Player Matchup

Ao Kuang
Ao Kuang
Darrious_Stone
Ao Kuang
Level 109
God Stats
3W - 2L
1,812 SR
Queue Stats
60W - 63L
1,448 Elo+
Solo
Medusa
Medusa
firsthaven
Medusa
Level 79
God Stats
16W - 6L
1,678 SR
Queue Stats
18W - 10L
1,521 Elo+
Solo
Zhong Kui
Zhong Kui
gram_cheer101
Zhong Kui
Level 102
God Stats
5W - 6L
1,500 SR
Queue Stats
499W - 598L
1,471 Elo+
Solo
Team Averages
Level 97
1,663 SR
1,480 Elo+

VS

Team Averages
Level 102
1,574 SR
1,433 Elo+
Chang'e
Chang'e
BROKEINFERNO
Chang'e
Level 109
God Stats
24W - 19L
1,585 SR
Queue Stats
331W - 354L
1,508 Elo+
Solo
Neith
Neith
CannierVlado
Neith
Level 93
God Stats
9W - 10L
1,532 SR
Queue Stats
116W - 103L
1,494 Elo+
Solo
Cthulhu
Cthulhu
TheFinalElegy
Cthulhu
Level 103
God Stats
2W - 2L
1,603 SR
Queue Stats
10W - 18L
1,297 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
6 / 1 / 4
9,927
827
5,900
8,663
3,828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
firsthaven
Medusa
13
2 / 3 / 6
8,701
725
9,336
9,272
3,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Zhong Kui
gram_cheer101
Zhong Kui
13
3 / 3 / 7
8,998
750
6,125
10,202
7,352
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BROKEINFERNO
Chang'e
3
0 / 0 / 2
4,887
407
0
0
0
13
4 / 6 / 3
9,132
761
7,599
12,588
4,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
12
3 / 5 / 3
8,218
685
8,760
14,748
15,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
11
Kills
7
7
Deaths
11
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chang'e
BROKEINFERNO
Chang'e
0
0
2
1
L
4
6
3
0.92
W
Ao Kuang
6
1
4
8
L
Cthulhu
3
5
3
0.9
W
Medusa
firsthaven
Medusa
2
3
6
1.67
W
Zhong Kui
gram_cheer101
Zhong Kui
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,361
Damage
16,359
28,137
Taken
27,336
14,217
Mitigated
20,093
8,958
Healing
6,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
BROKEINFERNO
Chang'e
0
0
0
0
0
0
0
0
0
0
0
L
7,599
3,007
146
2,504
12,588
4,577
341
5,368
7,220
0
31,124
W
Ao Kuang
5,900
2,001
0
4,394
8,663
3,828
670
1,846
6,398
31,574
9,163
L
Cthulhu
8,760
803
125
3,797
14,748
15,516
0
5,940
8,808
30,575
0
W
Medusa
firsthaven
Medusa
9,336
4,987
0
1,728
9,272
3,037
1,235
2,572
6,263
0
39,829
W
Zhong Kui
gram_cheer101
Zhong Kui
6,125
560
69
2,767
10,202
7,352
320
2,983
6,716
25,580
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,626
Gold Earned
22,237
155
Minions Killed
94
0
Camps Cleared
0
671,769
Distance Traveled
391,608
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
4,887
407
0
0
0
0
0
L
Neith
9,132
761
64
5
0
180,429
2
W
Ao Kuang
9,927
827
49
4
0
240,332
1
L
Cthulhu
8,218
685
30
3
0
211,179
1
W
Medusa
8,701
725
65
5
0
213,414
1
W
Zhong Kui
8,998
750
41
3
0
218,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role