Player Matchup

Hun Batz
Hun Batz
HB MOOSE
Hun Batz
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,418 Elo+
Party 1
Khepri
Khepri
Pakman2
Khepri
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 26L
1,483 Elo+
Party 1
Nu Wa
Nu Wa
Shadowrouge6469
Nu Wa
Level 26
God Stats
0W - 1L
1,286 SR
Queue Stats
73W - 84L
1,408 Elo+
Solo
Set
Set
TheS3raph
Set
Level 25
God Stats
36W - 39L
1,378 SR
Queue Stats
100W - 124L
1,420 Elo+
Solo
Thor
Thor
carlos_FCH
Thor
Level 8
God Stats
2W - 2L
1,654 SR
Queue Stats
17W - 17L
1,426 Elo+
Solo
Team Averages
Level 14
1,464 SR
1,431 Elo+

VS

Team Averages
Level 21
1,510 SR
1,409 Elo+
Achilles
Achilles
InjuredAchilles
Achilles
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,438 Elo+
Solo
Nike
Nike
JoeyTremblay
Nike
Level 20
God Stats
4W - 2L
1,396 SR
Queue Stats
37W - 27L
1,470 Elo+
Solo
Kukulkan
Kukulkan
Mr_Hades_7v7
Kukulkan
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,264 Elo+
Solo
Vamana
Vamana
OMagic_ManO
Vamana
Level 23
God Stats
13W - 9L
1,781 SR
Queue Stats
103W - 94L
1,489 Elo+
Solo
Medusa
Medusa
ShadowCurse303
Medusa
Level 29
God Stats
7W - 7L
1,375 SR
Queue Stats
247W - 276L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
HB MOOSE
Hun Batz
14
0 / 14 / 1
8,178
818
8,576
19,658
8,468
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Khepri
Pakman2
Khepri
14
0 / 11 / 1
8,187
819
4,215
17,478
14,295
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
0 / 7 / 2
8,717
872
11,152
12,051
4,471
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 7 / 0
9,866
987
10,150
14,241
5,880
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 10 / 1
8,519
852
7,200
15,836
6,831
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

334

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
19
7 / 0 / 30
11,643
1,164
14,751
12,658
20,086
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
11 / 1 / 30
12,962
1,296
14,245
8,475
7,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kukulkan
Mr_Hades_7v7
Kukulkan
18
8 / 0 / 19
10,638
1,064
14,017
6,865
3,065
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
18
10 / 0 / 16
10,218
1,022
12,760
10,247
3,481
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
13 / 2 / 13
11,158
1,116
14,818
8,869
3,516
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
157
3
Kills
49
49
Deaths
3
5
Assists
108
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
HB MOOSE
Hun Batz
0
14
1
0.04
W
Achilles
7
0
30
22
W
11
1
30
26
W
Kukulkan
Mr_Hades_7v7
Kukulkan
8
0
19
17.5
W
Vamana
10
0
16
18
L
Khepri
Pakman2
Khepri
0
11
1
0.05
W
13
2
13
9.75
L
0
7
2
0.14
L
3
7
0
0.43
L
0
10
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,293
Damage
70,591
79,264
Taken
47,114
39,945
Mitigated
37,711
783
Healing
8,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
HB MOOSE
Hun Batz
8,576
2,451
0
312
19,658
8,468
0
3,721
15,375
0
16,005
W
Achilles
14,751
5,010
1,170
3,484
12,658
20,086
0
5,058
7,600
0
27,590
W
14,245
2,149
0
785
8,475
7,563
0
3,337
5,138
0
31,201
W
Kukulkan
Mr_Hades_7v7
Kukulkan
14,017
2,584
0
289
6,865
3,065
0
1,686
5,179
31,494
0
W
Vamana
12,760
6,033
0
2,528
10,247
3,481
0
2,644
7,603
0
26,039
L
Khepri
Pakman2
Khepri
4,215
1,254
0
321
17,478
14,295
0
4,107
13,152
9,547
0
W
14,818
7,923
0
0
8,869
3,516
0
2,642
6,227
0
34,015
L
11,152
3,857
0
0
12,051
4,471
0
2,033
9,685
21,713
0
L
10,150
6,392
0
150
14,241
5,880
0
2,546
11,466
0
26,973
L
7,200
809
0
0
15,836
6,831
0
1,610
13,933
0
32,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,467
Gold Earned
56,619
135
Minions Killed
185
5
Camps Cleared
5
841,336
Distance Traveled
916,964
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,178
818
17
2
0
155,967
3
W
Achilles
11,643
1,164
24
2
2
199,299
0
W
Nike
12,962
1,296
40
4
1
182,242
0
W
Kukulkan
10,638
1,064
44
4
0
181,721
0
W
Vamana
10,218
1,022
29
3
0
190,066
0
L
Khepri
8,187
819
8
1
0
147,267
0
W
Medusa
11,158
1,116
48
5
2
163,636
0
L
Nu Wa
8,717
872
18
2
0
173,992
0
L
Set
9,866
987
39
4
3
189,946
0
L
Thor
8,519
852
53
5
2
174,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role