Player Matchup

Cthulhu
Cthulhu
CaptainDankest
Cthulhu
Level 44
God Stats
3W - 5L
1,572 SR
Queue Stats
57W - 80L
1,463 Elo+
Solo
Heimdallr
Heimdallr
QuestinPreston
Heimdallr
Level 47
God Stats
3W - 2L
1,491 SR
Queue Stats
18W - 14L
1,542 Elo+
Party 1
Ravana
Ravana
yAusar
Ravana
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,512 Elo+
Party 1
Team Averages
Level 33
1,521 SR
1,506 Elo+

VS

Team Averages
Level 23
1,475 SR
1,415 Elo+
Janus
Janus
FusenZ
Janus
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 53L
1,292 Elo+
Solo
Ra
Ra
Hectoru98
Ra
Level 18
God Stats
11W - 14L
1,403 SR
Queue Stats
281W - 415L
1,292 Elo+
Solo
Bellona
Bellona
xLopezSuarez
Bellona
Level 25
God Stats
1W - 0L
1,523 SR
Queue Stats
2W - 1L
1,660 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 3
8,679
620
11,525
14,894
19,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Heimdallr
QuestinPreston
Heimdallr
11
1 / 7 / 2
8,435
603
9,016
12,361
4,690
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ravana
yAusar
Ravana
11
3 / 8 / 1
8,859
633
6,598
12,104
5,074
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
FusenZ
Janus
16
9 / 2 / 8
11,273
805
12,334
11,953
4,260
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
0 / 2 / 14
9,272
662
4,615
7,174
3,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
xLopezSuarez
Bellona
16
10 / 2 / 9
11,345
810
14,699
16,477
13,589
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
50
5
Kills
19
19
Deaths
6
6
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
Janus
FusenZ
Janus
9
2
8
6.5
W
0
2
14
3.5
L
Heimdallr
QuestinPreston
Heimdallr
1
7
2
0.29
W
Bellona
xLopezSuarez
Bellona
10
2
9
7.25
L
Ravana
yAusar
Ravana
3
8
1
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,139
Damage
31,648
39,359
Taken
35,604
29,084
Mitigated
21,678
2,040
Healing
10,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,525
802
56
1,210
14,894
19,320
0
6,731
8,163
36,193
0
W
Janus
FusenZ
Janus
12,334
1,456
805
2,083
11,953
4,260
495
5,319
6,634
48,061
0
W
4,615
241
2,722
2,088
7,174
3,829
0
1,796
5,378
31,277
0
L
Heimdallr
QuestinPreston
Heimdallr
9,016
2,646
0
0
12,361
4,690
0
4,213
8,148
0
28,487
W
Bellona
xLopezSuarez
Bellona
14,699
8,454
0
3,228
16,477
13,589
509
4,410
12,067
0
36,322
L
Ravana
yAusar
Ravana
6,598
3,208
0
774
12,104
5,074
0
6,005
6,099
0
22,162

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,973
Gold Earned
31,890
133
Minions Killed
165
0
Camps Cleared
0
740,924
Distance Traveled
870,238
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,679
620
56
4
0
255,441
1
W
Janus
11,273
805
75
5
0
269,962
0
W
Ra
9,272
662
57
4
0
237,416
3
L
Heimdallr
8,435
603
30
2
0
248,762
3
W
Bellona
11,345
810
33
2
0
362,860
1
L
Ravana
8,859
633
47
3
0
236,721
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role