,794
Damage
43,515
48,655
Taken
34,567
43,510
Mitigated
38,772
4,813
Healing
7,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
DireWolf13
Medusa
11,995
3,188
0
498
17,937
7,384
0
11,531
6,406
0
66,642
W
Geb
Nemex
Geb
4,051
763
0
1,370
16,760
25,913
245
5,852
10,908
9,792
0
W
16,653
5,239
1,850
3,370
9,503
8,828
1,533
4,071
5,432
0
53,869
L
Bacchus
6,739
640
746
2,682
19,064
31,289
380
8,215
10,849
27,275
0
L
5,060
654
369
518
11,654
4,837
910
7,116
4,538
33,312
0
W
22,811
911
0
1,364
8,304
4,031
836
1,876
6,428
84,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,524
Gold Earned
35,426
198
Minions Killed
201
0
Camps Cleared
0
931,337
Distance Traveled
943,571
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,562
587
94
5
0
336,627
0
W
Geb
11,831
657
12
1
0
320,893
2
W
Chiron
11,963
665
82
5
0
299,735
0
L
Bacchus
11,258
625
25
1
0
324,274
3
L
Nox
10,704
595
79
4
0
270,436
4
W
Zeus
11,632
646
107
6
0
322,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role