Player Matchup

Osiris
Osiris
JokerKingVegeta
Osiris
Level 7
God Stats
0W - 2L
1,345 SR
Queue Stats
0W - 7L
1,065 Elo+
Party 2
Bacchus
Bacchus
MadGoose
Bacchus
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 24L
1,274 Elo+
Party 2
Medusa
Medusa
hero0ft1m3
Medusa
Level 46
God Stats
2W - 3L
1,486 SR
Queue Stats
39W - 59L
1,402 Elo+
Party 2
Kukulkan
Kukulkan
ohArch
Kukulkan
Level 7
God Stats
4W - 5L
1,524 SR
Queue Stats
5W - 8L
1,428 Elo+
Solo
Hel
Hel
purplerosegirl
Hel
Level 8
God Stats
0W - 2L
1,266 SR
Queue Stats
0W - 11L
1,044 Elo+
Party 2
Team Averages
Level 31
1,424 SR
1,243 Elo+

VS

Team Averages
Level 29
1,398 SR
1,399 Elo+
Fenrir
Fenrir
DrewBug
Fenrir
Level 14
God Stats
1W - 0L
1,284 SR
Queue Stats
3W - 4L
1,426 Elo+
Party 3
Hel
Hel
SpreadBoat675
Hel
Level 88
God Stats
2W - 4L
1,278 SR
Queue Stats
106W - 102L
1,427 Elo+
Party 1
Ravana
Ravana
highwaystar3
Ravana
Level 21
God Stats
1W - 1L
1,450 SR
Queue Stats
13W - 17L
1,307 Elo+
Party 1
Bacchus
Bacchus
rezt0fl7
Bacchus
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 3
Merlin
Merlin
ultimate630
Merlin
Level 19
God Stats
4W - 3L
1,477 SR
Queue Stats
21W - 29L
1,336 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 13 / 7
10,091
841
6,705
25,036
20,532
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bacchus
MadGoose
Bacchus
18
2 / 5 / 11
11,759
980
9,440
20,358
27,176
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Medusa
hero0ft1m3
Medusa
18
11 / 6 / 3
13,770
1,148
30,533
26,097
10,181
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
ohArch
Kukulkan
17
2 / 5 / 8
11,019
918
10,852
14,063
4,771
Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
0 / 13 / 4
10,031
836
4,572
20,679
10,495
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

0

VS

Team 2 Tickets

208

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DrewBug
Fenrir
18
4 / 7 / 10
10,724
894
8,198
14,162
7,142
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

20
16 / 0 / 17
14,320
1,193
27,011
11,400
5,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
18
11 / 6 / 9
12,647
1,054
19,273
12,722
8,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
rezt0fl7
Bacchus
20
5 / 1 / 28
12,739
1,062
19,043
18,019
25,176
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Merlin
20
6 / 1 / 23
12,859
1,072
26,666
11,347
4,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
129
15
Kills
42
42
Deaths
15
33
Assists
87
Player
Kills
Deaths
Assists
KDA
W
Fenrir
DrewBug
Fenrir
4
7
10
1.29
L
0
13
7
0.27
L
Bacchus
MadGoose
Bacchus
2
5
11
1.5
W
16
0
17
24.5
L
Medusa
hero0ft1m3
Medusa
11
6
3
2.08
W
Ravana
11
6
9
2.58
L
Kukulkan
ohArch
Kukulkan
2
5
8
1.2
L
0
13
4
0.15
W
Bacchus
rezt0fl7
Bacchus
5
1
28
19
W
Merlin
6
1
23
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,102
Damage
100,191
106,233
Taken
67,650
73,155
Mitigated
50,859
4,956
Healing
16,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
DrewBug
Fenrir
8,198
2,438
0
233
14,162
7,142
0
4,251
9,911
0
12,161
L
6,705
4,127
0
0
25,036
20,532
0
14,289
10,541
0
18,292
L
Bacchus
MadGoose
Bacchus
9,440
1,290
288
1,142
20,358
27,176
0
14,486
5,642
20,216
0
W
27,011
1,316
5,233
7,135
11,400
5,265
0
3,911
7,489
59,494
0
L
Medusa
hero0ft1m3
Medusa
30,533
21,546
0
2,336
26,097
10,181
0
18,360
7,431
0
60,604
W
Ravana
19,273
7,571
174
1,057
12,722
8,958
0
5,260
7,462
0
30,012
L
Kukulkan
ohArch
Kukulkan
10,852
2,199
288
418
14,063
4,771
0
9,667
4,292
34,013
0
L
4,572
3,655
203
281
20,679
10,495
0
14,870
5,607
12,741
0
W
Bacchus
rezt0fl7
Bacchus
19,043
3,136
0
614
18,019
25,176
0
4,927
13,092
30,692
0
W
Merlin
26,666
2,736
250
1,738
11,347
4,318
0
6,515
4,832
53,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,670
Gold Earned
63,289
177
Minions Killed
210
2
Camps Cleared
7
934,071
Distance Traveled
1,040,616
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,724
894
7
1
0
181,937
0
L
Osiris
10,091
841
27
2
0
137,102
0
L
Bacchus
11,759
980
11
1
0
227,960
0
W
Hel
14,320
1,193
100
8
3
242,263
1
L
Medusa
13,770
1,148
78
7
2
218,267
0
W
Ravana
12,647
1,054
23
2
2
165,590
0
L
Kukulkan
11,019
918
49
4
0
209,736
0
L
Hel
10,031
836
12
1
0
141,006
0
W
Bacchus
12,739
1,062
18
2
1
248,430
0
W
Merlin
12,859
1,072
62
5
1
202,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role