Player Matchup

Thor
Thor
DemonicCashew
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,246 Elo+
Solo
Zeus
Zeus
Kachow07
Zeus
Level 4
God Stats
2W - 1L
1,496 SR
Queue Stats
3W - 1L
1,760 Elo+
Party 1
Kukulkan
Kukulkan
Lord_Sanguinius
Kukulkan
Level 28
God Stats
3W - 5L
1,386 SR
Queue Stats
81W - 70L
1,609 Elo+
Solo
Danzaburou
Danzaburou
bushini21_TRLD
Danzaburou
Level 23
God Stats
3W - 9L
1,322 SR
Queue Stats
49W - 77L
1,282 Elo+
Solo
Hun Batz
Hun Batz
leonzbye2
Hun Batz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Team Averages
Level 12
1,441 SR
1,479 Elo+

VS

Team Averages
Level 23
1,665 SR
1,421 Elo+
Arachne
Arachne
Blowaverage
Arachne
Level 29
God Stats
9W - 4L
1,766 SR
Queue Stats
77W - 53L
1,593 Elo+
Solo
Yemoja
Yemoja
T_T-RedRiot
Yemoja
Level 26
God Stats
2W - 1L
1,711 SR
Queue Stats
15W - 21L
1,319 Elo+
Solo
Ra
Ra
Yugifan001
Ra
Level 24
God Stats
2W - 0L
1,804 SR
Queue Stats
45W - 38L
1,448 Elo+
Solo
Jing Wei
Jing Wei
how sunny
Jing Wei
Level 26
God Stats
20W - 10L
1,635 SR
Queue Stats
23W - 19L
1,452 Elo+
Solo
Chaac
Chaac
xXAtlasKnightXx
Chaac
Level 12
God Stats
9W - 9L
1,411 SR
Queue Stats
12W - 15L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
2,627
525
61
948
172
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Zeus
3
0 / 1 / 0
2,731
546
241
651
100
Kukulkan
6
0 / 0 / 0
3,348
670
573
1,159
279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
bushini21_TRLD
Danzaburou
5
0 / 2 / 1
2,977
595
1,735
2,810
675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
leonzbye2
Hun Batz
1
0 / 0 / 0
2,451
490
0
0
0
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blowaverage
Arachne
7
1 / 0 / 1
4,133
827
1,141
2,539
866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Yemoja
6
2 / 0 / 0
3,560
712
842
1,720
548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

6
0 / 0 / 1
3,801
760
126
935
206
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Jing Wei
how sunny
Jing Wei
5
0 / 1 / 1
3,170
634
454
1,911
403
8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

6
1 / 1 / 0
3,773
755
473
2,951
1,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
7
0
Kills
4
4
Deaths
2
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
Blowaverage
Arachne
1
0
1
1.5
L
0
1
0
0
L
Zeus
0
1
0
0
L
Kukulkan
0
0
0
0
W
Yemoja
2
0
0
2
W
0
0
1
0.5
L
Danzaburou
bushini21_TRLD
Danzaburou
0
2
1
0.25
W
Jing Wei
how sunny
Jing Wei
0
1
1
0.5
L
Hun Batz
leonzbye2
Hun Batz
0
0
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,610
Damage
3,036
5,568
Taken
10,056
1,226
Mitigated
3,330
1,337
Healing
4,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Blowaverage
Arachne
1,141
594
0
1,508
2,539
866
0
43
2,496
0
20,262
L
61
61
0
198
948
172
0
0
948
0
1,450
L
Zeus
241
141
0
0
651
100
0
0
651
2,735
0
L
Kukulkan
573
88
0
376
1,159
279
0
126
1,033
13,090
0
W
Yemoja
842
273
563
1,075
1,720
548
394
0
1,720
6,267
0
W
126
0
49
156
935
206
375
244
643
13,317
0
L
Danzaburou
bushini21_TRLD
Danzaburou
1,735
620
0
763
2,810
675
0
842
1,968
0
8,633
W
Jing Wei
how sunny
Jing Wei
454
454
0
0
1,911
403
688
198
1,673
0
7,222
L
Hun Batz
leonzbye2
Hun Batz
0
0
0
0
0
0
0
0
0
0
0
W
473
222
0
1,536
2,951
1,307
682
241
2,710
0
10,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,134
Gold Earned
18,437
55
Minions Killed
147
0
Camps Cleared
0
288,962
Distance Traveled
432,025
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
4,133
827
47
9
0
117,774
2
L
Thor
2,627
525
6
1
0
49,646
0
L
Zeus
2,731
546
5
1
0
60,978
0
L
Kukulkan
3,348
670
35
7
0
95,080
1
W
Yemoja
3,560
712
15
3
0
81,129
2
W
Ra
3,801
760
33
7
0
83,971
2
L
Danzaburou
2,977
595
9
2
0
83,258
0
W
Jing Wei
3,170
634
22
4
0
80,909
1
L
Hun Batz
2,451
490
0
0
0
0
0
W
Chaac
3,773
755
30
6
0
68,242
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role