Player Matchup

Chernobog
Chernobog
D0PPELGANG
Chernobog
Level 109
God Stats
11W - 12L
1,472 SR
Queue Stats
750W - 860L
1,405 Elo+
Party 2
Cthulhu
Cthulhu
M3LL4M0KK
Cthulhu
Level 118
God Stats
4W - 3L
1,662 SR
Queue Stats
128W - 132L
1,480 Elo+
Solo
Fenrir
Fenrir
Tullboy7033
Fenrir
Level 82
God Stats
2W - 7L
1,319 SR
Queue Stats
444W - 575L
1,434 Elo+
Party 2
Zeus
Zeus
muddy23
Zeus
Level 75
God Stats
2W - 4L
1,500 SR
Queue Stats
293W - 323L
1,426 Elo+
Party 4
Bellona
Bellona
strawberrysbaby
Bellona
Level 46
God Stats
11W - 23L
1,261 SR
Queue Stats
102W - 174L
1,319 Elo+
Party 4
Team Averages
Level 86
1,443 SR
1,413 Elo+

VS

Team Averages
Level 70
1,413 SR
1,377 Elo+
Achilles
Achilles
F0xBot
Achilles
Level 79
God Stats
3W - 3L
1,317 SR
Queue Stats
40W - 38L
1,515 Elo+
Party 1
Fenrir
Fenrir
Greeky87
Fenrir
Level 57
God Stats
7W - 2L
1,515 SR
Queue Stats
194W - 175L
1,412 Elo+
Solo
Sol
Sol
Inphinity05
Sol
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 113L
1,550 Elo+
Party 1
Skadi
Skadi
Virno_ET_38
Skadi
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
117W - 289L
1,254 Elo+
Party 3
Sylvanus
Sylvanus
frz4_X_TN_EsT_X
Sylvanus
Level 48
God Stats
42W - 119L
1,230 SR
Queue Stats
64W - 206L
1,153 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
D0PPELGANG
Chernobog
17
6 / 5 / 4
10,440
522
11,872
13,336
6,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
M3LL4M0KK
Cthulhu
15
2 / 3 / 5
9,120
456
11,389
15,469
6,505
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
15
4 / 6 / 6
10,077
504
12,539
19,375
14,446
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Zeus
muddy23
Zeus
16
2 / 9 / 0
10,027
501
11,771
13,824
5,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 5 / 0
8,951
448
1,439
14,983
11,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
F0xBot
Achilles
19
6 / 0 / 2
11,858
593
13,379
10,942
7,098
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Greeky87
Fenrir
20
8 / 2 / 4
11,893
595
12,072
15,029
6,808
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
10 / 3 / 5
13,131
657
19,784
18,385
7,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
1 / 6 / 4
8,610
431
7,188
13,369
5,251
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
13
3 / 4 / 5
9,483
474
5,201
15,884
17,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
48
14
Kills
28
28
Deaths
15
15
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Chernobog
D0PPELGANG
Chernobog
6
5
4
1.6
W
Achilles
F0xBot
Achilles
6
0
2
7
W
Fenrir
Greeky87
Fenrir
8
2
4
5
W
10
3
5
4.17
L
Cthulhu
M3LL4M0KK
Cthulhu
2
3
5
1.5
L
Fenrir
4
6
6
1.17
W
1
6
4
0.5
W
Sylvanus
3
4
5
1.38
L
Zeus
muddy23
Zeus
2
9
0
0.22
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,010
Damage
57,624
76,987
Taken
73,609
43,813
Mitigated
44,051
12,586
Healing
24,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chernobog
D0PPELGANG
Chernobog
11,872
7,773
0
4,196
13,336
6,269
154
5,107
8,229
0
65,371
W
Achilles
F0xBot
Achilles
13,379
3,443
0
2,518
10,942
7,098
2,016
2,245
8,674
0
76,364
W
Fenrir
Greeky87
Fenrir
12,072
3,902
0
3,961
15,029
6,808
0
3,670
11,064
0
84,668
W
19,784
8,099
0
9,857
18,385
7,575
2,891
10,184
7,799
97,138
8,478
L
Cthulhu
M3LL4M0KK
Cthulhu
11,389
1,153
198
3,104
15,469
6,505
0
2,620
12,849
58,403
0
L
Fenrir
12,539
2,481
0
2,012
19,375
14,446
0
6,839
12,536
0
42,446
W
7,188
3,010
0
3,381
13,369
5,251
962
2,283
11,064
0
50,986
W
Sylvanus
5,201
1,058
1,040
4,069
15,884
17,319
417
4,165
11,623
23,981
0
L
Zeus
muddy23
Zeus
11,771
1,824
0
1,037
13,824
5,045
0
8,534
5,290
71,549
0
L
1,439
316
0
2,039
14,983
11,548
373
0
14,983
0
42,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,615
Gold Earned
54,975
502
Minions Killed
580
0
Camps Cleared
0
1,767,794
Distance Traveled
1,803,745
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chernobog
10,440
522
117
6
0
352,058
7
W
Achilles
11,858
593
145
7
0
385,652
6
W
Fenrir
11,893
595
128
6
0
403,254
3
W
Sol
13,131
657
187
9
0
363,541
2
L
Cthulhu
9,120
456
103
5
0
365,646
2
L
Fenrir
10,077
504
42
2
0
377,500
1
W
Skadi
8,610
431
92
5
0
338,320
0
W
Sylvanus
9,483
474
28
1
0
312,978
1
L
Zeus
10,027
501
144
7
0
321,289
3
L
Bellona
8,951
448
96
5
0
351,301
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role