Player Matchup

King Arthur
King Arthur
Ahahg
King Arthur
Level 84
God Stats
21W - 27L
1,589 SR
Queue Stats
87W - 89L
1,509 Elo+
Solo
Sobek
Sobek
DaysiaWolfix
Sobek
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
249W - 290L
1,405 Elo+
Party 4
Discordia
Discordia
MalakaiiwN
Discordia
Level 59
God Stats
20W - 13L
1,572 SR
Queue Stats
61W - 55L
1,547 Elo+
Party 2
Medusa
Medusa
Minuna
Medusa
Level 103
God Stats
44W - 33L
1,617 SR
Queue Stats
59W - 51L
1,551 Elo+
Party 2
Chaac
Chaac
rivalnutria
Chaac
Level 61
God Stats
5W - 11L
1,279 SR
Queue Stats
240W - 290L
1,400 Elo+
Party 4
Team Averages
Level 86
1,511 SR
1,482 Elo+

VS

Team Averages
Level 88
1,457 SR
1,404 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
 
Bellona
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ZaneMarrow
Anubis
Level 84
God Stats
2W - 1L
1,379 SR
Queue Stats
3W - 4L
1,103 Elo+
Party 1
Ymir
Ymir
theodask
Ymir
Level 68
God Stats
82W - 80L
1,406 SR
Queue Stats
534W - 566L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ahahg
King Arthur
11
0 / 2 / 0
6,402
492
4,197
9,384
7,334
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

9
0 / 5 / 7
6,116
470
3,223
14,200
9,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Discordia
MalakaiiwN
Discordia
12
2 / 3 / 0
7,031
541
8,185
6,734
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Minuna
Medusa
12
6 / 3 / 1
7,284
560
8,238
5,707
1,526
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 5
6,506
500
4,075
7,641
2,675
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
8 / 1 / 0
8,215
632
5,918
9,320
4,306
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
 
Bellona
14
2 / 0 / 0
8,061
620
5,765
7,048
7,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
 
Hun Batz
13
4 / 2 / 3
7,856
604
4,629
9,814
3,146
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
ZaneMarrow
Anubis
12
1 / 4 / 4
7,006
539
5,863
7,322
2,966
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
11
1 / 2 / 6
7,161
551
4,285
9,028
4,870
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
29
9
Kills
16
16
Deaths
9
13
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
8
1
0
8
W
Bellona
 
Bellona
2
0
0
2
W
Hun Batz
 
Hun Batz
4
2
3
2.75
L
King Arthur
Ahahg
King Arthur
0
2
0
0
L
0
5
7
0.7
L
Discordia
MalakaiiwN
Discordia
2
3
0
0.67
L
Medusa
Minuna
Medusa
6
3
1
2.17
W
Anubis
ZaneMarrow
Anubis
1
4
4
0.75
L
1
3
5
1.17
W
Ymir
1
2
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,918
Damage
26,460
43,666
Taken
42,532
22,954
Mitigated
23,078
12,539
Healing
14,539
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,918
800
444
3,838
9,320
4,306
0
5,510
3,290
46,605
0
W
Bellona
 
Bellona
5,765
1,720
0
2,486
7,048
7,790
814
0
7,048
0
53,115
W
Hun Batz
 
Hun Batz
4,629
1,282
0
3,655
9,814
3,146
0
2,492
7,154
0
48,918
L
King Arthur
Ahahg
King Arthur
4,197
290
0
2,450
9,384
7,334
0
0
9,384
0
35,053
L
3,223
448
230
4,275
14,200
9,429
0
6,238
7,962
17,692
0
L
Discordia
MalakaiiwN
Discordia
8,185
118
0
1,300
6,734
1,990
0
2,917
3,817
41,190
0
L
Medusa
Minuna
Medusa
8,238
3,463
0
540
5,707
1,526
516
3,049
2,658
0
42,661
W
Anubis
ZaneMarrow
Anubis
5,863
367
0
3,136
7,322
2,966
429
1,196
6,126
38,189
0
L
4,075
614
0
3,744
7,641
2,675
0
3,862
3,779
0
27,933
W
Ymir
4,285
1,153
0
980
9,028
4,870
323
1,458
7,506
26,188
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,339
Gold Earned
38,299
320
Minions Killed
409
0
Camps Cleared
0
1,227,966
Distance Traveled
1,239,454
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,215
632
83
6
0
270,255
2
W
Bellona
8,061
620
126
10
0
297,640
3
W
Hun Batz
7,856
604
86
7
0
272,220
1
L
King Arthur
6,402
492
83
6
0
243,004
9
L
Sobek
6,116
470
16
1
0
212,188
3
L
Discordia
7,031
541
81
6
0
260,464
5
L
Medusa
7,284
560
78
6
0
241,238
3
W
Anubis
7,006
539
73
6
0
190,306
1
L
Chaac
6,506
500
62
5
0
271,072
0
W
Ymir
7,161
551
41
3
0
209,033
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role