Player Matchup

Danzaburou
Danzaburou
Gold I
 
Danzaburou
Gold I
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
GrizzleMN
Horus
Gold V
Level 124
God Stats
2W - 3L
1,638 SR
Queue Stats
76W - 79L
1,490 MMR
Party 2
Sun Wukong
Sun Wukong
Gold I
KILR LION
Sun Wukong
Gold I
Level 104
God Stats
5W - 3L
1,747 SR
Queue Stats
132W - 122L
1,700 MMR
Solo
Awilix
Awilix
Platinum I
PerBomba
Awilix
Platinum I
Level 157
God Stats
14W - 8L
1,803 SR
Queue Stats
253W - 246L
1,829 MMR
Party 2
Thoth
Thoth
Platinum II
Ru5h77
Thoth
Platinum II
Level 156
God Stats
8W - 12L
1,696 SR
Queue Stats
838W - 842L
1,700 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 121
1,677 SR
1,644 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 105
1,582 SR
1,685 MMR
Artio
Artio
Gold II
Adaptinggg
Artio
Gold II
Level 147
God Stats
20W - 17L
1,566 SR
Queue Stats
189W - 176L
1,655 MMR
Party 1
Terra
Terra
Gold III
FreyMagni
Terra
Gold III
Level 91
God Stats
2W - 2L
1,403 SR
Queue Stats
36W - 30L
1,647 MMR
Solo
Merlin
Merlin
Platinum IV
LuckierGnu54707
Merlin
Platinum IV
Level 143
God Stats
46W - 44L
1,606 SR
Queue Stats
567W - 558L
1,663 MMR
Solo
Cernunnos
Cernunnos
Platinum IV
SheBust
Cernunnos
Platinum IV
Level 101
God Stats
66W - 47L
1,632 SR
Queue Stats
309W - 315L
1,707 MMR
Solo
Erlang Shen
Erlang Shen
Gold I
i360yyurmum
Erlang Shen
Gold I
Level 43
God Stats
15W - 5L
1,705 SR
Queue Stats
46W - 34L
1,751 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
0 / 8 / 0
8,576
408
3,481
17,286
5,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
GrizzleMN
Horus
13
0 / 7 / 8
8,983
428
4,620
21,498
21,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
KILR LION
Sun Wukong
13
0 / 7 / 3
7,954
379
10,008
20,356
15,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
PerBomba
Awilix
16
5 / 5 / 2
10,629
506
8,283
17,094
6,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thoth
Ru5h77
Thoth
17
4 / 4 / 4
11,129
530
16,333
13,444
4,754
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
TiamatSetAthenaMorgan Le FayGilgamesh

VS

Bans
SolGebArachneVulcanScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
17
1 / 2 / 11
11,606
553
15,996
27,991
28,013
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Terra
FreyMagni
Terra
15
1 / 0 / 17
12,214
582
7,149
13,072
12,179
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
1 / 4 / 12
12,032
573
10,889
12,249
4,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
SheBust
Cernunnos
19
14 / 1 / 3
13,957
665
17,923
13,379
5,499
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Erlang Shen
i360yyurmum
Erlang Shen
20
13 / 2 / 8
13,674
651
18,832
15,362
9,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
81
9
Kills
30
31
Deaths
9
17
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
8
0
0
W
Artio
1
2
11
3.25
W
Terra
FreyMagni
Terra
1
0
17
9.5
L
Horus
GrizzleMN
Horus
0
7
8
0.57
L
Sun Wukong
KILR LION
Sun Wukong
0
7
3
0.21
W
1
4
12
1.75
L
Awilix
PerBomba
Awilix
5
5
2
1.2
L
Thoth
Ru5h77
Thoth
4
4
4
1.5
W
Cernunnos
SheBust
Cernunnos
14
1
3
15.5
W
Erlang Shen
i360yyurmum
Erlang Shen
13
2
8
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,725
Damage
70,789
89,678
Taken
82,053
53,669
Mitigated
60,065
23,129
Healing
41,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,481
1,387
0
5,044
17,286
5,036
451
3,188
14,098
0
62,291
W
Artio
15,996
1,622
1,171
16,631
27,991
28,013
403
6,085
20,603
63,644
0
W
Terra
FreyMagni
Terra
7,149
866
3,025
4,005
13,072
12,179
340
3,007
9,972
26,176
0
L
Horus
GrizzleMN
Horus
4,620
2,348
1,293
4,212
21,498
21,867
0
7,191
14,307
0
20,599
L
Sun Wukong
KILR LION
Sun Wukong
10,008
833
0
5,853
20,356
15,358
0
13,282
7,074
6,041
36,751
W
10,889
315
409
4,468
12,249
4,458
407
4,338
7,863
91,770
0
L
Awilix
PerBomba
Awilix
8,283
2,913
0
3,342
17,094
6,654
0
5,127
11,967
0
60,666
L
Thoth
Ru5h77
Thoth
16,333
425
0
3,385
13,444
4,754
0
5,714
7,730
89,684
0
W
Cernunnos
SheBust
Cernunnos
17,923
10,321
0
5,772
13,379
5,499
6,645
2,220
11,112
0
110,193
W
Erlang Shen
i360yyurmum
Erlang Shen
18,832
10,087
0
6,175
15,362
9,916
5,974
4,419
10,862
0
112,371

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,271
Gold Earned
63,483
453
Minions Killed
554
0
Camps Cleared
0
1,845,258
Distance Traveled
2,058,043
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,576
408
92
4
0
311,840
4
W
Artio
11,606
553
92
4
0
430,707
2
W
Terra
12,214
582
28
1
0
436,987
8
L
Horus
8,983
428
39
2
0
391,794
2
L
Sun Wukong
7,954
379
67
3
0
325,391
2
W
Merlin
12,032
573
134
6
0
364,346
7
L
Awilix
10,629
506
106
5
0
419,374
6
L
Thoth
11,129
530
149
7
0
396,859
3
W
Cernunnos
13,957
665
166
8
0
363,509
4
W
Erlang Shen
13,674
651
134
6
0
462,494
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role