Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Scylla
Scylla
Ruffias_03
Scylla
Level 108
God Stats
3W - 2L
1,821 SR
Queue Stats
99W - 68L
1,793 Elo+
Party 1
Chiron
Chiron
Sav_19
Chiron
Level 131
God Stats
19W - 11L
1,564 SR
Queue Stats
172W - 132L
1,615 Elo+
Party 1
Team Averages
Level 122
1,628 SR
1,636 Elo+

VS

Team Averages
Level 98
1,465 SR
1,554 Elo+
Hachiman
Hachiman
Kaplaw_
Hachiman
Level 105
God Stats
1W - 3L
1,500 SR
Queue Stats
150W - 159L
1,502 Elo+
Solo
Chaac
Chaac
elhombreabeja9
Chaac
Level 38
God Stats
2W - 2L
1,500 SR
Queue Stats
144W - 144L
1,540 Elo+
Solo
Scylla
Scylla
xOptimum
Scylla
Level 150
God Stats
0W - 1L
1,394 SR
Queue Stats
20W - 16L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
6 / 4 / 6
10,309
687
14,884
18,658
19,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Scylla
Ruffias_03
Scylla
15
7 / 1 / 4
10,964
731
9,111
8,552
2,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
Sav_19
Chiron
15
0 / 1 / 9
9,759
651
7,210
11,282
4,281
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Kaplaw_
Hachiman
13
1 / 2 / 1
9,077
605
8,321
10,639
3,340
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 6 / 2
9,039
603
11,363
18,492
17,109
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
xOptimum
Scylla
14
2 / 5 / 2
9,878
659
9,494
10,301
3,495
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
13
Kills
4
6
Deaths
13
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
6
4
6
2.25
L
Hachiman
Kaplaw_
Hachiman
1
2
1
0.75
W
Scylla
Ruffias_03
Scylla
7
1
4
9
W
Chiron
Sav_19
Chiron
0
1
9
4.5
L
1
6
2
0.33
L
Scylla
xOptimum
Scylla
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,205
Damage
29,178
38,492
Taken
39,432
26,625
Mitigated
23,944
11,502
Healing
11,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,884
1,179
617
5,778
18,658
19,563
129
6,840
11,438
33,981
0
L
Hachiman
Kaplaw_
Hachiman
8,321
4,827
0
3,711
10,639
3,340
156
5,852
4,281
0
40,906
W
Scylla
Ruffias_03
Scylla
9,111
853
0
1,103
8,552
2,781
304
1,582
6,908
31,142
0
W
Chiron
Sav_19
Chiron
7,210
2,392
807
3,197
11,282
4,281
2,292
598
10,652
0
48,618
L
11,363
1,007
0
7,518
18,492
17,109
0
9,964
7,200
0
30,651
L
Scylla
xOptimum
Scylla
9,494
192
0
440
10,301
3,495
0
5,605
3,956
37,665
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,032
Gold Earned
27,994
183
Minions Killed
170
0
Camps Cleared
0
906,645
Distance Traveled
868,458
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,309
687
30
2
0
301,514
1
L
Hachiman
9,077
605
73
5
0
293,808
5
W
Scylla
10,964
731
49
3
0
303,314
3
W
Chiron
9,759
651
104
7
0
301,817
4
L
Chaac
9,039
603
36
2
0
294,915
1
L
Scylla
9,878
659
61
4
0
279,735
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role