Player Matchup

Scylla
Scylla
IHateThready
Scylla
Level 16
God Stats
18W - 11L
1,958 SR
Queue Stats
118W - 97L
1,632 Elo+
Solo
Sol
Sol
Its Oh Bee
Sol
Level 18
God Stats
8W - 6L
1,605 SR
Queue Stats
64W - 51L
1,678 Elo+
Solo
Fenrir
Fenrir
KolpingMonkey
Fenrir
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 18L
1,453 Elo+
Solo
Fafnir
Fafnir
LonelyLozer
Fafnir
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 85L
1,653 Elo+
Solo
Achilles
Achilles
SimplySteven
Achilles
Level 29
God Stats
21W - 11L
1,592 SR
Queue Stats
21W - 15L
1,673 Elo+
Solo
Team Averages
Level 19
1,631 SR
1,618 Elo+

VS

Team Averages
Level 13
1,544 SR
1,587 Elo+
Awilix
Awilix
DonPedro02
Awilix
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,693 Elo+
Solo
Skadi
Skadi
LoadingKarma373
Skadi
Level 25
God Stats
0W - 2L
1,614 SR
Queue Stats
29W - 22L
1,608 Elo+
Solo
Bellona
Bellona
Poor_Frenchy-_-
Bellona
Level 26
God Stats
1W - 5L
1,505 SR
Queue Stats
114W - 108L
1,525 Elo+
Solo
Jormungandr
Jormungandr
ThatsPrettyMean
Jormungandr
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,570 Elo+
Solo
Chang'e
Chang'e
adamx776
Chang'e
Level 5
God Stats
16W - 13L
1,603 SR
Queue Stats
43W - 36L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
3 / 1 / 1
7,933
610
4,997
6,769
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
1 / 2 / 2
8,124
625
7,117
7,128
2,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 4
5,881
452
2,536
5,767
2,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fafnir
10
2 / 2 / 1
6,335
487
4,226
8,986
9,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
SimplySteven
Achilles
11
9 / 3 / 2
7,724
594
7,977
11,448
4,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
DonPedro02
Awilix
14
8 / 1 / 1
8,468
651
6,649
8,657
3,207
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 3 / 2
6,683
514
6,828
7,247
2,031
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 4 / 2
6,736
518
5,540
10,583
8,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
ThatsPrettyMean
Jormungandr
8
0 / 5 / 0
5,326
410
1,025
11,111
4,206
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chang'e
adamx776
Chang'e
12
0 / 3 / 2
6,415
493
3,575
8,448
4,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
20
16
Kills
13
13
Deaths
16
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Awilix
DonPedro02
Awilix
8
1
1
8.5
W
Scylla
3
1
1
3.5
W
1
2
2
1
W
1
5
4
0.6
L
3
3
2
1.33
W
Fafnir
2
2
1
1.25
L
2
4
2
0.75
W
Achilles
SimplySteven
Achilles
9
3
2
3.33
L
Jormungandr
ThatsPrettyMean
Jormungandr
0
5
0
0
L
Chang'e
adamx776
Chang'e
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,853
Damage
23,617
40,098
Taken
46,046
21,463
Mitigated
21,802
12,494
Healing
9,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
DonPedro02
Awilix
6,649
3,158
0
443
8,657
3,207
0
3,901
4,668
0
46,767
W
Scylla
4,997
770
0
1,345
6,769
1,686
0
76
6,693
49,598
0
W
7,117
2,243
0
4,498
7,128
2,521
463
2,361
4,425
56,636
8,694
W
2,536
753
0
540
5,767
2,955
135
297
5,470
0
9,289
L
6,828
3,985
0
1,364
7,247
2,031
375
2,263
4,687
0
40,654
W
Fafnir
4,226
1,396
0
2,487
8,986
9,559
283
115
8,871
20,783
0
L
5,540
1,128
178
2,658
10,583
8,236
152
2,319
7,954
1,755
22,005
W
Achilles
SimplySteven
Achilles
7,977
3,252
0
3,624
11,448
4,742
830
2,164
9,174
0
30,908
L
Jormungandr
ThatsPrettyMean
Jormungandr
1,025
418
0
1,196
11,111
4,206
0
2,902
8,209
23,434
0
L
Chang'e
adamx776
Chang'e
3,575
73
587
2,944
8,448
4,122
48
3,519
4,929
29,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,997
Gold Earned
33,628
314
Minions Killed
298
0
Camps Cleared
0
1,161,461
Distance Traveled
1,223,959
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
8,468
651
94
7
0
298,206
0
W
Scylla
7,933
610
92
7
0
253,374
4
W
Sol
8,124
625
109
8
0
229,490
1
W
Fenrir
5,881
452
27
2
0
187,650
0
L
Skadi
6,683
514
68
5
0
239,371
1
W
Fafnir
6,335
487
33
3
0
240,195
0
L
Bellona
6,736
518
34
3
0
229,224
5
W
Achilles
7,724
594
53
4
0
250,752
2
L
Jormungandr
5,326
410
40
3
0
207,426
0
L
Chang'e
6,415
493
62
5
0
249,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role