Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
DaFirstCowboy
Chiron
Level 122
God Stats
13W - 12L
1,859 SR
Queue Stats
141W - 126L
1,628 Elo+
Party 1
Apollo
Apollo
Never_Found_30
Apollo
Level 127
God Stats
20W - 30L
1,472 SR
Queue Stats
294W - 323L
1,544 Elo+
Party 1
Athena
Athena
PhsycotiManiac
Athena
Level 159
God Stats
0W - 3L
1,501 SR
Queue Stats
34W - 33L
1,605 Elo+
Party 1
Ymir
Ymir
Viperz_Lava0606
Ymir
Level 66
God Stats
1W - 2L
1,748 SR
Queue Stats
203W - 149L
1,536 Elo+
Party 1
Team Averages
Level 114
1,616 SR
1,563 Elo+

VS

Team Averages
Level 119
1,588 SR
1,529 Elo+
Artio
Artio
Guru Gunner
Artio
Level 74
God Stats
6W - 7L
1,471 SR
Queue Stats
120W - 128L
1,507 Elo+
Solo
Sol
Sol
Splitterschiss7
Sol
Level 127
God Stats
39W - 23L
1,633 SR
Queue Stats
1,703W - 1,693L
1,506 Elo+
Solo
Danzaburou
Danzaburou
kieran000708
Danzaburou
Level 109
God Stats
4W - 0L
1,707 SR
Queue Stats
284W - 267L
1,580 Elo+
Party 2
Neith
Neith
oeildefaucon13
Neith
Level 160
God Stats
5W - 1L
1,649 SR
Queue Stats
344W - 339L
1,516 Elo+
Solo
Cthulhu
Cthulhu
zobrothka
Cthulhu
Level 123
God Stats
7W - 6L
1,479 SR
Queue Stats
70W - 65L
1,534 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
13
1 / 3 / 0
8,096
450
3,201
12,191
7,823
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 2 / 2
9,322
518
8,991
11,898
4,491
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

13
0 / 9 / 2
7,971
443
5,057
15,578
6,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

13
0 / 3 / 0
8,182
455
9,340
17,402
13,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 7 / 2
8,619
479
4,849
18,669
15,385
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 4
10,004
556
10,835
14,423
12,581
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

17
4 / 1 / 9
10,497
583
11,397
11,869
5,462
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
kieran000708
Danzaburou
17
9 / 0 / 8
11,853
659
15,458
11,646
4,419
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
3 / 0 / 9
10,421
579
8,324
10,990
4,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
zobrothka
Cthulhu
15
5 / 1 / 10
11,219
623
8,487
11,905
13,433
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
64
3
Kills
24
24
Deaths
3
6
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
1
3
0
0.33
L
1
2
2
1
W
3
1
4
5
L
0
9
2
0.11
L
0
3
0
0
W
4
1
9
8.5
L
1
7
2
0.29
W
Danzaburou
kieran000708
Danzaburou
9
0
8
13
W
3
0
9
7.5
W
Cthulhu
zobrothka
Cthulhu
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,438
Damage
54,501
75,738
Taken
60,833
47,849
Mitigated
40,064
12,857
Healing
31,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
3,201
448
0
2,073
12,191
7,823
0
2,434
9,757
41,020
6,486
L
8,991
2,944
644
5,394
11,898
4,491
1,106
5,795
6,087
0
81,843
W
10,835
1,849
605
7,577
14,423
12,581
280
7,743
6,608
53,129
0
L
5,057
2,461
0
2,916
15,578
6,350
0
3,286
12,292
0
53,239
L
9,340
2,557
0
1,410
17,402
13,800
0
10,166
7,236
42,050
5,072
W
11,397
3,584
0
7,264
11,869
5,462
910
3,679
8,190
81,471
0
L
4,849
643
0
420
18,669
15,385
0
9,129
9,540
12,836
0
W
Danzaburou
kieran000708
Danzaburou
15,458
7,508
0
8,458
11,646
4,419
904
2,325
9,321
0
91,960
W
8,324
2,655
0
5,354
10,990
4,169
0
1,884
9,106
0
81,597
W
Cthulhu
zobrothka
Cthulhu
8,487
745
288
1,958
11,905
13,433
232
3,481
8,424
45,296
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,190
Gold Earned
53,994
445
Minions Killed
535
0
Camps Cleared
0
1,734,034
Distance Traveled
1,667,076
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,096
450
80
4
0
379,450
0
L
Chiron
9,322
518
154
9
0
353,093
2
W
Artio
10,004
556
105
6
0
330,887
1
L
Apollo
7,971
443
94
5
0
317,643
4
L
Athena
8,182
455
101
6
0
356,015
0
W
Sol
10,497
583
133
7
0
320,061
3
L
Ymir
8,619
479
16
1
0
327,833
5
W
Danzaburou
11,853
659
134
7
0
345,871
3
W
Neith
10,421
579
100
6
0
343,254
4
W
Cthulhu
11,219
623
63
4
0
327,003
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role