Player Matchup

Hachiman
Hachiman
Alex_Giammy
Hachiman
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,258 Elo+
Solo
Tsukuyomi
Tsukuyomi
Anglis1223
Tsukuyomi
Level 28
God Stats
2W - 6L
1,211 SR
Queue Stats
26W - 21L
1,582 Elo+
Solo
Izanami
Izanami
PIGEON-KS-gugus
Izanami
Level 8
God Stats
28W - 28L
1,532 SR
Queue Stats
56W - 87L
1,464 Elo+
Solo
Nox
Nox
art_steppa
Nox
Level 27
God Stats
12W - 13L
1,622 SR
Queue Stats
515W - 548L
1,463 Elo+
Solo
Hercules
Hercules
chocolate676
Hercules
Level 17
God Stats
4W - 3L
1,353 SR
Queue Stats
76W - 75L
1,372 Elo+
Solo
Team Averages
Level 18
1,444 SR
1,428 Elo+

VS

Team Averages
Level 15
1,534 SR
1,482 Elo+
Kukulkan
Kukulkan
Jurasz_
Kukulkan
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Artemis
Artemis
MOROKO_69
Artemis
Level 3
God Stats
3W - 1L
1,500 SR
Queue Stats
14W - 12L
1,600 Elo+
Solo
Achilles
Achilles
RILEYGANG2
Achilles
Level 15
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 21L
1,429 Elo+
Solo
Mercury
Mercury
lI-GLORY
Mercury
Level 28
God Stats
24W - 15L
1,557 SR
Queue Stats
69W - 65L
1,489 Elo+
Solo
Ra
Ra
xavifan99
Ra
Level 27
God Stats
1W - 0L
1,615 SR
Queue Stats
66W - 43L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Alex_Giammy
Hachiman
9
1 / 7 / 2
6,219
415
3,088
7,215
2,058
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tsukuyomi
Anglis1223
Tsukuyomi
16
12 / 3 / 2
9,698
647
13,888
9,534
4,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 6 / 5
6,679
445
2,928
9,250
2,731
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
2 / 4 / 2
6,904
460
5,687
7,523
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
chocolate676
Hercules
11
2 / 6 / 1
6,980
465
2,802
12,520
6,663
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Jurasz_
Kukulkan
12
3 / 4 / 7
7,745
516
8,061
8,194
2,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
MOROKO_69
Artemis
13
9 / 5 / 3
8,435
562
6,565
9,410
2,864
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Achilles
RILEYGANG2
Achilles
16
6 / 1 / 2
9,913
661
7,573
12,112
8,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Mercury
lI-GLORY
Mercury
14
7 / 4 / 2
9,083
606
4,487
9,074
2,888
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
1 / 3 / 4
7,847
523
5,882
11,530
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
44
17
Kills
26
26
Deaths
17
12
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Alex_Giammy
Hachiman
1
7
2
0.29
L
Tsukuyomi
Anglis1223
Tsukuyomi
12
3
2
4.33
W
Kukulkan
Jurasz_
Kukulkan
3
4
7
1.63
W
Artemis
MOROKO_69
Artemis
9
5
3
2.1
L
0
6
5
0.42
W
Achilles
RILEYGANG2
Achilles
6
1
2
7
L
2
4
2
0.75
L
Hercules
chocolate676
Hercules
2
6
1
0.42
W
Mercury
lI-GLORY
Mercury
7
4
2
2
W
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,393
Damage
32,568
46,042
Taken
50,320
18,261
Mitigated
21,017
5,010
Healing
11,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Alex_Giammy
Hachiman
3,088
1,464
0
0
7,215
2,058
78
1,972
5,243
0
18,077
L
Tsukuyomi
Anglis1223
Tsukuyomi
13,888
1,886
0
1,319
9,534
4,013
0
1,104
8,430
0
62,731
W
Kukulkan
Jurasz_
Kukulkan
8,061
638
0
459
8,194
2,840
443
847
7,237
38,607
0
W
Artemis
MOROKO_69
Artemis
6,565
3,709
0
1,010
9,410
2,864
1,286
1,459
7,845
0
31,597
L
2,928
1,748
0
1,734
9,250
2,731
477
2,041
7,209
0
29,379
W
Achilles
RILEYGANG2
Achilles
7,573
2,445
0
4,035
12,112
8,307
1,341
548
11,520
0
54,764
L
5,687
298
0
750
7,523
2,796
958
3,391
4,132
35,151
0
L
Hercules
chocolate676
Hercules
2,802
742
0
1,207
12,520
6,663
247
5,435
7,085
0
23,134
W
Mercury
lI-GLORY
Mercury
4,487
1,825
0
0
9,074
2,888
0
0
9,074
0
46,466
W
5,882
611
497
5,605
11,530
4,118
859
2,484
8,812
43,704
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,480
Gold Earned
43,023
276
Minions Killed
412
0
Camps Cleared
0
1,350,269
Distance Traveled
1,356,916
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,219
415
35
2
0
240,625
0
L
Tsukuyomi
9,698
647
96
6
0
310,338
6
W
Kukulkan
7,745
516
66
4
0
263,842
0
W
Artemis
8,435
562
62
4
0
258,719
0
L
Izanami
6,679
445
51
3
0
256,774
0
W
Achilles
9,913
661
106
7
0
286,102
3
L
Nox
6,904
460
58
4
0
275,886
3
L
Hercules
6,980
465
36
2
0
266,646
0
W
Mercury
9,083
606
86
6
0
291,456
0
W
Ra
7,847
523
92
6
0
256,797
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role