Player Matchup

Merlin
Merlin
Darksaid03
Merlin
Level 24
God Stats
3W - 3L
1,198 SR
Queue Stats
18W - 25L
1,253 Elo+
Solo
Danzaburou
Danzaburou
FizzyClap
Danzaburou
Level 18
God Stats
19W - 6L
1,819 SR
Queue Stats
84W - 46L
1,612 Elo+
Party 2
Yemoja
Yemoja
RealSmurfing
Yemoja
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Vamana
Vamana
RibeiroPT123
Vamana
Level 18
God Stats
24W - 13L
1,686 SR
Queue Stats
81W - 78L
1,433 Elo+
Solo
Ymir
Ymir
SevenPog
Ymir
Level 15
God Stats
14W - 7L
1,762 SR
Queue Stats
27W - 21L
1,607 Elo+
Party 2
Team Averages
Level 18
1,593 SR
1,481 Elo+

VS

Team Averages
Level 22
1,564 SR
1,561 Elo+
Medusa
Medusa
SrControversia
Medusa
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,714 Elo+
Party 1
Ra
Ra
deivid244
Ra
Level 17
God Stats
3W - 1L
1,847 SR
Queue Stats
4W - 4L
1,581 Elo+
Party 1
Ymir
Ymir
fuegoster
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,637 Elo+
Party 1
Chaac
Chaac
rancorian
Chaac
Level 26
God Stats
1W - 2L
1,508 SR
Queue Stats
11W - 13L
1,584 Elo+
Party 1
Set
Set
vishnuryn
Set
Level 28
God Stats
21W - 29L
1,466 SR
Queue Stats
59W - 82L
1,289 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Darksaid03
Merlin
15
3 / 7 / 4
10,157
535
8,592
11,249
4,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
FizzyClap
Danzaburou
18
10 / 0 / 6
11,632
612
15,721
10,553
4,611
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
15
1 / 0 / 10
9,864
519
1,578
1,853
1,488
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vamana
17
5 / 0 / 5
10,883
573
13,936
12,835
9,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ymir
19
9 / 2 / 13
12,222
643
17,774
15,275
7,648
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 2
7,175
378
4,774
11,787
3,926
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
5 / 6 / 4
10,041
528
13,534
14,305
8,219
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
12
1 / 8 / 4
7,557
398
5,595
17,367
14,820
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
rancorian
Chaac
14
2 / 3 / 1
8,381
441
7,715
16,707
12,266
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

13
1 / 5 / 2
8,407
442
2,060
12,764
4,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
22
28
Kills
9
9
Deaths
28
38
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Merlin
Darksaid03
Merlin
3
7
4
0.71
W
Danzaburou
FizzyClap
Danzaburou
10
0
6
13
W
Yemoja
1
0
10
6
W
Vamana
5
0
5
7.5
W
Ymir
9
2
13
7.75
L
0
6
2
0.17
L
5
6
4
1.17
L
Ymir
1
8
4
0.38
L
Chaac
rancorian
Chaac
2
3
1
0.83
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,601
Damage
33,678
51,765
Taken
72,930
27,147
Mitigated
43,743
17,084
Healing
11,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Darksaid03
Merlin
8,592
1,374
98
1,949
11,249
4,398
1,092
7,852
3,397
49,487
0
W
Danzaburou
FizzyClap
Danzaburou
15,721
10,774
0
5,187
10,553
4,611
2,240
1,913
8,640
0
112,177
W
Yemoja
1,578
536
2,372
191
1,853
1,488
0
216
1,637
6,916
0
W
Vamana
13,936
5,672
0
6,323
12,835
9,002
1,381
4,331
8,504
3,296
54,785
W
Ymir
17,774
3,270
0
964
15,275
7,648
0
5,989
9,286
112,425
0
L
4,774
1,371
0
1,978
11,787
3,926
0
2,034
9,753
0
35,942
L
13,534
1,778
406
2,637
14,305
8,219
570
9,913
4,392
56,041
0
L
Ymir
5,595
828
0
791
17,367
14,820
0
8,340
9,027
17,927
0
L
Chaac
rancorian
Chaac
7,715
1,000
0
4,494
16,707
12,266
0
6,292
10,415
1,356
35,059
L
2,060
962
0
946
12,764
4,512
0
3,057
9,707
0
53,590

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,758
Gold Earned
41,561
527
Minions Killed
371
0
Camps Cleared
0
1,699,277
Distance Traveled
1,634,252
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,157
535
101
5
0
311,716
4
W
Danzaburou
11,632
612
173
9
0
342,730
5
W
Yemoja
9,864
519
12
1
0
274,472
0
W
Vamana
10,883
573
92
5
0
391,314
2
W
Ymir
12,222
643
149
8
0
379,045
3
L
Medusa
7,175
378
70
4
0
297,871
4
L
Ra
10,041
528
99
5
0
341,879
3
L
Ymir
7,557
398
22
1
0
332,188
7
L
Chaac
8,381
441
67
4
0
334,272
3
L
Set
8,407
442
113
6
0
328,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role