Player Matchup

He Bo
He Bo
Aaron1008
He Bo
Level 25
God Stats
2W - 4L
1,767 SR
Queue Stats
53W - 48L
1,504 Elo+
Solo
Fenrir
Fenrir
Call_me_onse
Fenrir
Level 7
God Stats
7W - 4L
1,615 SR
Queue Stats
15W - 29L
1,363 Elo+
Party 2
Ymir
Ymir
ChochitoMetalico
Ymir
Level 10
God Stats
9W - 10L
1,509 SR
Queue Stats
11W - 13L
1,350 Elo+
Party 3
Artemis
Artemis
Samu0657
Artemis
Level 16
God Stats
5W - 6L
1,507 SR
Queue Stats
11W - 16L
1,298 Elo+
Party 3
Cthulhu
Cthulhu
zefixg
Cthulhu
Level 6
God Stats
20W - 18L
1,136 SR
Queue Stats
112W - 103L
1,238 Elo+
Party 2
Team Averages
Level 13
1,507 SR
1,351 Elo+

VS

Team Averages
Level 8
1,310 SR
1,170 Elo+
Vamana
Vamana
AdmiralChungus
Vamana
Level 6
God Stats
1W - 6L
1,195 SR
Queue Stats
68W - 61L
1,247 Elo+
Party 1
Hachiman
Hachiman
LG Dawnz
Hachiman
Level 6
God Stats
4W - 11L
1,212 SR
Queue Stats
61W - 66L
1,044 Elo+
Party 1
Olorun
Olorun
MarysBalls
Olorun
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 27L
1,158 Elo+
Party 1
Thanatos
Thanatos
Sanyesz
Thanatos
Level 20
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 12L
1,311 Elo+
Solo
Cthulhu
Cthulhu
SubwaySixInch
Cthulhu
Level 5
God Stats
0W - 4L
1,144 SR
Queue Stats
0W - 8L
1,090 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Aaron1008
He Bo
15
5 / 0 / 0
8,458
651
4,473
5,192
1,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
10
0 / 1 / 5
6,356
489
3,161
6,290
1,900
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

10
1 / 1 / 5
6,252
481
2,614
7,654
5,357
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artemis
Samu0657
Artemis
12
6 / 0 / 1
7,313
563
8,003
4,608
1,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
zefixg
Cthulhu
12
4 / 0 / 0
7,141
549
5,070
6,535
3,910
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 1
5,380
414
1,254
6,992
2,629
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hachiman
LG Dawnz
Hachiman
8
0 / 4 / 1
5,232
402
2,904
6,179
1,634
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Olorun
MarysBalls
Olorun
10
0 / 3 / 0
6,114
470
2,062
5,509
2,119
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thanatos
Sanyesz
Thanatos
8
2 / 5 / 0
5,772
444
3,584
10,284
2,912
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
7
0 / 2 / 1
4,769
367
1,181
5,063
2,746
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
16
Kills
2
2
Deaths
16
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
He Bo
Aaron1008
He Bo
5
0
0
5
L
0
2
1
0.25
W
Fenrir
0
1
5
2.5
W
1
1
5
3.5
L
Hachiman
LG Dawnz
Hachiman
0
4
1
0.13
L
Olorun
MarysBalls
Olorun
0
3
0
0
W
Artemis
Samu0657
Artemis
6
0
1
6.5
L
Thanatos
Sanyesz
Thanatos
2
5
0
0.4
L
Cthulhu
0
2
1
0.25
W
Cthulhu
zefixg
Cthulhu
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,321
Damage
10,985
30,279
Taken
34,027
14,257
Mitigated
12,040
9,013
Healing
10,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Aaron1008
He Bo
4,473
494
0
2,476
5,192
1,627
0
1,779
3,413
56,989
0
L
1,254
758
0
1,866
6,992
2,629
0
1,347
5,645
0
16,212
W
Fenrir
3,161
779
0
2,829
6,290
1,900
701
495
5,795
0
22,933
W
2,614
1,143
0
0
7,654
5,357
1,135
212
7,442
14,820
0
L
Hachiman
LG Dawnz
Hachiman
2,904
1,777
0
660
6,179
1,634
0
2,699
3,480
0
15,616
L
Olorun
MarysBalls
Olorun
2,062
1,013
37
1,781
5,509
2,119
0
2,787
2,722
26,216
2,720
W
Artemis
Samu0657
Artemis
8,003
4,648
284
1,456
4,608
1,463
2,904
128
4,480
0
38,925
L
Thanatos
Sanyesz
Thanatos
3,584
1,275
0
5,856
10,284
2,912
0
2,711
7,573
0
21,296
L
Cthulhu
1,181
69
0
634
5,063
2,746
0
2,613
2,450
9,598
0
W
Cthulhu
zefixg
Cthulhu
5,070
950
76
1,892
6,535
3,910
960
337
6,198
34,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,520
Gold Earned
27,267
301
Minions Killed
182
0
Camps Cleared
0
1,227,405
Distance Traveled
1,014,624
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,458
651
107
8
0
244,610
3
L
Vamana
5,380
414
26
2
0
192,819
0
W
Fenrir
6,356
489
50
4
0
248,091
0
W
Ymir
6,252
481
27
2
0
245,642
0
L
Hachiman
5,232
402
26
2
0
182,087
0
L
Olorun
6,114
470
64
5
0
238,180
0
W
Artemis
7,313
563
61
5
0
238,198
0
L
Thanatos
5,772
444
47
4
0
224,613
1
L
Cthulhu
4,769
367
19
1
0
176,925
2
W
Cthulhu
7,141
549
56
4
0
250,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role