Player Matchup

Set
Set
Gushenrysee
Set
Level 6
God Stats
3W - 9L
1,267 SR
Queue Stats
34W - 40L
1,117 Elo+
Party 1
Ares
Ares
Rolewest
Ares
Level 2
God Stats
7W - 3L
1,500 SR
Queue Stats
66W - 58L
1,093 Elo+
Party 1
Medusa
Medusa
Tapito
Medusa
Level 6
God Stats
2W - 3L
1,500 SR
Queue Stats
6W - 18L
1,117 Elo+
Party 1
Sobek
Sobek
YShep04
Sobek
Level 10
God Stats
4W - 8L
1,483 SR
Queue Stats
76W - 69L
1,117 Elo+
Party 1
Olorun
Olorun
nrecromante
Olorun
Level 25
God Stats
3W - 3L
1,504 SR
Queue Stats
219W - 264L
1,393 Elo+
Solo
Team Averages
Level 10
1,451 SR
1,167 Elo+

VS

Team Averages
Level 9
1,528 SR
1,380 Elo+
Nemesis
Nemesis
Amazonino-_-
Nemesis
Level 5
God Stats
3W - 0L
1,735 SR
Queue Stats
4W - 3L
1,269 Elo+
Solo
Chaac
Chaac
Bolsominion2018
Chaac
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,406 Elo+
Solo
Artemis
Artemis
MountNamberWan
Artemis
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 6L
1,500 Elo+
Solo
Ares
Ares
ThiaguinhoCristo
Ares
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Solo
Zeus
Zeus
legendpotato
Zeus
Level 24
God Stats
8W - 9L
1,403 SR
Queue Stats
11W - 22L
1,225 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 6 / 0
7,221
425
5,139
13,757
4,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
9
0 / 4 / 3
6,626
390
3,369
10,696
9,818
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
Tapito
Medusa
11
1 / 5 / 3
7,011
412
4,598
9,230
2,487
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
YShep04
Sobek
10
3 / 3 / 3
7,753
456
5,367
13,883
10,119
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Olorun
13
1 / 9 / 0
7,889
464
4,114
12,614
3,595
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Amazonino-_-
Nemesis
11
1 / 2 / 2
7,044
414
2,806
7,746
3,504
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
3 / 2 / 4
8,874
522
7,670
10,426
6,636
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

15
9 / 3 / 3
9,238
543
15,734
14,020
5,392
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
4 / 2 / 7
9,198
541
5,559
10,640
7,124
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
9 / 1 / 2
9,735
573
10,669
6,548
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
44
9
Kills
26
27
Deaths
10
9
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Amazonino-_-
Nemesis
1
2
2
1
W
3
2
4
2.5
L
4
6
0
0.67
W
9
3
3
3.5
L
Ares
0
4
3
0.38
L
Medusa
Tapito
Medusa
1
5
3
0.5
W
4
2
7
3.75
L
Sobek
YShep04
Sobek
3
3
3
1.5
W
9
1
2
10
L
Olorun
1
9
0
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,587
Damage
42,438
60,180
Taken
49,380
30,111
Mitigated
24,753
10,224
Healing
14,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Amazonino-_-
Nemesis
2,806
917
0
161
7,746
3,504
0
1,372
6,336
0
31,552
W
7,670
2,967
0
4,320
10,426
6,636
1,425
3,391
6,990
0
41,317
L
5,139
2,307
0
2,365
13,757
4,092
0
1,635
12,024
0
26,935
W
15,734
9,238
0
7,222
14,020
5,392
1,311
2,063
11,957
0
69,725
L
Ares
3,369
847
0
1,182
10,696
9,818
0
1,479
9,171
22,347
0
L
Medusa
Tapito
Medusa
4,598
2,296
0
1,510
9,230
2,487
164
1,972
7,252
0
30,419
W
5,559
1,024
0
1,020
10,640
7,124
24
2,372
8,268
14,704
0
L
Sobek
YShep04
Sobek
5,367
1,032
0
2,917
13,883
10,119
48
3,671
10,168
13,527
0
W
10,669
1,035
0
1,849
6,548
2,097
1,000
3,438
2,732
45,178
0
L
Olorun
4,114
925
72
2,178
12,614
3,595
1,142
6,661
5,337
41,647
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,500
Gold Earned
44,089
242
Minions Killed
320
0
Camps Cleared
0
1,382,511
Distance Traveled
1,392,518
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,044
414
49
3
0
265,277
1
W
Chaac
8,874
522
77
5
0
317,908
6
L
Set
7,221
425
46
3
0
303,325
3
W
Artemis
9,238
543
89
5
0
257,405
1
L
Ares
6,626
390
37
2
0
267,567
0
L
Medusa
7,011
412
62
4
0
274,118
1
W
Ares
9,198
541
17
1
0
308,656
3
L
Sobek
7,753
456
13
1
0
295,797
4
W
Zeus
9,735
573
88
5
0
243,272
2
L
Olorun
7,889
464
84
5
0
241,704
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role