Player Matchup

Thor
Thor
AskewJoker30927
Thor
Level 5
God Stats
1W - 5L
1,108 SR
Queue Stats
3W - 9L
1,020 Elo+
Solo
Ra
Ra
CopyCat5995
Ra
Level 29
God Stats
5W - 5L
1,887 SR
Queue Stats
87W - 86L
1,367 Elo+
Solo
Gilgamesh
Gilgamesh
JimmyJohnsCEO
Gilgamesh
Level 15
God Stats
3W - 3L
1,500 SR
Queue Stats
31W - 54L
1,192 Elo+
Party 1
Pele
Pele
SinisterGamer69
Pele
Level 25
God Stats
0W - 2L
1,229 SR
Queue Stats
39W - 57L
1,246 Elo+
Party 1
Ares
Ares
The_qaucken
Ares
Level 15
God Stats
0W - 2L
1,206 SR
Queue Stats
9W - 12L
1,194 Elo+
Party 1
Team Averages
Level 18
1,386 SR
1,204 Elo+

VS

Team Averages
Level 24
1,501 SR
1,409 Elo+
Zeus
Zeus
Bignaruto06
Zeus
Level 28
God Stats
3W - 3L
1,328 SR
Queue Stats
47W - 65L
1,297 Elo+
Solo
Anubis
Anubis
DUDE_WERE_MYCAR
Anubis
Level 8
God Stats
3W - 3L
1,475 SR
Queue Stats
5W - 3L
1,463 Elo+
Party 2
Fenrir
Fenrir
NinjaSteph09
Fenrir
Level 28
God Stats
17W - 11L
1,781 SR
Queue Stats
61W - 64L
1,494 Elo+
Party 2
Cthulhu
Cthulhu
ow-GOD-of-hti-wo
Cthulhu
Level 29
God Stats
1W - 0L
1,264 SR
Queue Stats
110W - 116L
1,498 Elo+
Party 2
Rama
Rama
raukeshi
Rama
Level 29
God Stats
5W - 1L
1,655 SR
Queue Stats
68W - 78L
1,293 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 12 / 0
6,795
324
1,063
12,270
4,604
Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
11 / 4 / 0
12,369
589
18,454
18,562
8,639
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Gilgamesh
JimmyJohnsCEO
Gilgamesh
14
7 / 8 / 2
9,884
471
11,272
20,173
9,657
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
2 / 10 / 3
8,523
406
5,055
13,746
4,307
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 8 / 1
9,862
470
9,241
18,503
13,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 10 / 3
10,095
481
8,289
11,722
3,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 3
8,423
401
3,989
7,837
2,753
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
20
17 / 2 / 5
13,340
635
16,567
14,081
7,499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
5 / 1 / 9
10,546
502
12,841
18,827
14,761
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rama
18
15 / 3 / 4
12,267
584
19,859
15,269
5,820
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
64
22
Kills
40
42
Deaths
22
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
W
3
10
3
0.45
L
11
4
0
2.75
W
0
6
3
0.25
L
Gilgamesh
JimmyJohnsCEO
Gilgamesh
7
8
2
1
W
Fenrir
17
2
5
9.75
L
2
10
3
0.35
L
2
8
1
0.31
W
5
1
9
9.5
W
Rama
15
3
4
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,085
Damage
61,545
83,254
Taken
67,736
40,599
Mitigated
33,894
8,850
Healing
12,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,063
425
0
120
12,270
4,604
0
2,476
9,708
0
16,102
W
8,289
904
0
262
11,722
3,061
1,309
10,017
1,705
50,920
0
L
18,454
4,529
445
6,280
18,562
8,639
2,140
7,742
10,252
93,660
0
W
3,989
412
0
1,031
7,837
2,753
0
1,538
6,299
22,509
0
L
Gilgamesh
JimmyJohnsCEO
Gilgamesh
11,272
3,749
0
339
20,173
9,657
407
4,261
15,884
0
41,570
W
Fenrir
16,567
2,797
0
4,437
14,081
7,499
778
527
13,554
0
91,972
L
5,055
1,072
0
461
13,746
4,307
507
4,751
8,943
0
27,124
L
9,241
1,522
0
1,205
18,503
13,392
203
5,155
13,348
37,997
0
W
12,841
2,570
0
1,324
18,827
14,761
2,065
7,650
11,177
46,888
0
W
Rama
19,859
16,030
0
5,261
15,269
5,820
6,757
8,141
7,128
0
56,773

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,433
Gold Earned
54,671
372
Minions Killed
406
0
Camps Cleared
0
1,528,232
Distance Traveled
1,730,082
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,795
324
26
1
0
226,853
0
W
Zeus
10,095
481
92
4
0
277,302
0
L
Ra
12,369
589
169
8
0
344,147
1
W
Anubis
8,423
401
46
2
0
349,499
0
L
Gilgamesh
9,884
471
64
3
0
326,539
2
W
Fenrir
13,340
635
141
7
0
404,576
0
L
Pele
8,523
406
48
2
0
300,455
2
L
Ares
9,862
470
65
3
0
330,238
2
W
Cthulhu
10,546
502
60
3
0
366,339
0
W
Rama
12,267
584
67
3
0
332,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role