Player Matchup

Chang'e
Chang'e
JOHNYHA134
Chang'e
Level 99
God Stats
10W - 11L
1,445 SR
Queue Stats
324W - 449L
1,358 Elo+
Solo
Da Ji
Da Ji
Sinkopi
Da Ji
Level 27
God Stats
8W - 10L
1,434 SR
Queue Stats
76W - 87L
1,255 Elo+
Party 1
Ne Zha
Ne Zha
shoyah
Ne Zha
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 54L
1,247 Elo+
Party 1
Team Averages
Level 48
1,460 SR
1,286 Elo+

VS

Team Averages
Level 69
1,589 SR
1,360 Elo+
Ah Muzen Cab
Ah Muzen Cab
GinjaNinja5425
Ah Muzen Cab
Level 61
God Stats
2W - 2L
1,764 SR
Queue Stats
207W - 255L
1,359 Elo+
Solo
Loki
Loki
eloubiou
Loki
Level 101
God Stats
32W - 23L
1,504 SR
Queue Stats
119W - 167L
1,327 Elo+
Solo
Merlin
Merlin
offbrandcereal
Merlin
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 88L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
JOHNYHA134
Chang'e
13
4 / 0 / 8
8,216
822
6,267
8,404
4,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Da Ji
Sinkopi
Da Ji
11
7 / 2 / 5
7,880
788
3,980
6,033
2,180
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ne Zha
shoyah
Ne Zha
11
4 / 2 / 5
7,890
789
7,312
6,455
3,142
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
GinjaNinja5425
Ah Muzen Cab
11
3 / 5 / 1
7,289
729
4,151
7,230
2,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Loki
8
1 / 4 / 1
6,613
661
2,521
6,135
2,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 6 / 4
6,419
642
3,296
6,277
1,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
15
Kills
4
4
Deaths
15
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ah Muzen Cab
GinjaNinja5425
Ah Muzen Cab
3
5
1
0.7
W
Chang'e
JOHNYHA134
Chang'e
4
0
8
8
W
Da Ji
Sinkopi
Da Ji
7
2
5
4.75
L
Loki
1
4
1
0.38
L
0
6
4
0.33
W
Ne Zha
shoyah
Ne Zha
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,559
Damage
9,968
20,892
Taken
19,642
10,008
Mitigated
6,403
4,805
Healing
1,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Muzen Cab
GinjaNinja5425
Ah Muzen Cab
4,151
1,283
0
732
7,230
2,599
0
3,207
4,023
0
21,340
W
Chang'e
JOHNYHA134
Chang'e
6,267
1,253
754
3,438
8,404
4,686
327
649
7,755
36,342
0
W
Da Ji
Sinkopi
Da Ji
3,980
847
0
41
6,033
2,180
333
1,534
4,499
0
10,549
L
Loki
2,521
510
42
600
6,135
2,232
0
1,944
4,191
0
10,164
L
3,296
258
0
460
6,277
1,572
0
1,116
5,161
14,644
0
W
Ne Zha
shoyah
Ne Zha
7,312
1,086
0
572
6,455
3,142
359
1,113
5,342
0
27,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,986
Gold Earned
20,321
134
Minions Killed
77
0
Camps Cleared
0
555,848
Distance Traveled
453,740
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Muzen Cab
7,289
729
47
5
0
161,892
0
W
Chang'e
8,216
822
75
8
0
183,346
0
W
Da Ji
7,880
788
15
2
0
190,829
0
L
Loki
6,613
661
14
1
0
143,051
1
L
Merlin
6,419
642
16
2
0
148,797
0
W
Ne Zha
7,890
789
44
4
0
181,673
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role