Player Matchup

Fenrir
Fenrir
Fuego26-265
Fenrir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
491W - 526L
1,511 Elo+
Solo
Set
Set
IKnc3R-
Set
Level 16
God Stats
12W - 19L
1,686 SR
Queue Stats
110W - 95L
1,551 Elo+
Solo
Kuzenbo
Kuzenbo
Pastrami_pat
Kuzenbo
Level 17
God Stats
5W - 4L
1,234 SR
Queue Stats
72W - 46L
1,668 Elo+
Solo
Tiamat
Tiamat
Slippy_Cheese58
Tiamat
Level 29
God Stats
18W - 17L
1,535 SR
Queue Stats
97W - 115L
1,498 Elo+
Solo
Rama
Rama
bigpollo31
Rama
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,631 Elo+
Solo
Team Averages
Level 17
1,491 SR
1,572 Elo+

VS

Team Averages
Level 20
1,532 SR
1,538 Elo+
Zhong Kui
Zhong Kui
Greed-To-Go
Zhong Kui
Level 29
God Stats
2W - 0L
1,950 SR
Queue Stats
13W - 8L
1,631 Elo+
Solo
Bellona
Bellona
JohnWick358838
Bellona
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
213W - 230L
1,502 Elo+
Solo
Yemoja
Yemoja
King_inferno971
Yemoja
Level 4
God Stats
1W - 1L
1,287 SR
Queue Stats
3W - 4L
1,444 Elo+
Solo
Artemis
Artemis
LSTER-20
Artemis
Level 27
God Stats
2W - 1L
1,581 SR
Queue Stats
33W - 33L
1,517 Elo+
Solo
Bakasura
Bakasura
UnivalveRacer73
Bakasura
Level 28
God Stats
1W - 1L
1,343 SR
Queue Stats
95W - 101L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
8
0 / 6 / 1
4,834
483
3,816
7,128
2,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Set
10
0 / 1 / 0
5,559
556
3,251
5,241
2,433
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kuzenbo
Pastrami_pat
Kuzenbo
8
2 / 1 / 0
5,424
542
3,798
8,973
6,168
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 0 / 0
6,111
611
2,274
4,800
2,644
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 1
4,987
499
1,719
5,616
1,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Greed-To-Go
Zhong Kui
10
1 / 1 / 1
5,911
591
2,068
4,563
2,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 0 / 1
6,587
659
3,137
3,943
2,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

8
1 / 2 / 2
4,819
482
1,231
4,954
3,461
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artemis
LSTER-20
Artemis
11
5 / 0 / 2
6,268
627
7,082
6,036
1,981
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bakasura
12
4 / 0 / 2
6,747
675
7,018
8,533
3,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
13
13
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
0
6
1
0.08
W
Zhong Kui
Greed-To-Go
Zhong Kui
1
1
1
1.5
L
Set
0
1
0
0
W
2
0
1
2.5
W
1
2
2
1
W
Artemis
LSTER-20
Artemis
5
0
2
6
L
Kuzenbo
Pastrami_pat
Kuzenbo
2
1
0
2
L
1
0
0
1
W
Bakasura
4
0
2
5
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,858
Damage
20,536
31,758
Taken
28,029
15,064
Mitigated
13,236
8,458
Healing
10,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
3,816
1,648
0
821
7,128
2,387
0
1,035
5,588
0
20,939
W
Zhong Kui
Greed-To-Go
Zhong Kui
2,068
236
0
2,733
4,563
2,471
538
1,332
3,101
27,886
0
L
Set
3,251
1,058
0
2,010
5,241
2,433
0
451
4,705
0
28,886
W
3,137
675
0
1,889
3,943
2,276
982
0
3,676
0
31,728
W
1,231
642
480
0
4,954
3,461
491
1,172
3,782
11,805
0
W
Artemis
LSTER-20
Artemis
7,082
3,609
0
2,209
6,036
1,981
425
1,378
4,658
0
34,309
L
Kuzenbo
Pastrami_pat
Kuzenbo
3,798
1,178
0
2,310
8,973
6,168
0
1,125
7,458
21,298
0
L
2,274
362
0
2,803
4,800
2,644
0
378
4,192
40,653
0
W
Bakasura
7,018
5,285
0
2,921
8,533
3,047
0
2,190
6,259
0
37,232
L
1,719
1,466
0
514
5,616
1,432
269
435
5,181
0
14,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,915
Gold Earned
30,332
263
Minions Killed
314
0
Camps Cleared
0
955,517
Distance Traveled
944,354
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,834
483
41
4
0
210,529
0
W
Zhong Kui
5,911
591
64
6
0
197,799
3
L
Set
5,559
556
82
8
0
198,441
0
W
Bellona
6,587
659
82
8
0
168,959
3
W
Yemoja
4,819
482
22
2
0
160,124
0
W
Artemis
6,268
627
70
7
0
188,457
2
L
Kuzenbo
5,424
542
26
3
0
184,705
3
L
Tiamat
6,111
611
79
8
0
188,307
2
W
Bakasura
6,747
675
76
8
0
229,015
1
L
Rama
4,987
499
35
4
0
173,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role