Player Matchup

Horus
Horus
Flashasfook
Horus
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,500 Elo+
Solo
Sol
Sol
Ponchouuur
Sol
Level 43
God Stats
5W - 0L
1,711 SR
Queue Stats
263W - 252L
1,503 Elo+
Party 2
Ao Kuang
Ao Kuang
TheSuici
Ao Kuang
Level 15
God Stats
2W - 4L
1,176 SR
Queue Stats
81W - 68L
1,483 Elo+
Party 2
Yemoja
Yemoja
Zeetrah
Yemoja
Level 29
God Stats
8W - 7L
1,603 SR
Queue Stats
171W - 140L
1,617 Elo+
Solo
Artemis
Artemis
qweasdf
Artemis
Level 29
God Stats
7W - 6L
1,500 SR
Queue Stats
50W - 68L
1,542 Elo+
Solo
Team Averages
Level 26
1,498 SR
1,529 Elo+

VS

Team Averages
Level 24
1,627 SR
1,501 Elo+
Bakasura
Bakasura
Cheyos
Bakasura
Level 27
God Stats
1W - 1L
1,507 SR
Queue Stats
56W - 52L
1,521 Elo+
Party 1
Erlang Shen
Erlang Shen
IeeStorm
Erlang Shen
Level 27
God Stats
26W - 27L
1,633 SR
Queue Stats
83W - 96L
1,512 Elo+
Party 1
Xing Tian
Xing Tian
Itsnoobix
Xing Tian
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Skylix36
Heimdallr
Level 16
God Stats
0W - 3L
1,500 SR
Queue Stats
110W - 112L
1,308 Elo+
Solo
Sol
Sol
Yunα
Sol
Level 25
God Stats
5W - 3L
1,993 SR
Queue Stats
49W - 35L
1,664 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 4
6,348
577
2,678
9,818
5,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

11
1 / 4 / 0
6,304
573
2,237
4,810
1,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
TheSuici
Ao Kuang
9
0 / 0 / 2
5,586
508
880
5,566
1,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
Zeetrah
Yemoja
14
8 / 0 / 0
8,168
743
5,322
6,615
3,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Artemis
qweasdf
Artemis
11
5 / 2 / 1
6,800
618
6,951
7,714
2,439
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Cheyos
Bakasura
8
0 / 5 / 3
5,313
483
4,453
7,348
2,364
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
IeeStorm
Erlang Shen
7
0 / 4 / 0
4,636
421
2,577
5,775
3,604
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
Itsnoobix
Xing Tian
9
2 / 0 / 2
5,817
529
3,132
6,727
3,655
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
Skylix36
Heimdallr
6
0 / 6 / 4
4,517
411
1,155
5,611
1,117
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
Yunα
Sol
14
6 / 1 / 0
8,015
729
6,915
5,824
2,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
17
15
Kills
8
8
Deaths
16
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Cheyos
Bakasura
0
5
3
0.3
W
1
2
4
1.5
L
Erlang Shen
IeeStorm
Erlang Shen
0
4
0
0
L
Xing Tian
Itsnoobix
Xing Tian
2
0
2
3
W
1
4
0
0.25
L
Heimdallr
Skylix36
Heimdallr
0
6
4
0.33
W
Ao Kuang
TheSuici
Ao Kuang
0
0
2
1
L
Sol
Yunα
Sol
6
1
0
6
W
Yemoja
Zeetrah
Yemoja
8
0
0
8
W
Artemis
qweasdf
Artemis
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,068
Damage
18,232
34,523
Taken
31,285
14,594
Mitigated
12,843
10,876
Healing
7,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Cheyos
Bakasura
4,453
3,288
0
2,059
7,348
2,364
0
3,469
3,879
0
17,384
W
2,678
1,802
1,140
2,064
9,818
5,497
256
3,165
6,603
0
17,310
L
Erlang Shen
IeeStorm
Erlang Shen
2,577
1,655
0
608
5,775
3,604
0
2,950
2,825
0
15,060
L
Xing Tian
Itsnoobix
Xing Tian
3,132
360
0
1,705
6,727
3,655
233
17
6,710
13,766
0
W
2,237
717
0
769
4,810
1,609
978
3,104
1,656
31,466
3,561
L
Heimdallr
Skylix36
Heimdallr
1,155
787
0
229
5,611
1,117
0
567
5,044
0
9,178
W
Ao Kuang
TheSuici
Ao Kuang
880
17
0
1,356
5,566
1,514
922
1,014
4,552
28,818
0
L
Sol
Yunα
Sol
6,915
3,196
0
2,483
5,824
2,103
1,486
1,267
4,557
51,551
6,142
W
Yemoja
Zeetrah
Yemoja
5,322
987
103
2,804
6,615
3,535
177
0
6,240
46,104
0
W
Artemis
qweasdf
Artemis
6,951
3,637
0
2,640
7,714
2,439
0
2,083
5,496
0
41,284

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,206
Gold Earned
28,298
341
Minions Killed
215
0
Camps Cleared
0
1,008,815
Distance Traveled
967,742
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,313
483
50
5
0
225,666
0
W
Horus
6,348
577
32
3
0
201,808
0
L
Erlang Shen
4,636
421
31
3
0
147,079
1
L
Xing Tian
5,817
529
14
1
0
204,437
0
W
Sol
6,304
573
76
7
0
208,819
1
L
Heimdallr
4,517
411
9
1
0
179,772
0
W
Ao Kuang
5,586
508
55
5
0
215,418
3
L
Sol
8,015
729
111
10
0
210,788
2
W
Yemoja
8,168
743
107
10
0
203,088
4
W
Artemis
6,800
618
71
6
0
179,682
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role