Player Matchup

Guan Yu
Guan Yu
Baticoche
Guan Yu
Level 18
God Stats
1W - 0L
1,715 SR
Queue Stats
6W - 6L
1,428 Elo+
Party 1
Merlin
Merlin
Hitsugu
Merlin
Level 17
God Stats
1W - 0L
1,355 SR
Queue Stats
4W - 6L
1,316 Elo+
Party 1
Tiamat
Tiamat
Maesoc
Tiamat
Level 15
God Stats
1W - 0L
1,768 SR
Queue Stats
2W - 1L
1,467 Elo+
Party 1
Team Averages
Level 17
1,612 SR
1,404 Elo+

VS

Team Averages
Level 21
1,585 SR
1,515 Elo+
Bacchus
Bacchus
Darkkys
Bacchus
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,379 Elo+
Party 2
Set
Set
LubluStraponi
Set
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 133L
1,464 Elo+
Solo
Olorun
Olorun
hardeagle
Olorun
Level 21
God Stats
0W - 1L
1,754 SR
Queue Stats
3W - 2L
1,701 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Baticoche
Guan Yu
16
5 / 4 / 7
12,288
647
12,219
18,184
25,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Merlin
Hitsugu
Merlin
17
8 / 2 / 5
12,909
679
17,514
11,282
4,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
Maesoc
Tiamat
16
0 / 0 / 11
11,034
581
11,473
14,982
18,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Darkkys
Bacchus
13
1 / 4 / 4
10,137
534
13,113
20,998
35,138
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
2 / 4 / 4
11,125
586
10,798
16,426
9,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Olorun
hardeagle
Olorun
15
2 / 5 / 4
11,142
586
12,998
14,478
5,381
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
13
Kills
5
6
Deaths
13
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Baticoche
Guan Yu
5
4
7
2.13
L
Bacchus
Darkkys
Bacchus
1
4
4
0.75
W
Merlin
Hitsugu
Merlin
8
2
5
5.25
L
2
4
4
1
W
Tiamat
Maesoc
Tiamat
0
0
11
5.5
L
Olorun
hardeagle
Olorun
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,206
Damage
36,909
44,448
Taken
51,902
48,042
Mitigated
49,696
15,480
Healing
10,667
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Baticoche
Guan Yu
12,219
1,486
2,467
4,732
18,184
25,894
286
11,158
6,630
0
34,284
L
Bacchus
Darkkys
Bacchus
13,113
1,697
0
380
20,998
35,138
0
12,210
8,188
25,033
0
W
Merlin
Hitsugu
Merlin
17,514
1,372
0
1,044
11,282
4,026
1,056
6,669
4,438
63,804
0
L
10,798
2,780
0
2,517
16,426
9,177
351
9,328
6,918
0
47,309
W
Tiamat
Maesoc
Tiamat
11,473
1,635
106
7,131
14,982
18,122
84
8,284
6,447
46,288
0
L
Olorun
hardeagle
Olorun
12,998
6,009
2,821
4,949
14,478
5,381
1,192
7,449
6,718
49,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,231
Gold Earned
32,404
188
Minions Killed
194
0
Camps Cleared
0
945,453
Distance Traveled
965,789
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
12,288
647
47
2
0
329,839
0
L
Bacchus
10,137
534
23
1
0
332,840
2
W
Merlin
12,909
679
85
4
0
315,448
1
L
Set
11,125
586
74
4
0
333,586
2
W
Tiamat
11,034
581
56
3
0
300,166
0
L
Olorun
11,142
586
97
5
0
299,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role