Player Matchup

Cthulhu
Cthulhu
AliceThirty
Cthulhu
Level 3
God Stats
3W - 3L
1,668 SR
Queue Stats
4W - 5L
1,285 Elo+
Party 2
Nemesis
Nemesis
Siallo
Nemesis
Level 3
God Stats
15W - 15L
1,500 SR
Queue Stats
189W - 197L
1,500 Elo+
Party 1
Artemis
Artemis
dydydu627
Artemis
Level 3
God Stats
0W - 3L
1,500 SR
Queue Stats
200W - 216L
1,500 Elo+
Party 1
Set
Set
iLikeHentaï
Set
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,285 Elo+
Party 2
Olorun
Olorun
onurkuru
Olorun
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 4
1,534 SR
1,414 Elo+

VS

Team Averages
Level 9
1,494 SR
1,433 Elo+
Ares
Ares
Argat0
Ares
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Din0x
Skadi
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
62W - 51L
1,329 Elo+
Solo
Bellona
Bellona
GripexEu
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Kolligula
Anubis
Level 20
God Stats
29W - 27L
1,470 SR
Queue Stats
52W - 59L
1,336 Elo+
Solo
Fenrir
Fenrir
chagenm
Fenrir
Level 2
God Stats
2W - 7L
1,500 SR
Queue Stats
60W - 51L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AliceThirty
Cthulhu
11
2 / 13 / 2
7,758
388
6,036
27,880
13,921
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Siallo
Nemesis
9
1 / 12 / 3
6,974
349
3,149
16,318
3,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Artemis
dydydu627
Artemis
9
1 / 11 / 2
7,184
359
2,614
12,958
2,807
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
0 / 13 / 2
7,884
394
4,980
15,540
4,363
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Olorun
onurkuru
Olorun
12
2 / 15 / 1
8,426
421
8,141
18,756
4,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Argat0
Ares
14
2 / 2 / 19
11,002
550
6,063
10,623
9,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
Din0x
Skadi
17
14 / 2 / 4
10,934
547
14,637
9,328
3,393
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
GripexEu
Bellona
15
8 / 1 / 16
10,684
534
10,055
13,126
11,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Anubis
Kolligula
Anubis
19
20 / 0 / 6
13,009
650
17,720
6,962
3,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
chagenm
Fenrir
17
20 / 1 / 10
12,164
608
23,547
15,944
9,151
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
119
6
Kills
64
64
Deaths
6
10
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AliceThirty
Cthulhu
2
13
2
0.23
W
Ares
Argat0
Ares
2
2
19
5.75
W
Skadi
Din0x
Skadi
14
2
4
8
W
Bellona
GripexEu
Bellona
8
1
16
16
W
Anubis
Kolligula
Anubis
20
0
6
23
L
Nemesis
Siallo
Nemesis
1
12
3
0.21
W
Fenrir
chagenm
Fenrir
20
1
10
25
L
Artemis
dydydu627
Artemis
1
11
2
0.18
L
0
13
2
0.08
L
Olorun
onurkuru
Olorun
2
15
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,920
Damage
72,022
91,452
Taken
55,983
28,672
Mitigated
36,984
8,030
Healing
14,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AliceThirty
Cthulhu
6,036
989
0
2,763
27,880
13,921
0
8,052
19,828
17,643
0
W
Ares
Argat0
Ares
6,063
763
0
974
10,623
9,331
1,045
2,986
7,637
23,595
0
W
Skadi
Din0x
Skadi
14,637
9,341
0
2,383
9,328
3,393
3,748
1,789
7,539
0
79,388
W
Bellona
GripexEu
Bellona
10,055
3,189
0
4,194
13,126
11,196
2,701
2,158
10,968
0
54,846
W
Anubis
Kolligula
Anubis
17,720
163
0
1,370
6,962
3,913
1,863
3,450
3,512
72,405
0
L
Nemesis
Siallo
Nemesis
3,149
1,035
0
1,560
16,318
3,334
0
1,864
14,454
0
25,228
W
Fenrir
chagenm
Fenrir
23,547
6,647
0
5,265
15,944
9,151
1,730
2,856
13,088
0
79,103
L
Artemis
dydydu627
Artemis
2,614
1,401
0
1,030
12,958
2,807
0
1,396
11,562
0
16,818
L
4,980
2,035
0
1,198
15,540
4,363
540
3,861
11,679
0
40,376
L
Olorun
onurkuru
Olorun
8,141
4,364
231
1,248
18,756
4,247
0
8,610
10,146
23,995
3,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,226
Gold Earned
57,793
192
Minions Killed
494
0
Camps Cleared
0
1,450,391
Distance Traveled
1,852,423
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,758
388
18
1
0
253,786
0
W
Ares
11,002
550
24
1
0
380,310
2
W
Skadi
10,934
547
134
7
0
337,082
2
W
Bellona
10,684
534
81
4
0
364,685
0
W
Anubis
13,009
650
143
7
0
362,443
0
L
Nemesis
6,974
349
35
2
0
357,020
0
W
Fenrir
12,164
608
112
6
0
407,903
0
L
Artemis
7,184
359
19
1
0
235,369
3
L
Set
7,884
394
75
4
0
323,230
5
L
Olorun
8,426
421
45
2
0
280,986
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role