Player Matchup

Serqet
Serqet
 
Serqet
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
MiaBril
Sol
Level 31
God Stats
78W - 61L
1,578 SR
Queue Stats
321W - 336L
1,511 Elo+
Solo
Ullr
Ullr
N1R7T0_NRT_W7M
Ullr
Level 38
God Stats
1W - 5L
1,367 SR
Queue Stats
152W - 176L
1,359 Elo+
Solo
Ares
Ares
fetronic
Ares
Level 42
God Stats
34W - 34L
1,559 SR
Queue Stats
389W - 437L
1,467 Elo+
Solo
Agni
Agni
gian5652
Agni
Level 43
God Stats
26W - 24L
1,545 SR
Queue Stats
287W - 308L
1,449 Elo+
Solo
Team Averages
Level 49
1,510 SR
1,457 Elo+

VS

Team Averages
Level 59
1,593 SR
1,420 Elo+
Sun Wukong
Sun Wukong
Helltruck
Sun Wukong
Level 109
God Stats
26W - 12L
1,691 SR
Queue Stats
319W - 290L
1,517 Elo+
Party 1
Nike
Nike
Wilson_nueve
Nike
Level 89
God Stats
10W - 6L
1,817 SR
Queue Stats
241W - 236L
1,512 Elo+
Party 1
Merlin
Merlin
lauti31
Merlin
Level 18
God Stats
3W - 2L
1,766 SR
Queue Stats
26W - 24L
1,471 Elo+
Party 1
Jormungandr
Jormungandr
luizdobaile
Jormungandr
Level 37
God Stats
8W - 13L
1,357 SR
Queue Stats
130W - 233L
1,305 Elo+
Party 2
Danzaburou
Danzaburou
pitbull_proo
Danzaburou
Level 40
God Stats
33W - 57L
1,333 SR
Queue Stats
106W - 217L
1,297 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
0 / 5 / 3
6,661
392
4,061
10,178
3,352
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sol
14
0 / 3 / 0
7,945
467
6,962
14,438
5,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 3 / 2
6,678
393
6,065
9,381
3,640
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ares
11
1 / 6 / 4
7,282
428
7,255
19,127
17,765
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
14
2 / 2 / 0
8,213
483
8,459
9,353
4,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Helltruck
Sun Wukong
16
5 / 0 / 3
9,747
573
14,346
14,056
8,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
4 / 1 / 6
9,439
555
7,647
12,354
5,740
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Merlin
lauti31
Merlin
16
3 / 0 / 4
9,553
562
8,472
9,459
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
luizdobaile
Jormungandr
13
4 / 1 / 6
8,999
529
7,830
12,377
11,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Danzaburou
pitbull_proo
Danzaburou
14
3 / 4 / 3
8,652
509
5,795
9,944
3,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
41
6
Kills
19
19
Deaths
6
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
5
3
0.3
W
Sun Wukong
Helltruck
Sun Wukong
5
0
3
6.5
L
Sol
0
3
0
0
L
3
3
2
1.33
W
4
1
6
7
L
Ares
1
6
4
0.5
L
Agni
2
2
0
1
W
Merlin
lauti31
Merlin
3
0
4
5
W
Jormungandr
luizdobaile
Jormungandr
4
1
6
7
W
Danzaburou
pitbull_proo
Danzaburou
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,802
Damage
44,090
62,477
Taken
58,190
34,805
Mitigated
32,368
15,317
Healing
23,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,061
1,413
0
865
10,178
3,352
0
1,760
8,328
0
35,213
W
Sun Wukong
Helltruck
Sun Wukong
14,346
3,215
0
7,919
14,056
8,953
0
6,369
7,399
0
67,725
L
Sol
6,962
2,377
281
8,764
14,438
5,762
513
631
13,807
54,020
5,617
L
6,065
1,245
0
623
9,381
3,640
200
3,744
5,637
0
28,195
W
7,647
1,858
0
6,926
12,354
5,740
0
4,085
7,981
0
63,848
L
Ares
7,255
471
0
2,694
19,127
17,765
0
6,901
12,014
28,772
0
L
Agni
8,459
585
0
2,090
9,353
4,286
356
3,635
5,718
60,566
0
W
Merlin
lauti31
Merlin
8,472
133
0
3,005
9,459
3,431
349
4,349
5,110
65,631
0
W
Jormungandr
luizdobaile
Jormungandr
7,830
2,888
0
1,976
12,377
11,148
186
5,556
6,535
32,570
0
W
Danzaburou
pitbull_proo
Danzaburou
5,795
1,400
0
3,454
9,944
3,096
2,615
2,505
7,157
0
48,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,779
Gold Earned
46,390
372
Minions Killed
472
0
Camps Cleared
0
1,545,236
Distance Traveled
1,629,276
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
6,661
392
58
3
0
279,563
0
W
Sun Wukong
9,747
573
110
6
0
328,182
9
L
Sol
7,945
467
107
6
0
341,563
5
L
Ullr
6,678
393
40
2
0
305,734
0
W
Nike
9,439
555
103
6
0
347,846
4
L
Ares
7,282
428
38
2
0
300,923
4
L
Agni
8,213
483
129
8
0
317,453
3
W
Merlin
9,553
562
139
8
0
325,722
5
W
Jormungandr
8,999
529
37
2
0
323,470
0
W
Danzaburou
8,652
509
83
5
0
304,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role