Player Matchup

Horus
Horus
 
Horus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Arikadou
Izanami
Level 23
God Stats
33W - 25L
1,588 SR
Queue Stats
60W - 51L
1,515 Elo+
Party 1
Nemesis
Nemesis
Kren1s
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,264 Elo+
Party 2
Sun Wukong
Sun Wukong
LalChose
Sun Wukong
Level 26
God Stats
13W - 8L
1,661 SR
Queue Stats
38W - 32L
1,526 Elo+
Party 1
Ra
Ra
LeRiXeK
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,264 Elo+
Party 2
Team Averages
Level 14
1,550 SR
1,414 Elo+

VS

Team Averages
Level 24
1,530 SR
1,479 Elo+
Fenrir
Fenrir
BoginiaSexu
Fenrir
Level 18
God Stats
1W - 2L
1,479 SR
Queue Stats
26W - 30L
1,303 Elo+
Solo
Jormungandr
Jormungandr
FranJongdae
Jormungandr
Level 23
God Stats
3W - 0L
1,581 SR
Queue Stats
17W - 4L
1,644 Elo+
Solo
Janus
Janus
Lewyyo
Janus
Level 29
God Stats
8W - 7L
1,524 SR
Queue Stats
78W - 84L
1,475 Elo+
Party 3
Bellona
Bellona
h00d1um
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 52L
1,463 Elo+
Solo
Apollo
Apollo
sizzamike
Apollo
Level 25
God Stats
35W - 30L
1,566 SR
Queue Stats
46W - 46L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 3 / 5
6,714
516
1,673
10,145
8,910
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Izanami
Arikadou
Izanami
12
3 / 4 / 2
6,746
519
7,404
8,063
3,126
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Nemesis
Kren1s
Nemesis
10
4 / 4 / 3
6,854
527
5,409
9,939
4,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Sun Wukong
LalChose
Sun Wukong
12
2 / 2 / 1
7,281
560
7,508
8,289
4,860
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 8 / 2
6,612
509
8,395
8,844
3,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
7 / 5 / 6
7,704
593
6,322
10,391
3,479
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
FranJongdae
Jormungandr
11
1 / 2 / 11
7,328
564
6,500
10,350
8,786
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Janus
Lewyyo
Janus
14
10 / 3 / 8
8,850
681
10,842
7,524
2,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
h00d1um
Bellona
13
1 / 1 / 1
7,677
591
4,219
11,233
8,821
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
sizzamike
Apollo
10
2 / 2 / 7
6,363
489
6,792
7,144
2,246
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
12
Kills
21
21
Deaths
13
13
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
3
5
1.17
L
Izanami
Arikadou
Izanami
3
4
2
1
W
Fenrir
7
5
6
2
W
Jormungandr
FranJongdae
Jormungandr
1
2
11
3.25
L
Nemesis
Kren1s
Nemesis
4
4
3
1.38
L
Sun Wukong
LalChose
Sun Wukong
2
2
1
1.25
L
2
8
2
0.38
W
Janus
Lewyyo
Janus
10
3
8
4.67
W
Bellona
h00d1um
Bellona
1
1
1
1.5
W
Apollo
sizzamike
Apollo
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,389
Damage
34,675
45,280
Taken
46,642
24,182
Mitigated
25,666
11,299
Healing
14,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,673
1,098
926
2,011
10,145
8,910
133
5,327
4,818
0
4,398
L
Izanami
Arikadou
Izanami
7,404
4,610
0
1,532
8,063
3,126
603
3,610
4,453
0
51,473
W
Fenrir
6,322
1,841
0
3,156
10,391
3,479
0
1,355
8,940
0
24,420
W
Jormungandr
FranJongdae
Jormungandr
6,500
2,257
0
772
10,350
8,786
88
2,467
7,797
21,708
0
L
Nemesis
Kren1s
Nemesis
5,409
2,645
0
2,973
9,939
4,093
0
3,430
6,509
0
34,972
L
Sun Wukong
LalChose
Sun Wukong
7,508
1,718
0
2,480
8,289
4,860
797
1,745
6,544
217
38,589
L
8,395
1,737
334
1,043
8,844
3,193
320
3,230
5,614
32,896
0
W
Janus
Lewyyo
Janus
10,842
945
143
2,303
7,524
2,334
1,234
2,074
5,168
45,936
0
W
Bellona
h00d1um
Bellona
4,219
1,128
0
5,219
11,233
8,821
828
863
10,300
0
45,489
W
Apollo
sizzamike
Apollo
6,792
5,117
0
2,662
7,144
2,246
1,529
1,408
5,592
0
30,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,207
Gold Earned
37,922
315
Minions Killed
328
0
Camps Cleared
0
1,267,933
Distance Traveled
1,220,404
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,714
516
10
1
0
256,400
2
L
Izanami
6,746
519
101
8
0
212,715
2
W
Fenrir
7,704
593
49
4
0
233,501
0
W
Jormungandr
7,328
564
26
2
0
229,072
5
L
Nemesis
6,854
527
62
5
0
302,554
0
L
Sun Wukong
7,281
560
79
6
0
252,070
3
L
Ra
6,612
509
63
5
0
244,194
3
W
Janus
8,850
681
79
6
0
285,304
3
W
Bellona
7,677
591
116
9
0
249,798
1
W
Apollo
6,363
489
58
4
0
222,729
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role