Player Matchup

Izanami
Izanami
Adree29
Izanami
Level 2
God Stats
20W - 11L
1,500 SR
Queue Stats
84W - 85L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Amadoos
Erlang Shen
Level 25
God Stats
3W - 10L
1,500 SR
Queue Stats
226W - 316L
1,363 Elo+
Solo
Khepri
Khepri
Cody83
Khepri
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,339 Elo+
Solo
Bakasura
Bakasura
Malpalol
Bakasura
Level 29
God Stats
3W - 1L
1,804 SR
Queue Stats
13W - 7L
1,520 Elo+
Solo
Scylla
Scylla
Muhterika
Scylla
Level 22
God Stats
11W - 9L
1,500 SR
Queue Stats
31W - 23L
1,408 Elo+
Solo
Team Averages
Level 21
1,561 SR
1,426 Elo+

VS

Team Averages
Level 11
1,488 SR
1,328 Elo+
Nemesis
Nemesis
BorutoxSasuke
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 21L
1,500 Elo+
Party 1
Bellona
Bellona
Hekthakene
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Rama
Rama
NewBadLady
Rama
Level 25
God Stats
1W - 5L
1,439 SR
Queue Stats
21W - 74L
1,087 Elo+
Party 2
Yemoja
Yemoja
Toatlan
Yemoja
Level 1
God Stats
2W - 3L
1,500 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
yosuo21
Ao Kuang
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 37L
1,055 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Adree29
Izanami
11
10 / 0 / 4
7,228
723
9,347
5,537
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Erlang Shen
Amadoos
Erlang Shen
11
2 / 2 / 2
6,251
625
2,462
7,021
4,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Khepri
Cody83
Khepri
10
3 / 1 / 11
6,664
666
3,087
6,583
6,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
Malpalol
Bakasura
10
2 / 1 / 3
6,364
636
3,213
5,775
1,860
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Muhterika
Scylla
10
3 / 2 / 4
5,832
583
7,062
6,277
1,714
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
7
0 / 4 / 0
4,550
455
2,515
7,854
2,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
Hekthakene
Bellona
10
4 / 2 / 1
5,899
590
3,400
6,505
4,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
1 / 5 / 0
4,510
451
3,489
6,867
2,099
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Toatlan
Yemoja
6
0 / 5 / 0
4,562
456
3,324
6,318
3,246
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Ao Kuang
yosuo21
Ao Kuang
7
1 / 4 / 0
4,663
466
1,448
9,534
5,050
Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
7
20
Kills
6
6
Deaths
20
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Izanami
Adree29
Izanami
10
0
4
12
W
Erlang Shen
Amadoos
Erlang Shen
2
2
2
1.5
L
Nemesis
0
4
0
0
W
Khepri
Cody83
Khepri
3
1
11
8.5
L
Bellona
Hekthakene
Bellona
4
2
1
2.25
W
Bakasura
Malpalol
Bakasura
2
1
3
3.5
W
Scylla
Muhterika
Scylla
3
2
4
2.5
L
1
5
0
0.2
L
Yemoja
Toatlan
Yemoja
0
5
0
0
L
Ao Kuang
yosuo21
Ao Kuang
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,171
Damage
14,176
31,193
Taken
37,078
15,832
Mitigated
17,001
13,108
Healing
9,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Adree29
Izanami
9,347
7,302
0
3,133
5,537
2,112
2,586
911
4,626
0
42,797
W
Erlang Shen
Amadoos
Erlang Shen
2,462
1,187
0
3,459
7,021
4,049
708
565
6,456
0
38,859
L
Nemesis
2,515
1,217
0
1,832
7,854
2,332
0
1,013
6,520
0
19,206
W
Khepri
Cody83
Khepri
3,087
407
0
1,916
6,583
6,097
571
1,999
4,584
8,891
0
L
Bellona
Hekthakene
Bellona
3,400
646
0
2,169
6,505
4,274
412
832
5,458
0
22,368
W
Bakasura
Malpalol
Bakasura
3,213
2,120
0
2,098
5,775
1,860
0
382
5,393
0
20,216
W
Scylla
Muhterika
Scylla
7,062
2,089
48
2,454
6,277
1,714
894
915
5,362
16,482
0
L
3,489
2,031
214
1,449
6,867
2,099
0
1,570
5,297
0
14,857
L
Yemoja
Toatlan
Yemoja
3,324
975
213
36
6,318
3,246
0
2,257
4,061
10,843
0
L
Ao Kuang
yosuo21
Ao Kuang
1,448
566
0
3,765
9,534
5,050
210
4,477
4,847
9,385
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,339
Gold Earned
24,184
278
Minions Killed
135
0
Camps Cleared
0
983,035
Distance Traveled
919,266
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,228
723
85
9
0
168,761
0
W
Erlang Shen
6,251
625
74
7
0
214,919
0
L
Nemesis
4,550
455
36
4
0
223,883
2
W
Khepri
6,664
666
17
2
0
198,958
2
L
Bellona
5,899
590
45
5
0
203,429
1
W
Bakasura
6,364
636
78
8
0
222,967
2
W
Scylla
5,832
583
24
2
0
177,430
1
L
Rama
4,510
451
22
2
0
166,415
2
L
Yemoja
4,562
456
12
1
0
154,693
0
L
Ao Kuang
4,663
466
20
2
0
170,846
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role