Player Matchup

Baron Samedi
Baron Samedi
BigFluffy713
Baron Samedi
Level 8
God Stats
8W - 11L
1,365 SR
Queue Stats
12W - 21L
1,163 Elo+
Solo
Raijin
Raijin
JoeJoeNoNo
Raijin
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Artemis
Artemis
OurErDan444
Artemis
Level 8
God Stats
2W - 2L
1,334 SR
Queue Stats
27W - 33L
1,360 Elo+
Solo
Fenrir
Fenrir
Redlighting D
Fenrir
Level 4
God Stats
1W - 3L
1,265 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Mulan
Mulan
Smurfdaddy69784
Mulan
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,617 Elo+
Solo
Team Averages
Level 6
1,393 SR
1,428 Elo+

VS

Team Averages
Level 12
1,468 SR
1,280 Elo+
Bacchus
Bacchus
Alan dominguez2
Bacchus
Level 18
God Stats
1W - 1L
1,725 SR
Queue Stats
4W - 4L
1,385 Elo+
Solo
Ymir
Ymir
Hmfic4335
Ymir
Level 17
God Stats
2W - 4L
1,244 SR
Queue Stats
2W - 9L
1,121 Elo+
Solo
Set
Set
Hyperrileyx
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,411 Elo+
Solo
Cthulhu
Cthulhu
Omillertime24 7
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,349 Elo+
Solo
Chang'e
Chang'e
TododekuUwU1512
Chang'e
Level 13
God Stats
5W - 10L
1,372 SR
Queue Stats
13W - 29L
1,135 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BigFluffy713
Baron Samedi
17
0 / 5 / 5
10,633
886
8,287
12,403
4,768
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Raijin
JoeJoeNoNo
Raijin
16
0 / 0 / 0
9,091
758
1,023
954
233
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
OurErDan444
Artemis
18
3 / 0 / 10
12,093
1,008
13,529
4,582
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
3 / 3 / 8
11,647
971
8,588
9,338
4,971
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

18
11 / 0 / 2
13,548
1,129
19,204
14,630
19,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Team 1 Tickets

377

VS

Team 2 Tickets

29

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 2
11,332
944
5,227
9,050
5,823
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
16
1 / 5 / 5
10,222
852
2,535
15,994
7,017
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
1 / 3 / 5
10,008
834
8,839
17,027
6,284
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mace

Mace

+10
Physical Power

16
0 / 3 / 1
9,209
767
473
2,803
1,371
Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
0 / 4 / 7
10,074
840
7,205
11,050
3,293
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
27
17
Kills
7
8
Deaths
17
25
Assists
20
Player
Kills
Deaths
Assists
KDA
L
5
2
2
3
W
Baron Samedi
BigFluffy713
Baron Samedi
0
5
5
0.5
L
Ymir
1
5
5
0.7
L
1
3
5
1.17
W
Raijin
JoeJoeNoNo
Raijin
0
0
0
0
L
0
3
1
0.17
W
Artemis
OurErDan444
Artemis
3
0
10
8
W
3
3
8
2.33
W
11
0
2
12
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,631
Damage
24,279
41,907
Taken
55,924
30,815
Mitigated
23,788
11,680
Healing
5,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,227
1,031
212
1,057
9,050
5,823
0
1,631
7,281
19,281
0
W
Baron Samedi
BigFluffy713
Baron Samedi
8,287
1,901
367
2,702
12,403
4,768
0
3,625
7,363
24,325
0
L
Ymir
2,535
559
0
0
15,994
7,017
0
4,129
11,498
5,514
0
L
8,839
3,906
0
679
17,027
6,284
0
2,141
14,362
0
14,319
W
Raijin
JoeJoeNoNo
Raijin
1,023
434
0
0
954
233
0
367
587
1,187
0
L
473
258
0
0
2,803
1,371
0
0
2,691
2,468
0
W
Artemis
OurErDan444
Artemis
13,529
5,257
0
0
4,582
1,779
0
2,381
2,201
0
34,575
W
8,588
1,711
0
1,038
9,338
4,971
0
4,494
4,844
0
29,840
W
19,204
2,728
0
7,573
14,630
19,064
0
4,573
10,057
0
38,865
L
7,205
1,052
1,620
1,806
11,050
3,293
0
1,409
9,372
11,931
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,012
Gold Earned
50,845
175
Minions Killed
59
6
Camps Cleared
1
853,211
Distance Traveled
705,782
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,332
944
28
2
0
135,561
2
W
Baron Samedi
10,633
886
26
2
0
174,080
4
L
Ymir
10,222
852
8
1
0
130,643
0
L
Set
10,008
834
9
1
0
250,054
0
W
Raijin
9,091
758
1
0
0
30,668
0
L
Cthulhu
9,209
767
1
0
1
28,751
0
W
Artemis
12,093
1,008
56
5
0
223,564
2
W
Fenrir
11,647
971
51
4
1
198,543
3
W
Mulan
13,548
1,129
41
3
5
226,356
2
L
Chang'e
10,074
840
13
1
0
160,773
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role