Player Matchup

Scylla
Scylla
 
Scylla
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Serqet
Serqet
MatheusCFrota
Serqet
Level 29
God Stats
3W - 4L
1,508 SR
Queue Stats
204W - 217L
1,478 Elo+
Solo
Amaterasu
Amaterasu
TSEM_Tobi
Amaterasu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,788 Elo+
Party 2
Yemoja
Yemoja
Visuni
Yemoja
Level 4
God Stats
0W - 1L
1,808 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
el_Don_comedia56
Cthulhu
Level 17
God Stats
8W - 12L
1,492 SR
Queue Stats
26W - 33L
1,370 Elo+
Party 2
Team Averages
Level 36
1,562 SR
1,527 Elo+

VS

Team Averages
Level 19
1,404 SR
1,377 Elo+
Anhur
Anhur
 
Anhur
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
JUANDELTACUA
Ra
Level 17
God Stats
1W - 0L
1,306 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
Pechuga29
Ao Kuang
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,500 Elo+
Solo
Hel
Hel
Zuki262
Hel
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 41L
1,112 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
tertix123
Morgan Le Fay
Level 16
God Stats
1W - 1L
1,215 SR
Queue Stats
5W - 7L
1,270 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
6 / 2 / 7
8,695
543
10,171
9,389
3,252
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
11 / 3 / 2
9,886
618
10,760
12,388
3,863
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Amaterasu
TSEM_Tobi
Amaterasu
9
0 / 8 / 1
6,163
385
1,508
10,305
3,608
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Yemoja
Visuni
Yemoja
11
0 / 3 / 6
7,792
487
2,453
7,415
4,159
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

10
2 / 6 / 0
6,800
425
4,659
13,452
4,740
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
18
11 / 0 / 1
11,739
734
12,214
11,247
4,739
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 5 / 4
9,347
584
3,432
8,646
2,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
Pechuga29
Ao Kuang
13
7 / 3 / 2
9,290
581
8,103
11,405
3,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Hel
11
0 / 3 / 7
8,461
529
2,874
8,019
6,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Morgan Le Fay
tertix123
Morgan Le Fay
12
3 / 8 / 5
8,353
522
8,447
11,154
3,513
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
41
19
Kills
22
22
Deaths
19
16
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
6
2
7
4.75
W
Anhur
 
Anhur
11
0
1
11.5
W
1
5
4
0.6
L
11
3
2
4
W
Ao Kuang
Pechuga29
Ao Kuang
7
3
2
2.67
L
Amaterasu
TSEM_Tobi
Amaterasu
0
8
1
0.06
L
Yemoja
Visuni
Yemoja
0
3
6
1
W
Hel
0
3
7
1.17
L
2
6
0
0.33
W
Morgan Le Fay
tertix123
Morgan Le Fay
3
8
5
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,551
Damage
35,070
52,949
Taken
50,471
19,622
Mitigated
20,528
7,214
Healing
22,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
10,171
763
126
2,316
9,389
3,252
386
5,146
4,205
44,686
0
W
Anhur
 
Anhur
12,214
8,543
0
7,285
11,247
4,739
2,545
4,272
6,975
0
105,238
W
3,432
610
1,045
3,672
8,646
2,699
1,848
777
7,869
55,211
0
L
10,760
3,064
0
594
12,388
3,863
448
4,208
8,140
0
65,818
W
Ao Kuang
Pechuga29
Ao Kuang
8,103
3,046
0
4,856
11,405
3,406
0
3,327
7,982
36,593
0
L
Amaterasu
TSEM_Tobi
Amaterasu
1,508
856
0
585
10,305
3,608
0
5,109
5,076
0
14,686
L
Yemoja
Visuni
Yemoja
2,453
385
1,653
829
7,415
4,159
0
4,847
2,558
18,354
0
W
Hel
2,874
361
2,066
2,524
8,019
6,171
231
4,584
3,214
18,876
0
L
4,659
1,377
146
965
13,452
4,740
0
3,317
10,114
30,506
0
W
Morgan Le Fay
tertix123
Morgan Le Fay
8,447
967
0
912
11,154
3,513
542
4,388
6,250
33,775
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,336
Gold Earned
47,190
270
Minions Killed
440
0
Camps Cleared
0
1,465,766
Distance Traveled
1,495,189
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,695
543
79
5
0
322,092
1
W
Anhur
11,739
734
181
11
0
307,005
4
W
Ra
9,347
584
118
7
0
278,456
1
L
Serqet
9,886
618
107
7
0
345,641
3
W
Ao Kuang
9,290
581
54
3
0
324,902
3
L
Amaterasu
6,163
385
26
2
0
242,825
1
L
Yemoja
7,792
487
23
1
0
256,048
0
W
Hel
8,461
529
46
3
0
302,880
2
L
Cthulhu
6,800
425
35
2
0
299,160
4
W
Morgan Le Fay
8,353
522
41
3
0
281,946
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role