Player Matchup

Ne Zha
Ne Zha
Abnerkun
Ne Zha
Level 152
God Stats
6W - 3L
1,694 SR
Queue Stats
173W - 191L
1,522 Elo+
Solo
Poseidon
Poseidon
Busch Light Keg
Poseidon
Level 99
God Stats
15W - 10L
1,679 SR
Queue Stats
101W - 104L
1,556 Elo+
Solo
Ymir
Ymir
CoffeyMachine78
Ymir
Level 66
God Stats
4W - 2L
1,738 SR
Queue Stats
58W - 47L
1,499 Elo+
Solo
Anhur
Anhur
Henriusky
Anhur
Level 68
God Stats
0W - 3L
1,202 SR
Queue Stats
357W - 343L
1,419 Elo+
Solo
Arachne
Arachne
Yorchi13
Arachne
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
185W - 189L
1,573 Elo+
Solo
Team Averages
Level 104
1,563 SR
1,514 Elo+

VS

Team Averages
Level 116
1,592 SR
1,499 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
 
Amaterasu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
FALLENANGEL959
Nemesis
Level 107
God Stats
3W - 0L
1,677 SR
Queue Stats
34W - 34L
1,448 Elo+
Solo
Ares
Ares
OsomaBinGLBN
Ares
Level 103
God Stats
42W - 28L
1,636 SR
Queue Stats
251W - 245L
1,566 Elo+
Solo
Izanami
Izanami
SioxDC
Izanami
Level 86
God Stats
2W - 0L
1,647 SR
Queue Stats
53W - 52L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Abnerkun
Ne Zha
16
4 / 5 / 6
10,526
1,053
14,023
11,126
5,995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Poseidon
16
4 / 6 / 4
10,042
1,004
19,323
9,587
3,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
2 / 6 / 8
9,947
995
6,455
16,702
18,140
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
Henriusky
Anhur
16
1 / 3 / 9
9,597
960
6,546
10,086
3,638
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
Yorchi13
Arachne
15
1 / 3 / 3
8,503
850
3,614
5,585
1,950
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Team 1 Tickets

169

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
9 / 2 / 12
11,770
1,177
12,537
9,678
6,875
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
 
Amaterasu
16
3 / 0 / 19
10,060
1,006
9,562
12,134
10,344
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
1 / 3 / 15
9,332
933
6,416
10,433
4,171
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
3 / 2 / 16
10,635
1,064
10,541
10,634
10,714
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Izanami
SioxDC
Izanami
16
7 / 5 / 8
11,028
1,103
9,284
9,749
3,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
93
12
Kills
23
23
Deaths
12
30
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
9
2
12
7.5
W
Amaterasu
 
Amaterasu
3
0
19
12.5
L
Ne Zha
Abnerkun
Ne Zha
4
5
6
1.4
L
Poseidon
4
6
4
1
L
2
6
8
1
W
1
3
15
2.83
L
Anhur
Henriusky
Anhur
1
3
9
1.83
W
3
2
16
5.5
W
Izanami
SioxDC
Izanami
7
5
8
2.2
L
Arachne
Yorchi13
Arachne
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,961
Damage
48,340
53,086
Taken
52,628
33,181
Mitigated
35,580
1,764
Healing
10,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
12,537
1,414
285
3,328
9,678
6,875
0
6,800
2,878
22,724
0
W
Amaterasu
 
Amaterasu
9,562
2,027
0
3,388
12,134
10,344
0
5,121
7,013
4,916
9,947
L
Ne Zha
Abnerkun
Ne Zha
14,023
2,771
0
865
11,126
5,995
0
4,169
6,957
0
36,932
L
Poseidon
19,323
843
0
13
9,587
3,458
0
5,329
4,258
43,178
0
L
6,455
144
0
0
16,702
18,140
0
8,184
8,518
23,231
0
W
6,416
1,731
452
1,321
10,433
4,171
0
3,526
6,907
0
14,982
L
Anhur
Henriusky
Anhur
6,546
2,737
0
285
10,086
3,638
0
6,034
4,052
0
16,283
W
10,541
491
0
768
10,634
10,714
0
4,972
5,662
21,519
0
W
Izanami
SioxDC
Izanami
9,284
7,492
0
530
9,749
3,476
0
5,359
4,390
0
51,495
L
Arachne
Yorchi13
Arachne
3,614
2,647
0
601
5,585
1,950
0
2,565
3,020
0
7,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,615
Gold Earned
52,825
158
Minions Killed
190
6
Camps Cleared
7
857,105
Distance Traveled
963,859
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,770
1,177
31
3
0
167,490
0
W
Amaterasu
10,060
1,006
20
2
0
233,128
1
L
Ne Zha
10,526
1,053
43
4
2
190,937
0
L
Poseidon
10,042
1,004
51
5
1
184,423
0
L
Ymir
9,947
995
44
4
1
153,944
2
W
Nemesis
9,332
933
18
2
3
217,584
0
L
Anhur
9,597
960
12
1
1
203,982
0
W
Ares
10,635
1,064
20
2
4
194,623
3
W
Izanami
11,028
1,103
101
10
0
151,034
0
L
Arachne
8,503
850
8
1
1
123,819
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role