Player Matchup

Sol
Sol
Cabroken6578
Sol
Level 7
God Stats
2W - 1L
1,843 SR
Queue Stats
22W - 16L
1,804 Elo+
Solo
Ra
Ra
CharlieFields777
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,685 Elo+
Solo
Artemis
Artemis
DJ_Cletus01
Artemis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,607 Elo+
Solo
Ares
Ares
Mendez7174
Ares
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,630 Elo+
Solo
Bastet
Bastet
OurHill Cat
Bastet
Level 26
God Stats
16W - 13L
1,518 SR
Queue Stats
122W - 124L
1,506 Elo+
Solo
Team Averages
Level 11
1,572 SR
1,646 Elo+

VS

Team Averages
Level 21
1,409 SR
1,594 Elo+
Sol
Sol
 
Sol
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HotNizm
Medusa
Level 26
God Stats
4W - 4L
1,140 SR
Queue Stats
161W - 165L
1,601 Elo+
Party 1
Cu Chulainn
Cu Chulainn
JeepSkeetz
Cu Chulainn
Level 18
God Stats
1W - 0L
1,363 SR
Queue Stats
14W - 6L
1,690 Elo+
Solo
Ymir
Ymir
SeCOnd-2-No1-
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,685 Elo+
Solo
Mercury
Mercury
dragonrock1
Mercury
Level 26
God Stats
6W - 4L
1,541 SR
Queue Stats
97W - 85L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,049
505
4,211
5,004
1,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 2 / 0
4,600
460
1,724
3,606
1,388
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
DJ_Cletus01
Artemis
3
0 / 11 / 0
3,684
368
1,482
7,200
1,698
Short Bow

Short Bow

+15%
Attack Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Mace

Mace

+10
Physical Power

9
4 / 2 / 0
5,542
554
2,157
7,191
3,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bastet
9
1 / 3 / 1
5,229
523
1,666
6,432
1,711
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
13 / 0 / 0
7,851
785
8,555
5,027
2,070
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
HotNizm
Medusa
9
1 / 3 / 3
5,649
565
2,713
4,603
1,146
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Cu Chulainn
JeepSkeetz
Cu Chulainn
11
4 / 0 / 2
6,435
644
4,107
7,268
5,006
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

8
0 / 3 / 6
5,088
509
2,925
7,973
5,357
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Mercury
dragonrock1
Mercury
9
2 / 0 / 2
5,606
561
1,179
3,726
1,050
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
20
20
Deaths
6
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
13
0
0
13
L
0
2
2
0.5
L
1
2
0
0.5
L
Artemis
DJ_Cletus01
Artemis
0
11
0
0
W
Medusa
HotNizm
Medusa
1
3
3
0.83
W
Cu Chulainn
JeepSkeetz
Cu Chulainn
4
0
2
5
L
4
2
0
2
L
Bastet
1
3
1
0.5
W
0
3
6
1
W
Mercury
dragonrock1
Mercury
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,240
Damage
19,479
29,433
Taken
28,597
9,983
Mitigated
14,629
5,544
Healing
7,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,555
3,751
0
3,023
5,027
2,070
3,727
1,240
3,787
39,624
0
L
4,211
1,885
0
2,081
5,004
1,258
536
2,105
2,899
28,012
0
L
1,724
96
78
1,131
3,606
1,388
0
593
3,013
17,883
0
L
Artemis
DJ_Cletus01
Artemis
1,482
993
0
244
7,200
1,698
0
4,071
3,129
0
6,134
W
Medusa
HotNizm
Medusa
2,713
1,092
0
375
4,603
1,146
0
2,905
1,698
0
18,345
W
Cu Chulainn
JeepSkeetz
Cu Chulainn
4,107
764
0
2,523
7,268
5,006
492
1,116
6,152
0
31,718
L
2,157
185
0
1,260
7,191
3,928
0
2,558
4,633
18,697
0
L
Bastet
1,666
245
0
750
6,432
1,711
0
2,153
4,279
0
27,235
W
2,925
974
0
1,268
7,973
5,357
0
2,257
5,716
16,661
0
W
Mercury
dragonrock1
Mercury
1,179
481
0
0
3,726
1,050
0
574
3,152
0
28,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,104
Gold Earned
30,629
188
Minions Killed
274
0
Camps Cleared
0
852,707
Distance Traveled
928,333
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,851
785
80
8
0
183,437
0
L
Sol
5,049
505
54
5
0
165,751
3
L
Ra
4,600
460
30
3
0
149,612
0
L
Artemis
3,684
368
10
1
0
142,250
0
W
Medusa
5,649
565
43
4
0
196,701
1
W
Cu Chulainn
6,435
644
71
7
0
175,236
0
L
Ares
5,542
554
28
3
0
180,187
2
L
Bastet
5,229
523
66
7
0
214,907
1
W
Ymir
5,088
509
27
3
0
173,291
0
W
Mercury
5,606
561
53
5
0
199,668
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role