Player Matchup

Hera
Hera
 
Hera
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Akxazel
Neith
Level 14
God Stats
3W - 5L
1,464 SR
Queue Stats
6W - 11L
1,306 Elo+
Solo
Nox
Nox
LancaMortifera
Nox
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 6L
1,487 Elo+
Party 1
Medusa
Medusa
Rafadol
Medusa
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 19L
1,519 Elo+
Solo
Chaac
Chaac
SudarkSemju2
Chaac
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,398 Elo+
Party 1
Team Averages
Level 18
1,493 SR
1,442 Elo+

VS

Team Averages
Level 17
1,493 SR
1,471 Elo+
Yemoja
Yemoja
BiscoitoOreo
Yemoja
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,347 Elo+
Solo
Tiamat
Tiamat
ErikJPL
Tiamat
Level 28
God Stats
5W - 6L
1,292 SR
Queue Stats
71W - 48L
1,459 Elo+
Solo
Olorun
Olorun
MatadorPago2016
Olorun
Level 28
God Stats
2W - 1L
1,736 SR
Queue Stats
9W - 4L
1,414 Elo+
Solo
Sol
Sol
MiguelUch
Sol
Level 17
God Stats
11W - 13L
1,438 SR
Queue Stats
79W - 71L
1,529 Elo+
Solo
Serqet
Serqet
SháronÈllawenn
Serqet
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 16L
1,607 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
6
0 / 5 / 1
3,996
444
2,734
4,562
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
Akxazel
Neith
7
0 / 1 / 0
4,198
466
1,309
2,810
778
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
1 / 1 / 0
4,716
524
1,407
2,883
1,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
Rafadol
Medusa
7
1 / 3 / 0
4,552
506
2,491
6,912
1,784
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 4 / 0
4,335
482
3,337
7,997
3,274
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
8
1 / 1 / 6
5,521
613
2,157
3,990
2,030
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
ErikJPL
Tiamat
11
1 / 0 / 2
6,023
669
2,598
3,698
2,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
6 / 0 / 0
6,462
718
6,955
5,945
2,008
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

9
4 / 0 / 1
5,647
627
2,703
4,064
1,380
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

8
2 / 1 / 2
5,145
572
2,093
6,081
1,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
25
2
Kills
14
14
Deaths
2
1
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
5
1
0.1
L
Neith
Akxazel
Neith
0
1
0
0
W
Yemoja
1
1
6
4
W
Tiamat
ErikJPL
Tiamat
1
0
2
2
L
1
1
0
1
W
6
0
0
6
W
4
0
1
4.5
L
Medusa
Rafadol
Medusa
1
3
0
0.33
W
2
1
2
3
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,278
Damage
16,506
25,164
Taken
23,778
8,631
Mitigated
9,294
6,301
Healing
8,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
2,734
601
0
335
4,562
1,202
0
2,425
2,053
11,586
0
L
Neith
Akxazel
Neith
1,309
129
0
535
2,810
778
0
1,389
1,328
0
17,347
W
Yemoja
2,157
211
464
33
3,990
2,030
420
1,298
2,692
13,322
0
W
Tiamat
ErikJPL
Tiamat
2,598
216
0
1,594
3,698
2,170
432
379
3,319
36,455
0
L
1,407
141
0
948
2,883
1,593
0
2,214
501
11,874
0
W
6,955
3,638
188
2,890
5,945
2,008
865
283
5,662
31,785
0
W
2,703
703
0
2,396
4,064
1,380
76
1,493
2,571
25,677
0
L
Medusa
Rafadol
Medusa
2,491
1,545
0
2,517
6,912
1,784
0
2,406
4,506
0
19,076
W
2,093
781
0
1,057
6,081
1,706
0
688
5,393
0
21,913
L
3,337
94
0
1,966
7,997
3,274
0
5,979
2,018
0
17,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,797
Gold Earned
28,798
159
Minions Killed
260
0
Camps Cleared
0
825,045
Distance Traveled
824,370
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
3,996
444
23
3
0
154,418
0
L
Neith
4,198
466
34
4
0
156,810
3
W
Yemoja
5,521
613
19
2
0
148,215
1
W
Tiamat
6,023
669
74
8
0
180,753
2
L
Nox
4,716
524
20
2
0
176,823
0
W
Olorun
6,462
718
67
7
0
182,181
0
W
Sol
5,647
627
51
6
0
149,597
3
L
Medusa
4,552
506
43
5
0
165,158
3
W
Serqet
5,145
572
49
5
0
163,624
3
L
Chaac
4,335
482
39
4
0
171,836
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role